Month: August 2024


  • Call: “Pitch Your Lab” at IEEE International Symposium on Mixed and Augmented Reality 2024 (ISMAR 2024)

    Call for Submissions “Pitch Your Lab”A session at the IEEE International Symposium on Mixed and Augmented Reality 2024 (ISMAR 2024)October 21-25, 2024Greater Seattle Area, USAISMAR 2024: https://ieeeismar.org/cfp/“Pitch Your Lab”: https://ieeeismar.org/call-for-pitch-your-lab/ Submission deadline: September 13, 2024 We invite research groups from all areas of xR (Augmented, Mixed, and Virtual Reality) and 3D User Interface to apply for presenting in the “Pitch Your Lab” session at the IEEE International Symposium on Mixed and Augmented Reality 2024 (ISMAR 2024). Presentations may include introduction to the group’s research area, members, equipment, current and past research projects, industrial and academic collaborations, and open positions.…

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  • Emory U. expands VR program to reduce injuries for youth athletes in Georgia

    [Emory University is devoting substantial resources to the study and dissemination of strategies that use presence-evoking virtual reality to prevent injuries and enhance performance of young athletes. See the original version of this story for a second image and a 2:37 minute video. –Matthew] Emory expands virtual reality program to reduce injuries for youth athletes in Georgia August 8, 2024 Imagine if playing a video game could reduce your risk of injury and make you a better athlete. The Emory Sports Performance And Research Center (SPARC) is turning this dream into reality for youth athletes in Georgia. As the football…

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  • Call: Chapters for “Transmedia Storytelling in K-Pop”

    Call for Chapters Transmedia Storytelling in K-PopLexington Bookshttps://rebrand.ly/cfp-transmedia-k-pop Note: No payment from the authors will be required. Submission deadline for proposals and bio statements: November 1, 2024 I am excited to invite submissions for a new volume titled Transmedia Storytelling in K-Pop, which is under contract with Lexington Books—an imprint of Bloomsbury Books. Scholarship on K-pop has largely focused on its economic, historical, and political dimensions. This research has rightly highlighted the industry’s evolution from a government-supported cultural export to a global capitalist phenomenon. Additionally, scholars have drawn from fan studies to examine the development of parasocial relationships between fans…

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  • Google’s new free AI art generator ‘outperforms’ rivals and raises issues

    [Google has released a new, free, more powerful AI-based generator of presence-evoking images, as reported in this story from DesignTAXI and the excerpts from other coverage that follow below. As the Venture Beat excerpt notes, the rapid evolution of the technology and the contrasting approaches of Google and Elon Musk’s xAI raise questions about “the potential impact of these tools on public discourse and information integrity.” The original versions of all of the stories include more pictures. –Matthew] Google Releases Free AI Art Generator That ‘Outperforms’ Popular Paid Rivals By Mikelle LeowAugust 20, 2024 Google is brushing up against the…

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  • Call: ETRA 2025: ACM Symposium on Eye Tracking Research & Applications

    Call for Papers: ETRA 2025: ACM Symposium on Eye Tracking Research & ApplicationsMay 26-29, 2025Tokyo, Japanhttps://etra.acm.org/2025/ Submission deadline for abstracts: October 26, 2024 Dear Colleagues, We are delighted to announce that the 2025 ACM Symposium on Eye Tracking Research & Applications (ETRA) will be held from May 26 to May 29, 2025, in Tokyo, Japan. We cordially invite you to participate in this prestigious event, which gathers researchers, practitioners, and professionals from a wide range of disciplines with a shared interest in advancing eye tracking research and its applications. ETRA 2025 will showcase cutting-edge research and innovations in various areas,…

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  • Roto VR Explorer chair could make VR less nauseating and more immersive

    [A new “Made for Meta” rotating chair for virtual reality is designed to reduce motion sickness and increase immersiveness (presence), as reported in short story from The Verge and excerpts from coverage in several other publications that follow. Most of the original stories include more pictures and the Roto VR Explorer chair trailer (also available on YouTube). See an April 2015 ISPR Presence News post for details about an early version of the new product. –Matthew] This head-tracking spinning chair could make VR less nauseating The Roto VR Explorer chair matches the rotational movements of a VR user’s head, helping…

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  • Call: Bodies in Journalism – Special issue of Journalism Studies

