Month: June 2020
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Call: Co-Designing Personas for User Experience and Engagement in Automation – NordiCHI 2020 workshop
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Read more: Call: Co-Designing Personas for User Experience and Engagement in Automation – NordiCHI 2020 workshopCALL FOR PAPERS AND PARTICIPATION NordiCHI 2020 Workshop – Co-Designing Personas for User Experience and Engagement in Automation Workshop date: October 26, 2020 Location: Talinn, Estonia (or possibly virtual) https://iti.larsys.pt/co-designing_personas_for_user_experience_and_engagement_in_automation/ Deadline for submissions: September 1, 2020 NOTE: In the context of COVID-19, we can say the workshop WILL happen in whichever format is possible at the time of the conference. See the Workshop website and NordiCHI 2020 website for updates. Grounded on principles of co-designing and user experience engagement in design, this one-day workshop will offer an interdisciplinary forum for researchers and practitioners aiming to actively engage in co-design of…
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“Feel the Conversation” phones turn speech into physical sensations
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Read more: “Feel the Conversation” phones turn speech into physical sensations[Ideal for a world in various stages of lockdown during a pandemic, the design project called “Feel the Conversation” features telephones that translate speech into simple haptic signals that create social presence. This story is from dezeen, where it includes five different pictures and a 0:14 minute video. For more information, pictures and a 0:44 minute video, see Xian-Zhi Zhang’s website. –Matthew] [Image: Source: Xian-Zhi Zhang’s website] RCA students design licking phones that turn speech into physical sensations Natashah Hitti 27 May 2020 Royal College of Art students Sandeep Hoonjan and Xianzhi Zhang have designed a pair of devices that…
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Call: HUMAN’20 – 3rd Workshop on Human Factors in Hypertext
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Read more: Call: HUMAN’20 – 3rd Workshop on Human Factors in HypertextCALL FOR PAPERS HUMAN’20 – 3rd Workshop on Human Factors in Hypertext Official workshop of the ACM Hypertext Conference ’20 Sponsored by ACM SIGWEB December 4, 2020 Online Workshop website: https://human.iisys.de/human20 HUMAN on Twitter: @HUMAN_HT Twitter hashtag: #HUMAN20 Submission deadline: September 27, 2020 NOTE: Due to the COVID-19 pandemic and the fact that HT’20 is held virtually, the HUMAN’20 workshop will take place online later in 2020. This will make it easier for participants to follow both events HT’20 and HUMAN’20. As a service to the research community, we make the participation in the HUMAN’20 workshop free to anyone. For…
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Meet TELEBOT, the terrifying telepresence robot
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Read more: Meet TELEBOT, the terrifying telepresence robot[This very short post from the Arduino blog, and the 4:20 minute video titled “We Built a Telepresence Robot (To Survive the Quarantine)” in the original version (and on YouTube), demonstrate how even basic DIY technology can be used to evoke presence. For more details see the project’s Hackaday page. –Matthew] Meet TELEBOT, the terrifying telepresence robot June 1, 2020 Arduino Team The Internet has been perhaps more important than ever to keep us connected these days. Available technology, however, apparently wasn’t good enough for brothers Hunter and Josh Irving, who built their own telepresence robot using parts on-hand during…
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Call: “Ludonarratives: Narrative complexity in video games” for journal L’Atalante
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Read more: Call: “Ludonarratives: Narrative complexity in video games” for journal L’AtalanteCALL FOR PAPERS: Ludonarratives: Narrative complexity in video games L’ATALANTE 31 (issue to be published January 2021) http://revistaatalante.com/index.php?journal=atalante&page=announcement&op=view&%20path%5B0%5D=68 Acceptance of proposals for the Notebook section: from July 1st 2020 to September 1st 2020 In recent years, narratives in video games have grown increasingly complex, evolving from serving merely as a context designed to present the rules and mechanics of the game towards the development of much deeper and more complicated structures, plots and characters, and the exploration of new thematic perspectives. Narrative complexity is already a central part of the gaming experience in games like Telling Lies (Sam Barlow, 2019),…
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Jean-Michel Jarre to host innovative live VR concert on VRrOOM June 21
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Read more: Jean-Michel Jarre to host innovative live VR concert on VRrOOM June 21[Musician Jean-Michel Jarre will host an innovative concert in virtual reality on Sunday June 21, 2020, as described in this press release from VRrOOm (where it includes two more pictures). Coverage from AFP via Yahoo! News add this: Jarre said the concert will be one step beyond the lockdown concert performed by the US rapper Travis Scott inside the shooter game Fortnite in April, which was watched by more than 12 million players. “Everything will be done live,” Jarre told AFP, whereas with “Fortnite it was pre-recorded in a universe that already existed. Here it will be total immersion in…
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Call: “After Covid-19: Crises, Ethics, and Socio-Technical Change” special issue
