Month: April 2022


  • Call: Appropriate Trust in Human-AI Interactions – ECSCW 2022 Workshop

    Call for Papers Appropriate Trust in Human-AI Interactions Workshop held in conjunction with ECSCW 2022, The 20th European Conference on Computer-Supported Cooperative Work Coimbra, Portugal June 27, 2022 Workshop: https://websites.fraunhofer.de/trust-in-human-ai-interaction/ ECSCW 2022: https://ecscw.eusset.eu/2022/ Submission deadline: April 22, 2022 AI (artificial intelligence) systems are increasingly being used in all aspects of our lives, from mundane routines to sensitive decision-making and even creative tasks. Therefore, an appropriate level of trust is required so that users know when to rely on the system and when to override it. While research has extensively addressed fostering trust in human-AI interactions, the lack of standardized procedures…

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  • Epic Games app lets you create photogrammetric 3D models with your iPhone

    [An easy-to-use app that creates realistic-looking 3D models of objects with just a smartphone camera seems like another step toward commonly available personalized presence experiences. The story below is from Digital Camera World, where it features three different images and the 47 second video mentioned (also available on YouTube). See the Epic Games news release for more information, along with a nine minute video demonstration from Kams1 on YouTube. Coverage in DesignTAXI adds one of multiple potential cautions: “Creators will be able to sell the asset for use in games and other projects, on top of keeping them for personal use.…

    Read more: Epic Games app lets you create photogrammetric 3D models with your iPhone
  • Call: ‘AI, Augmentation and Art’ issue of Journal of Pervasive Media

    Call for Papers Journal of Pervasive Media Special Issue: ‘AI, Augmentation and Art’ Full call: https://www.intellectbooks.com/asset/65641/1/JPM_CfP_AI_Augmentation_and_Art.pdf Abstract submission deadline: 1 July 2022 Integration of art and technology has proven to be both a help and a hindrance to both artists/creatives and consumers alike. For example, the internet has permitted an increase in collaborative artistic practice, opportunities to share works of art with fans and friends, and has sometimes offset the financial burden of having to operate in a marketplace where it is ‘unknown’ how creativity will be received before its consumption. Some technological interventions have produced backlash and questions about…

    Read more: Call: ‘AI, Augmentation and Art’ issue of Journal of Pervasive Media
  • Holopresence: This is how I beamed in like ‘Star Trek’

    [In this story from Tech Radar veteran technology journalist Lance Ulanoff reports on his experience of using ARHT Media’s Holopresence technology, in the process describing several interesting aspects of current telepresence technologies and businesses. See the original story for three more images (including an animated gif of the ‘Star Trek’-like “beam in” described at the end). –Matthew] [Image: Credit: Future] Holopresence means never having to say, ‘Sorry, I can’t be there’ This is how I beamed in like ‘Star Trek’ By Lance Ulanoff April 11, 2022 In Holopresence land you can be two places at once. One is sitting on…

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  • Free online documentary: “Virtual Cultures in Pandemic Times”

    [This message from Anthropology professor Tom Boellstorff at the University of California Irvine appeared on air-l, the listserv of the Association of Internet Researchers. –Matthew] Date: Sat, 9 April 2022 From: Tom Boellstorff <tboellst@uci.edu> Subject: Virtual Cultures in Pandemic Times Dear all: the documentary Virtual Cultures in Pandemic Times is now freely available on YouTube at https://www.youtube.com/watch?v=9wgJKr744hY. This film, by the wonderful filmmaker Bernhard Drax, is about research I conducted with three colleagues about how people were using Animal Crossing and Second Life during the early days of the pandemic. Bernhard really is a remarkable filmmaker, who also directed Our…

    Read more: Free online documentary: “Virtual Cultures in Pandemic Times”
  • Finding virtue in the virtual: Who gets to be a digital human?

