Month: December 2025
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Call: Beyond the Empathy Machine: Critical Perspectives on Virtual Reality (book chapters)
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Read more: Call: Beyond the Empathy Machine: Critical Perspectives on Virtual Reality (book chapters)Call for Chapters: Beyond the Empathy Machine: Critical Perspectives on Virtual RealityA book edited by the “VR as Empathy Machine: Media, Migration and the Humanitarian Predicament” Research Group at Utrecht Universityhttps://vrmigration.sites.uu.nl/2025/12/18/call-for-papers-beyond-the-empathy-machine-critical-perspectives-on-virtual-reality/ Editors: Professor Sandra Ponzanesi (s.ponzanesi@uu.nl), Dr. Jenny Andrine Madsen Evang (j.a.m.evang@uu.nl), Dr. Wouter Oomen (w.a.oomen@uu.nl), Laurence Herfs (l.l.herfs@uu.nl), and Lisa Burghardt (l.burghardt@uu.nl) Deadline for submissions of abstracts: February 15, 2026 Over the last decade or so, Virtual Reality (VR) has been honed as a new frontier in social tech. From Chris Milk and Gabo Arora’s invocation of VR as “the ultimate empathy machine” to the claims of VR as…
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New products move us closer to interacting with each other’s AI
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Read more: New products move us closer to interacting with each other’s AI[This story from Social Media Today highlights recent AI bot products from Google, YouTube and Meta that take us one step closer to interacting not with each other but with each other’s artificially intelligent agent. I’d argue that social media platforms (at least how they’re generally used) already degrades “real connection,” but as the author suggests, the worry is that even when it evokes some sense of social presence, “replacing real humans with robots, in a format that simulates that engagement, seems like a step back.” –Matthew] YouTube Introduces AI Chatbots Based on Popular Creators By Andrew HutchinsonDecember 16, 2025…
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Call: 14th International Workshop on Behavior Change Support Systems (BCSS 2026)
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Read more: Call: 14th International Workshop on Behavior Change Support Systems (BCSS 2026)Call for Papers: The 14th International Workshop on Behavior Change Support Systems (BCSS 2026)In conjunction with the 21st International Conference on Persuasive Technology (PERSUASIVE 2026)March 10, 2026Hakodate, JapanBCCS 2026: https://bcssworkshop.wordpress.com/PERSUASIVE 2026: https://2026.persuasivetech.org/ Deadline for submissions: January 15, 2026 The 14th International Workshop on Behavior Change Support Systems – BCSS 2026 – will be held in conjunction with the 21st International Conference on Persuasive Technology in Hakodate, Japan. IMPORTANT DATES Submission deadline: January 15, 2026Notification to authors: February 5, 2026Final version deadline: February 20, 2026Event: March 10, 2026 DESCRIPTION OF THE EVENT The Behavior Change Support Systems workshop, BCSS, organized in…
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Can AI companions redefine how we connect?
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Read more: Can AI companions redefine how we connect?[Although it highlights only a particular platform, this article from FindArticles provides an interesting perspective on the evolution of communication media and specifically AI companions (note use of the term presence in the first paragraph). See also a story titled “Feeling Lonely? An Attentive Listener Is an AI Prompt Away” from the Harvard Business School. –Matthew] Can AI Companions Redefine How We Connect? By Kathlyn JacobsonDecember 20, 2025 By 2025 the intersection of artificial intelligence and emotion has moved from niche curiosity to cultural phenomenon. What began as simple chatbots responding to commands has evolved into a new market built…
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Call: “New Challenges of Interactivity in Narrative Creation” issue of Aniki: Portuguese Journal of the Moving Image
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Read more: Call: “New Challenges of Interactivity in Narrative Creation” issue of Aniki: Portuguese Journal of the Moving ImageCall for Papers: New Challenges of Interactivity in Narrative CreationSpecial issue of Aniki: Portuguese Journal of the Moving Imagehttps://aim.org.pt/ojs/index.php/revista/announcement/view/79 Deadline for submissions: February 15, 2026 Narrative as a form of communication is one of the most important modes of human cognitive perception and understanding. In recent years, emerging media have significantly shaped that process, leading to new developments, opportunities, and challenges for the narrative form and its creation. In history, with each new media technology innovation—from the invention of writing to the printing press, and from the mass distribution of video to digital games—the relationship between narrative form and its…
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Sentient’s Escents device that brings scents into VR and AR is available for pre-order
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Read more: Sentient’s Escents device that brings scents into VR and AR is available for pre-order[It’ll be expensive, but a device called Escents that adds smells to the presence experiences provided by virtual and augmented reality is now available for pre-order, with delivery early next year. Details, including some of the applications suggested by the creators. are in the story from Heise below. More context is available in the August 2023 ISPR Presence News post titled “UK startup Scentient will help you smell your way out of the uncanny valley,” the Scentient website, and an 8:12 minute 2024 video report from Great Big Story on YouTube. –Matthew] Smelling for more immersion: “Escents” brings scents into…
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Call: Fourth International Digital Mental Health and Wellbeing Conference (DMHW 2026)