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Read more: Call: “After Covid-19: Crises, Ethics, and Socio-Technical Change” special issueCall for Papers Special Issue of IEEE Transactions on Technology and Society: After Covid-19: Crises, Ethics, and Socio-Technical Change Confirmed Guest Editors: Rafael A. Calvo, Dyson School of Design Engineering, Imperial College London Sebastian Deterding, Digital Creativity Labs, University of York Catherine Flick, Centre for Computing and Social Responsibility, De Montfort University Christoph Luetge, Institute for Ethics in AI, Technical University of Munich (TUM) Alison Powell, Department of Media and Communications, London School of Economics and Political Science Jack Stilgoe, Department of Science and Technology Studies, University College London Karina Vold, Institute for the History and Philosophy of Science and…
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VR makes exercise more enjoyable and less tiring, study finds
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Read more: VR makes exercise more enjoyable and less tiring, study finds[A new study comparing exercise combined with music, virtual reality, both, and neither, and measuring a variety of effects, provides more evidence for the benefits of presence. This story is from Forbes, where the original includes a second image; follow the link to the study for more details. –Matthew] [Image: Credit: Photo by Amy E. Price/FilmMagic] Virtual Reality Makes Exercise More Enjoyable And Less Tiring, Study Finds Simon Chandler, Contributor June 16, 2020 Virtual reality makes exercise more enjoyable and less difficult, according to a new study published in the British Journal of Health Psychology. Authored by researchers from Brunel…
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Call: “Digital romance and dating, including COVID-19 pandemic-related impacts” Cyberpsychology special issue
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Read more: Call: “Digital romance and dating, including COVID-19 pandemic-related impacts” Cyberpsychology special issueCALL FOR PAPERS Cyberpsychology, Behavior, and Social Networking Special Issue on Digital Romance and Dating, Including COVID-19 Pandemic-Related Impacts https://home.liebertpub.com/cfp/special-issue-on-digital-romance-and-dating-including-covid-/276/ Guest Editors: Jayson L. Dibble, PhD, Hope College, Holland, MI Brandon T. McDaniel, PhD, Parkview Mirro Center for Research and Innovation, Fort Wayne, IN Manuscript submission deadline: September 1, 2020 Cyberpsychology, Behavior, and Social Networking is developing a special issue dedicated to current digital dating, romance/sex, and dating apps. This also includes, but is not limited to, pandemic-related impacts (e.g., social distancing due to COVID-19, quarantining) on dating, sex, and romance. Special consideration is given to articles that go beyond…
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New (free online) XPRIZE anthology of short stories that imagine the future of telepresence technologies
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Read more: New (free online) XPRIZE anthology of short stories that imagine the future of telepresence technologies[This press release from XPRIZE and All Nippon Airways via Business Wire provides details about and links to a new 25-story archive of short stories about telepresence, including the winner of a contest judged by a large panel of science fiction experts. The stories provide more interesting material for the Telepresence in Media Environments project. –Matthew] [Image: Anya Ow’s “Life in Achar” awarded Top Prize in Avatars Inc Short Story Competition. Credit: Illustration by Mathis Burmeister.] XPRIZE Announces Winner of Global Short Story Contest to Imagine the Future of Telepresence Technologies Nearly 500 stories were submitted by writers in 33…
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Call: Champions in Higher Education of XR (CHEX) Consortium
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Read more: Call: Champions in Higher Education of XR (CHEX) ConsortiumCall for Participation Champions in Higher Education of XR (CHEX) Consortium Immersive Learning Research Network (iLRN) Calling all leaders and champions of VR/AR/MR (XR) initiatives at universities and colleges Champions in Higher Education of XR (CHEX) is a new consortium formed under the umbrella of the Immersive Learning Research Network (iLRN at http://immersivelrn.org/) that brings together both administrators as well as faculty/staff grassroots leaders who are championing the adoption and use of XR and immersive technologies at colleges, universities, and college/university systems around the world. Many of these champions have oversight of XR initiatives at a campus, institution, or system-wide…
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How gentle, comforting video games help us to connect in these strange times
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Read more: How gentle, comforting video games help us to connect in these strange times[While video games (and TV shows, books, etc.) provide valuable escape and distraction these days, this story describes how “gentle games” like Animal Crossing are providing an important sense of connection (social presence), along with safety, normalcy and control. The original version from MIT Technology Review includes several social media posts. –Matthew] Why games like Animal Crossing are the new social media of the coronavirus era Gentle, comforting games like Nintendo’s latest hit are perfect escapist entertainment, but they’re also helping us to connect in these strange times. by Tanya Basu April 16, 2020 If you’d told Areeba Imam a…
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