Month: December 2023


  • Call: Intelligent Systems Conference (IntelliSys) 2024

    Call for Papers Intelligent Systems Conference (IntelliSys) 2024 September 5-6, 2024 Amsterdam, The Netherlands https://saiconference.com/IntelliSys2024/CallforPapers Submission deadline: December 15, 2023 IntelliSys 2024 will focus in areas of intelligent systems and artificial intelligence and how it applies to the real world. IntelliSys provides a leading international forum that brings together researchers and practitioners from diverse fields with the purpose of exploring the fundamental roles, interactions as well as practical impacts of Artificial Intelligence. It is part of the conference series started in 2013. The conference programme will include paper presentations, poster sessions and project demonstrations, along with prominent keynote speakers and…

    Read more: Call: Intelligent Systems Conference (IntelliSys) 2024
  • Friend or fridge? What humans really want from robots

    [Takanori Komatsu is a cognitive scientist at Meiji University in Tokyo who has been studying human-robot interaction by focusing on human reactions to robots with different characteristics and that take on different roles. Among other interesting elements of his work is his use of thought experiments like the Trolley Problem to understand our perceptions of and responses to robots. Medium-as-social-actor presence isn’t mentioned explicitly but is central to the ideas in the story below about Professor Komatsu, which is from Scientific American Custom Media; the original version includes a second image and an 8:51 minute video (also available on YouTube).…

    Read more: Friend or fridge? What humans really want from robots
  • Call: Chapters for Edited Collection on Subversive Gaming

    Call for Book Chapters Edited Collection on Subversive Gaming From Aparajita Bhandari (ab2725@cornell.edu) Deadline for submission of abstracts: January 15, 2024 Hello all, We are seeking chapter contributions for an edited volume on the topic of subversion in games and gaming culture as part of the Games in Context Series. Tanenbaum (2013) notes that video game players are often positioned by designers as “agents of chaos” that are resistant towards pre-authored narratives and architectures. While this description is overly simplistic and does not account for the diverse, context-dependent, and sometimes contradictory goals that motivate play, it does speak to the…

    Read more: Call: Chapters for Edited Collection on Subversive Gaming
  • Virtual reality (and presence) teaches students about real bias

    [This story from Columbia University’s Irving Medical Center describes how a new course in Diversity, Equity and Inclusion (DEI) is helping medical students learn about discrimination and bias by putting them in the roles of both target and offender. The original story includes an informative 3:50 minute video that is also available on YouTube. The story doesn’t identify the software being used, but one source for this kind of training material is Equal Reality. For more information on this top, see “Current and Potential Uses of AR/VR for Equity and Inclusion” from the Information Technology and Innovation Foundation (ITIF).…

    Read more: Virtual reality (and presence) teaches students about real bias

ISPR Presence News

Search ISPR Presence News:



Archives