Month: April 2020
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Call: 2nd European Conference on the Impact of AI and Robotics (ECIAIR)
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Read more: Call: 2nd European Conference on the Impact of AI and Robotics (ECIAIR)Call for Papers 2nd European Conference on the Impact of AI and Robotics (ECIAIR) Instituto Universitário de Lisboa (ISCTE-IUL) Portugal 22 – 23rd October 2020 https://www.academic-conferences.org/conferences/eciair/eciair-call-for-papers/ Abstract submission deadline: Extended to 30 April 2020 NOTE: To update you on our plans to manage this conference in the light of the global uncertainty around COVID-19. We hope that by the time ECIAIR approaches the situation will have stabilised and we will be able to go ahead with a physical conference. However if this is not the case we will run the event virtually/online in an interactive manner. Furthermore even if the…
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Why VR meetings are increasingly superior to video conferencing
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Read more: Why VR meetings are increasingly superior to video conferencing[There are still significant practical and technical issues to resolve, but this story from IEEE Spectrum explains why virtual reality will increasingly provide rich social presence experiences superior to today’s commonly used video conferencing systems (e.g., Zoom). See the original story for a second image. –Matthew] [Image: Virtual meeting on the Engage platform. Credit: Immersive VR Education] Forget Video Conferencing—Host Your Next Meeting in VR Recent advances have made VR the superior technology for conferences and meetings, some experts claim By Edd Gent 13 April 2020 With workers confined to their homes by the coronavirus pandemic, video conferencing is providing…
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Call: “Smart Cities at Play: Playful Approaches to Urban Space…” issue of International Journal of HCI
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Read more: Call: “Smart Cities at Play: Playful Approaches to Urban Space…” issue of International Journal of HCICall for papers for a special issue on: Smart Cities at Play: Playful Approaches to Urban Space, and Problems of Participation International journal of human-computer interaction (Taylor and Francis; 1.905 IF) https://think.taylorandfrancis.com/international-journal-of-human-computer-interaction-smart-cities-at-play-playful-approaches-to-urban-space-and-problems-of-participation/ Submission deadline: May 10, 2020 Smart cities are commonly understood as being cities augmented by information technology to tackle a range of socio-economic and environmental issues. In recent years, technologies embedded with the global positioning system (GPS) have become a recurring feature of these smart spaces. Such technologies are used to enhance the efficiency of the urban environment. Locative data, for instance, is regularly employed to predict traffic…
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Webcams and drone footage let you visit empty places around the world
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Read more: Webcams and drone footage let you visit empty places around the world[While Zoom and other video conferencing tools provide social presence during the pandemic, stationary webcams and drone footage let us leave our homes and experience the now mostly-empty spaces of the world. This short story from Washington, D.C.’s WTOP highlights some of the “virtual escapes” that have become more popular in these strange days (the original version includes a brief audio news report). For more examples that include photos and videos see: As world quarantines, webcams and satellites quietly watch (AccuWeather) What the world looks like on lockdown: Webcams at popular tourist spots (OZY) Visit the Grand Canyon, Eiffel Tower…
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Call: Presence-related tracks at Hawaii International Conference on System Sciences (HICSS)
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Read more: Call: Presence-related tracks at Hawaii International Conference on System Sciences (HICSS)Call for Papers 54th Annual Hawaii International Conference on System Sciences (HICSS) January 5-8, 2021 Grand Hyatt Kauai, Hawaii https://hicss.hawaii.edu/ Paper Submission Deadline: June 15, 2020 We welcome you to one of the largest and most impactful communities of researchers in the field of MIS and system sciences. Throughout its 50 years of research co-creation, HICSS authors have generated a sustained stream of innovative research ideas with 19,000+ publications, and many of them have resulted in seminal work. Overall, acceptance rate for HICSS-53 was 48%. Papers are blind reviewed by at least three referees and minitrack chairs. For accepted papers…
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”I tried virtual yoga. Here’s why it may be better than the real thing”
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Read more: ”I tried virtual yoga. Here’s why it may be better than the real thing”[Another activity now only available in mediated form is yoga classes; this first person story from SFGate describes the (presence) experience it offers. See the original story for six more images and a video, and see a story in The Spaces for a picture and link filled “peek inside some of the world’s most striking yoga studios” offering virtual classes. –Matthew] [Image: Credit: Madeline Wells] I tried virtual yoga. Here’s why it may be better than the real thing By Madeline Wells, SFGATE March 21, 2020 A few months ago, I finally caved into purchasing a membership at a small…