    Call for Papers Bodies in JournalismSpecial issue of Journalism Studieshttps://think.taylorandfrancis.com/special_issues/bodies-in-journalism/ Submission deadline (extended): September 2, 2024 The body has been a focal point of cultural critique in humanities and social sciences research since the corporeal or bodily turn of the 1980s and 1990s, when it began to be perceived as discursively shaped by language, culture, and ideology, rather than a fixed biological entity. In journalism, bodies play a crucial role in the day-to-day performance of news work: interacting with sources, collecting sensitive information, and negotiating access are integral aspects of the emotional labour of the profession. Despite its essential role…

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  • Forget imaginary friends, how about an imaginary teacher?

    [Guy Bate and his colleagues at the University of Auckland are exploring the use of presence-evoking AI-based assistants to serve as supplementary teachers in the Graduate School of Management, as reported in this story from New Zealand’s The Post. See the original version of the story for five more pictures and a 1:24 minute video. –Matthew] [Image: A University of Auckland teaching avatar. Credit: Simon Morrow / Stuff] Forget imaginary friends, how about an imaginary teacher? By Kevin NorquayAugust 17, 2024 Wish you always had a friendly face close at hand, to help with tricky problems? Well, the University of…

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  • Call: Having a LARP: Immersion, Liveness, and the Qualities of Experience (Symposium)

    Call for Submissions The Evolution of Story IIIHaving a LARP: Immersion, Liveness, and the Qualities of ExperienceJune 17, 2025Solent University, Southampton, UKhttps://evolutionofstory.info/call-for-papers-2025/https://evolutionofstory.info/wp-content/uploads/2024/08/Having-a-LARP-Call-for-Papers-vr5.pdf Submission deadline: November 29, 2024 OVERVIEW: We are delighted to announce a one-day academic symposium titled “Having a LARP: Immersion, Liveness, and the Qualities of Experience,” hosted by Solent University on 17th June 2025. This symposium aims to provoke debate and challenge orthodox views on the evolution of storytelling and immersive experiences, particularly focusing on the increasingly mainstream phenomenon of Live Action Role Play (LARP). In recent years, LARP has transitioned from the fringes of entertainment culture to…

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  • Former NASA scientist doing experiment to prove we live in a simulation

    [Regardless of its validity, the popular culture treatments and scientific and philosophical considerations of the idea that we all live in a sophisticated technology-based simulation, which would be the ultimate example of presence, demonstrate that simulation and illusion are important concepts and phenomena in our age (as clocks and steam engines were in earlier ones). This story from Futurism provides an overview of the latest efforts to find evidence that supports one version of the simulation argument. For more information, see the press release the author mentions, which is available at PRLog, and the experimenters’ testingthehhypothesis website. The Cosmos News…

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  • Call: Surrealism and Arts-Based Research: Bridging the Imagination and Reality Divide – online conference

    Call for Papers Surrealism and Arts-Based ResearchBridging the Imagination and Reality DivideSeptember 30-October 1, 2024OnlineConference fee: 90 GBPhttps://labrc.co.uk/2024/07/06/surrealism2024/ Proposal submission deadline: August 31, 2024 We are delighted to announce our forthcoming conference, Surrealism and Arts-Based Research: Bridging the Imagination and Reality Divide, where we will delve into the captivating and enigmatic world of Surrealism across multiple disciplines. This transdisciplinary conference invites scholars, creatives, researchers, and practitioners to explore the enigmatic, the dreamlike, and the fantastical in their respective fields through the lens of Surrealism. We aim to come together to explore, discuss, and unveil the depths of the unconscious mind…

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  • NHL hockey goalie virtual reality tool highlights Fanatics Fest NYC

    [The US National Hockey League isn’t an objective source, but this story from NHL.com provides some interesting information about the League’s presence-evoking virtual reality gameplay simulator and how and why people use it. See the original story for a second image and for more information see the NHL Sense Arena and Fanatics Fest NYC websites. –Matthew] Goalie virtual reality tool highlights Fanatics Fest NYC Sense Arena program gives fans taste of real NHL action By David Satriano, NHL.com Staff WriterAugust 15, 2024 Have you ever wondered what it’s like to stare down a slap shot from Alex Ovechkin? Well, thanks…

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