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Read more: Call: Fourth International Digital Mental Health and Wellbeing Conference (DMHW 2026)Call for Abstracts: Fourth International Digital Mental Health and Wellbeing Conference (DMHW 2026)June 17-19, 2026University of Glasgow (United Kingdom)https://dmhw.net/ Deadline for submissions: March 30, 2026 DMHW is the venue for all actors interested in technologies revolving around mental health, from patients to clinicians, from entrepreneurs to researchers. Glasgow will host the fourth edition of the event, following those of Belfast 2023, Derry 2024 and Granada 2025. The event is hosted by the UKRI Centre for Doctoral Training in Socially Intelligent Artificial Agents. — Mental ill health is prevalent, and citizens need more support to prevent mental ill health as well…
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Penn State bird researchers use VR to bring fieldwork experience to classroom
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Read more: Penn State bird researchers use VR to bring fieldwork experience to classroom[This story from Penn State University provides another example of how presence is being usefully applied across diverse topic areas. See the original story for 11 more pictures, a 40 second video of the VRmirova environment, and a 1:30 minute video report (also on YouTube here and here). –Matthew] Bird researchers use virtual reality to bring fieldwork experience to classroom By Marina NaumovaDecember 16, 2025 UNIVERSITY PARK, Pa. — A flutter of blue and yellow darts through a field in late May. Trees, shrubs and summer flowers fill the landscape. A blue-winged warbler is just within reach, with one swift…
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Call: CEEGS 2026 – Digital Earths | Material Realities: Sustainability of/in Video Games
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Read more: Call: CEEGS 2026 – Digital Earths | Material Realities: Sustainability of/in Video GamesCall for Papers: CEEGS (Central and Eastern European Game Studies) Conference 2026Digital Earths | Material Realities: Sustainability of/in Video GamesNovember 20-22, 2026Warszawa, Polandhttps://ceegs.fsv.cuni.cz/ceegs-2026/ Deadline for submission of abstracts: February 14, 2026Deadline for submission of workshop proposals: May 30, 2026 ABOUT THE CONFERENCE CEEGS, the Central and Eastern European Games Studies Conference, is the annual conference of the DiGRA Central and Eastern Europe chapter dedicated to exploring various aspects of games, including digital, analog, and hybrid formats, as well as the cultural and social contexts in which they exist. CEEGS aims to promote and advance game research, particularly in Central and…
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The intersections of dance and virtual reality
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Read more: The intersections of dance and virtual reality[This story from Dance Magazine describes how “a growing number of dance artists and companies are exploring—and, in some cases, redefining—what [virtual reality] can do.” Note the many indirect references to presence and see the original version of the story for 12 more vivid pictures. For more details, see the Kinetic Light website. –Matthew] [Image: Laurel Lawson and Alice Sheppard during the territory filming process. Credit: Photo by Cherylynn Tsushima, Courtesy Kinetic Light.] The Intersections of Dance and Virtual Reality By Sophie BressNovember 21, 2025 Kinetic Light’s territory, which premiered this summer, uses technology to place each audience member right…
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Call: Mediatization Conference 7 – Mediatization and Al: Values, Principles, and Practices of AI-zation?
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Read more: Call: Mediatization Conference 7 – Mediatization and Al: Values, Principles, and Practices of AI-zation?Call for Papers: Mediatization Conference 7, 2026Mediatization and Artificial Intelligence: Values, Principles, and Practices of AI-zation?March 19-20, 2026Maria Curie-Skłodowska University in Lublin, Poland, and onlineOrganizers: Institute of Social Communication and Media Science and Polish Communication Association, Mediatization Sectionhttps://www.umcs.pl/en/ms-cfp.htm/ Deadline for submission of abstracts: January 20, 2026 When observing the constant deepening of the mediatization process, one can ask what comes after mediatization? Is this term still relevant or should we look for an alternative, such as ‘AI-zation’, to describe and explain the transformations driven by Large Language Models witnessed by people in different fields and sectors of their private and…
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High School students join characters in Shakespeare plays in new VR experience
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Read more: High School students join characters in Shakespeare plays in new VR experience[Note the many indirect references to the nature and benefits of presence experiences in this CBC News story about an immersive VR tool that makes users part of the world of Shakespeare’s plays. See the original version of the story for a second image and 4:43 minute video. For more on Shakespeare and presence, see ISPR Presence News posts from February 4, 2019, February 9, 2021, February 16, 2021, and February 8, 2023. –Matthew] [Image: “Stepping Inside Shakespeare,” won the University of Guelph’s 2025 Innovation of the Year Award for its creative approach to education. Co-designed by Dr.…
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Recent Posts
- Call: Beyond the Empathy Machine: Critical Perspectives on Virtual Reality (book chapters)
- New products move us closer to interacting with each other’s AI
- Call: 14th International Workshop on Behavior Change Support Systems (BCSS 2026)
- Can AI companions redefine how we connect?
- Call: “New Challenges of Interactivity in Narrative Creation” issue of Aniki: Portuguese Journal of the Moving Image