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Job: Research Associate for “Using AI-Enhanced Social Robots to Improve Children’s Healthcare Experiences” project
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Read more: Job: Research Associate for “Using AI-Enhanced Social Robots to Improve Children’s Healthcare Experiences” projectCall for Applications Research Associate ESRC-funded international collaborative project “Using AI-Enhanced Social Robots to Improve Children’s Healthcare Experiences” University of Glasgow – School of Computing Science Glasgow, Scotland https://www.jobs.ac.uk/job/BYX734/research-associate Application deadline (extended): 13 April 2020 The School of Computing Science at the University of Glasgow is looking for an excellent and enthusiastic researcher to join the ESRC-funded international collaborative project “Using AI-Enhanced Social Robots to Improve Children’s Healthcare Experiences.” This is a new 3-year project which aims to investigate how a social robot can help children cope with potentially painful experiences in a healthcare setting. The system developed in the…
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‘Beginning of a new era’: How culture went virtual in the face of crisis
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Read more: ‘Beginning of a new era’: How culture went virtual in the face of crisis[The tragedy of the Coronavirus pandemic is accelerating some of the major changes in how people live, work and play that many who design, create and study presence-evoking technologies have predicted and propelled. This link-filled story from The Guardian focuses on some of these changes in the arts and culture sector. See the original story for two more images and a video. –Matthew] [Image: A view of an online gallery from Art Basel. Credit: Art Basel] ‘Beginning of a new era’: How culture went virtual in the face of crisis The rise of Covid-19 has forced cultural institutions to explore…
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Call: Computer Graphics & Visual Computing (CGVC) 2020
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Read more: Call: Computer Graphics & Visual Computing (CGVC) 2020Call for Papers Computer Graphics & Visual Computing (CGVC) 2020 10-11 September 2020 London, UK https://cgvc.org.uk/CGVC2020/ Submission deadline: 5th June 2020 NOTE: Given the Corona virus situation we currently live-in, to allow maximum interaction, we are planning for various levels of virtual and interactive attendance. CGVC 2020, hosted by King’s College London in London UK, is the 38th annual computer graphics, visualization, and visual computing gathering organized by the Eurographics UK Chapter. The objective of Computer Graphics & Visual Computing (CGVC) is to foster greater exchange between visual computing researchers and practitioners, and to draw more researchers and industry partners…
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Virtual proms let high schoolers celebrate together despite social distancing
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Read more: Virtual proms let high schoolers celebrate together despite social distancing[ABC’s Good Morning America reports on how a California teen used TikTok to share her home celebration of her high school prom and then expanded the idea to a public virtual prom event. See the original story for four different pictures and five videos. For more information see a (pay walled) story in the San Francisco Chronicle and these related stories: Teen Vogue creates virtual prom for students staying home (Adweek) How high schoolers are planning online prom parties amid Coronavirus (Time) Ellen DeGeneres is asking high-school students to share photos of their prom outfits to make up for their…
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Call: Creating Opportunities for Children’s Critical Reflections on AI, Robotics and Other Intelligent Technologies – Online IDC2020 Workshop
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Read more: Call: Creating Opportunities for Children’s Critical Reflections on AI, Robotics and Other Intelligent Technologies – Online IDC2020 WorkshopCall for Papers Creating Opportunities for Children’s Critical Reflections on AI, Robotics and Other Intelligent Technologies Workshop to be held at ACM Interaction Design and Children IDC2020 June 21, 2020 ONLINE https://sites.google.com/view/idc2020wsai/ Submission deadline: 13 April 2020 Robotics, automated systems and AI are gradually shaping novel techno-social realities especially in educational contexts. However not enough space is being given to a critical reflection on the emerging ethical and social implications for designers/developers and the users, especially children. This workshop aims at creating a space to discuss the current practices and the near-future opportunities for the support of children’s reflections related…
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17,000 doctors and nurses training for COVID-19 pandemic using VR technology
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Read more: 17,000 doctors and nurses training for COVID-19 pandemic using VR technology[Virtual reality and presence are playing an important role in helping the medical community fight the pandemic, as reported in this story from TechRepublic (where the original includes a 7:24 minute video); for more on the Oxford Medical Simulation system see coverage in The Guardian, and for more on how immersive technology companies are helping, see a story in Forbes. –Matthew] [Image: Two doctors talk with a patient in this animated training image. Credit: Oxford Medical Simulation] 17,000 doctors and nurses training for COVID-19 pandemic using VR technology By Todd R. Weiss in Innovation April 2, 2020 Oxford Medical Simulation…
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