Month: May 2022
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Call: Workshop on Augmenting Usability Evaluation at Humans and Computers 2022
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Read more: Call: Workshop on Augmenting Usability Evaluation at Humans and Computers 2022Call for Papers Workshop on Augmenting Usability Evaluation In conjunction with the Mensch&Computer [Humans and Computers] 2022 conference Darmstadt, Germany Workshop: https://www.hs-heilbronn.de/de/unitylab-mensch-computer-conference Conference: https://muc2022.mensch-und-computer.de/en/ Important Dates: June 15, 2022 – Deadline for workshop submission July 13, 2022 – Notification of Acceptance July 27, 2022 – Deadline for the camera-ready paper September 07, 2022 – Workshop Day (in the morning) OBJECTIVE: The aim of the workshop is to collect, share and discuss novel approaches that support and augment the (semi-)automatic evaluation of (complex) interactive applications focusing on the user interface. CONTEXT: There exist many guidelines, norms, and standards on how usability…
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Inspiring presence: Meeting the grandfather of VR in the metaverse
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Read more: Inspiring presence: Meeting the grandfather of VR in the metaverse[This is a wonderful, sweet and wise blog entry from the Ericsson Blog that captures some of the inspiring potential of the presence experiences virtual reality and other technologies can provide. If you visit the original version of the post you can listen to the first author tell the story. –Matthew] Meeting the grandfather of VR in the metaverse “With my Oculus headset still warm, I sat and googled him,” says Ericsson’s Zeljka Sotra. “I couldn’t believe it. I just had a virtual experience with Tom Furness, the grandfather of VR technology. In this other space – a space I…
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Job: Postdoctoral position in trustworthy human-robot interaction at Uppsala University
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Read more: Job: Postdoctoral position in trustworthy human-robot interaction at Uppsala UniversityCall for Applications Postdoctoral position in trustworthy human-robot interaction Uppsala Social Robotics Lab Department of Information Technology Uppsala University Uppsala, Sweden https://www.uu.se/en/about-uu/join-us/details/?positionId=505867 Application deadline: May 31, 2022 Uppsala University is a comprehensive research-intensive university with a strong international standing. Our ultimate goal is to conduct education and research of the highest quality and relevance to make a long-term difference in society. Our most important assets are all the individuals whose curiosity and dedication make Uppsala University one of Sweden’s most exciting workplaces. Uppsala University has over 54,000 students, more than 7,500 employees and a turnover of around SEK 8 billion.…
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Immersive VR: Empowering kids to survive in fire, flood, and war
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Read more: Immersive VR: Empowering kids to survive in fire, flood, and war[This story from the University of South Australia describes a new application of virtual reality and presence to help children stay safe during bushfires. See the original story for a two-minute news report from 7NEWS Australia (also available via YouTube) and for more details see the Journal of Educational Computing article. For a very different but related study, see the new Computers & Education article “Unintended consequences of spatial presence on learning in virtual reality“ by our colleagues Sun Joo (Grace) Ahn, Kristine Nowak and Jeremy Bailenson. –Matthew] Immersive VR: Empowering kids to survive in fire, flood, and war April…
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Call: Free online event May 27: “Sound Design(ed) Futures: New Realities, Spaces, Technologies”
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Read more: Call: Free online event May 27: “Sound Design(ed) Futures: New Realities, Spaces, Technologies”Call for Participation “Sound Design(ed) Futures: New realities, spaces, technologies” One-day international conference Date: 27 May 2022 10.00-18.30 Place: Online & Université Gustave Eiffel (Paris, France) Organisation: Eleni-Ira Panourgia & Andrea Giomi Conference: https://lisaa.univ-gustave-eiffel.fr/actualites/actualite/sound-designed-futures-new-realities-spaces-technologies Free registration: https://www.eventbrite.co.uk/e/sound-designed-futures-new-realities-spaces-technologies-tickets-276697348217 As part of the CCAMAN Team (Confluences, Cinematographic, Audiovisual, Musical and Digital Arts) and the Literature, Knowledge and Arts Research Lab (LISAA), a one-day international conference will be devoted to the future directions of sound design through artistic and scientific approaches. Sound is omnipresent in the physical and virtual spaces that surround us in our everyday life, and is becoming increasingly important in…
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How Kendrick Lamar’s “The Heart Part 5” video subverts deepfake technology
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Read more: How Kendrick Lamar’s “The Heart Part 5” video subverts deepfake technology[You have to watch the use of deepfakes in Kendrick Lamar’s new video to understand the power of the presence illusions it creates. This link-filled analysis from Pitchfork provides useful perspective and notes that “Lamar’s ‘The Heart Part’ video is easily the most significant intersection yet between music and deepfakes.” The author concludes: “Lamar won’t be the last musician to harness [the technology]. But he’ll be remembered as the first one who opened Pandora’s box and dared audiences to doubt their own eyes in the service of adding yet another layer of depth to his work.” The 5:42 minute music…