    [This story in Stuff (sponsored by Te Herenga Waka—Victoria University of Wellington) summarizes important concerns about bias in the creation of digital humans raised by writer, visual effects designer, and researcher Raqi Syed. For more about her work, including a 3:13 minute video (also available on YouTube), follow the link in the story and visit her website. –Matthew] Finding virtue in the virtual: Who gets to be a digital human? “The story our most enduring myths tell us is that a great white man will fall from the sky and save us,” says senior lecturer Raqi Syed of Te Herenga…

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  • Call: CHIRA 2022 – 6th International Conference on Computer-Human Interaction Research and Applications

    Call for Papers CHIRA 2022 – 6th International Conference on Computer-Human Interaction Research and Applications October 27 – 28, 2022 Valletta, Malta https://chira.scitevents.org Submission Deadline: May 19, 2022 CHIRA is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication SCOPE The purpose of the International Conference on Computer-Human Interaction Research and Applications (CHIRA) is to bring together professionals, academics and students who are interested in the advancement of research and practical applications of interaction design & human-computer interaction. Five parallel tracks will be held, covering different aspects of Computer-Human Interaction, including Interaction Design, Human Factors,…

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  • Researchers develop new method to display highly realistic large-scale holographic images

    [Researchers at the University of Cambridge and Disney have created a new way to evoke compelling presence illusions. An excerpt from coverage by New Atlas summarizes the key points: “Holograms are one of sci-fi’s longest promised technologies, and one of real science’s longest-running disappointments. Scientists at Cambridge and Disney Research may be a step closer to making them less disappointing, creating new ‘holobricks’ that can stack and tile together to produce large 3D images that can be viewed from multiple angles. … Each holobrick is made up of a spatial light modulator, a scanner, and coarse integrated optics. Altogether, this…

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  • Call: EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems – AVI 2022 Workshop

    Call for Papers EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems – 3rd Edition Workshop co-located with AVI 2022, the International Conference on Advanced Visual Interfaces June 6th, 2022 Rome, Italy Workshop: https://empathy-ws.github.io/2022/ AVI 2022: https://sites.google.com/di.uniroma1.it/avi2022/home Submission deadline (extended): April 16th, 2022 OVERVIEW In the last decade, the spreading of low-cost technologies integrating sensors and actuators has favored the development of the so-called smart objects. This trend has been further fostered by the Internet of Things (IoT), which connects the physical world with Internet via ubiquitous sensors and actuators. The opportunities offered by the IoT are amplified by…

    Read more: Call: EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems – AVI 2022 Workshop
  • Study: VR role-play therapy helps people with agoraphobia

    [A new study described in coverage by The Guardian demonstrates the effectiveness of using virtual reality in the treatment of (especially more severe) agoraphobia. Materials from The University of Oxford in Medical Xpress identify the study as “the largest ever clinical trial of VR for mental health,” and provide more details about the gameChange VR program used, two short informational videos (on YouTube here and here), and a link to the paper in The Lancet. The researchers here and in the paper note that the knowledge that though realistic the simulation isn’t real is a major contributor to the therapy’s…

    Read more: Study: VR role-play therapy helps people with agoraphobia
  • Job: Professor in Human Computer Interaction at University of Sussex

    Call for Applications Professor in Human Computer Interaction School of Engineering and Informatics University of Sussex United Kingdom https://www.sussex.ac.uk/about/documents/8062-fps.pdf Hours: Full time. Requests for flexible working options will be considered (subject to business need). Contract: Permanent Salary: Competitive Reference: 8062 Closing date: 09 May 2022. Applications must be received by midnight of the closing date. Expected Interview date: 31 May 2022 Expected start date: 01 September 2022 The School of Engineering and Informatics at the University of Sussex is appointing new academic staff in Computer Science and Artificial intelligence as part of a strategy to grow and complement the current…

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  • Holograms of yesterday’s scientists used to inspire tomorrow’s female tech stars

    [This story from Sky News describes a new project in Ireland that uses augmented reality to create 3D images of pioneering female scientists to inspire schoolchildren and encourage more young women to pursue careers in STEM fields. See the original story for three more images and the Learnovate website for more details about the project, and see the Volograms website for more on that company’s mobile app that lets users create volumetric holograms of themselves. Volograms has also posted a 2:37 minute Sky News report on YouTube. For information about related campaigns, see It’s Nice That and the Nexus Studios…

    Read more: Holograms of yesterday’s scientists used to inspire tomorrow’s female tech stars

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