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Call: “Interactive Digital Narratives: Counter-Hegemonic Narratives and Expression of Identity” issue of GAME
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Read more: Call: “Interactive Digital Narratives: Counter-Hegemonic Narratives and Expression of Identity” issue of GAMECall for Papers GAME – Games as Art, Media, Entertainment The Italian Journal of Game Studies Special Issue: “Interactive Digital Narratives: Counter-Hegemonic Narratives and Expression of Identity” https://www.gamejournal.it/n-112023-idn/ Edited by Ilaria Mariani, Mariana Ciancia, Judith Ackermann Submission deadline: July 29, 2022 The discourse on IDNs is today growingly prominent in scholarly debates (Koenitz, 2018; Koenitz et al., 2015), fed by an unceasing technological evolution that opens vaste possibilities and potentialities with relevant implications in terms of expression – both from the perspective of authors and players. The eleventh issue of G|A|M|E digs into interactive storytelling and interactive digital narratives (IDNs)…
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Snap, Live Nation ink deal for Snapchat AR experiences at concerts and festivals
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Read more: Snap, Live Nation ink deal for Snapchat AR experiences at concerts and festivals[I’ve combined coverage from XLIVE, Variety and VRScout to tell the story of a deal that will bring new presence experiences via augmented reality to live concerts. See the original stories for more pictures and a 51 second video (also available via YouTube. –Matthew] Snap, Live Nation Ink Deal for Snapchat AR Experiences at Concerts and Festivals [From XLIVE] Post-pandemic festivals have been upping their game when it comes to implementing new technologies and innovating on fan experiences. Festivals like Stagecoach have included a livestream element for the first time ever to reach fans who are not able to attend…
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Call: “New Trends in Sports and HCI” Online Workshop at MobileHCI 2022
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Read more: Call: “New Trends in Sports and HCI” Online Workshop at MobileHCI 2022Call for Papers Workshop on “New Trends in Sports and HCI” At MobileHCI 2022 October 1, 2022, AoE Online Workshop: https://mobilehci22-hci-and-sports.dfki.de/ Mobile HCI 2022: https://mobilehci.acm.org/2022/ Submission deadline: June 1, 2022, AoE The field of HCI for sports is evolving under the push of new technological developments and worldwide natural events, such as the Covid-19 pandemic and climate change. Recent technological advancements have widened the possibilities of HCI in the sports domain by paving the way to augmented humans, inbodied interactions, esports, new forms of sociality thanks to virtual reality and the metaverse, and new ways for engaging the audience thanks…
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This VR accessory is designed to make your mouth feel stuff
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Read more: This VR accessory is designed to make your mouth feel stuff[Researchers at Carnegie Mellon University, led by PhD student Vivien Chen, have developed a new approach to enhance presence for virtual reality users by using ultrasound to add haptic stimulation to their mouth. See the original Popular Science story for a 3:09 minute video (also available via YouTube); Carnegie Mellon’s coverage has more details, including the fact that the researchers just won a Best Paper Award for their work at CHI 2022. –Matthew] [Image: VR headset with mouth haptics add-on. Credit: Future Interfaces Group, Carnegie Mellon University] This VR accessory is designed to make your mouth feel stuff Stuff being…
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Call: Free online Friday May 6: Human Factors and VR Training with Professor Bob Stone
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Read more: Call: Free online Friday May 6: Human Factors and VR Training with Professor Bob StoneCall for Participation Human Factors and VR Training with Professor Bob Stone An event by Immerse Australia Friday, May 6, 2022 Livestream available via link below at 5.30pm AEST, 3.30pm AWST [8:30am in London] If you’re based in Brisbane there will also be an in-person meetup and networking event to watch the livestream: Brisbane Meetup: 5.00pm to 7.00pm AEST Google Calendar / ICS [Source: https://immerseaustralia.org/events/human-factors-bob-stone ] Link for Livestream via Teams: https://bit.ly/immerse-bobstone Venue for Brisbane Meetup: Compono Pty Ltd, Level 3, 32 Duncan St, Fortitude Valley, QLD Cost: Free The study of Human factors is concerned with understanding human capabilities, and then…
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Dove’s disturbing deepfakes expose social media’s toxic influence on teen girls
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Read more: Dove’s disturbing deepfakes expose social media’s toxic influence on teen girls[A rare positive application of presence-evoking deepfake technology comes from the brand Dove, as explained in this story from Adweek. See the original version to watch the 3:48 minute film (also available via YouTube). –Matthew] [Image: A screenshot from “Toxic Influence”: A teen girl and her mother with shocked expressions as they see the mother on screen delivering the same harmful beauty advice found on social media. Credit: Ogilvy] Dove’s Disturbing Deepfakes Expose Social Media’s Toxic Influence on Teen Girls The Unilever brand highlights the harmful beauty advice found online By Brittaney Kiefer April 27, 2022 Last year it emerged…
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