Month: May 2019
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Call: ‘Would you kindly?’: Claiming Video Game Agency as Interdisciplinary Concept – G|A|M|E issue
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Read more: Call: ‘Would you kindly?’: Claiming Video Game Agency as Interdisciplinary Concept – G|A|M|E issueCall For Papers G|A|M|E – Games as Art, Media, Entertainment ‘Would you kindly?’: Claiming Video Game Agency as Interdisciplinary Concept https://www.gamejournal.it/n-8-2019-would-you-kindly-claiming-video-game-agency-as-interdisciplinary-concept/ Deadline for extended abstracts: 19th July 2019 The new issue of G|A|M|E proposes a re-examination of the concept of agency in games. We welcome contributions that address the idea of agency from a variety of academic perspectives, taking into account its interdisciplinary history and application, in order to expand our critical understanding of the concept more broadly. We therefore invite scholars from all fields to reflect on different notions of agency, not only in relation to physical and digital…
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I watched the NBA Playoffs in VR, and it’s going to change how you watch sports
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Read more: I watched the NBA Playoffs in VR, and it’s going to change how you watch sports[Here’s an update and first person report on the evolution of how fans experience sports, in this case basketball via VR. See the original version of the Fast Company story for three different images and a 1:01 minute video; see coverage in USA Today for an interview with Jay Jenyagram of Intel Sports; and see the Intel True VR (“Be There From Anywhere”) website for more information.–Matthew] I watched the NBA Playoffs in VR, and it’s going to change how you watch sports Intel’s push into VR sports has shifted from a tech-first approach to now being driven by making…
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Call: The Future of Location-based Gaming Research – DiGRA 2019 Workshop
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Read more: Call: The Future of Location-based Gaming Research – DiGRA 2019 WorkshopCall for Participation The Future of Location-based Gaming Research A Workshop at DiGRA 2019: Digital Games Research Association Conference (digra2019.org/) 6 August, 09.00-15.50 Ritsumeikan University Kinugasa Campus Kyoto, Japan Submission deadline: 4th June 2019 We are seeking participants for a one-day workshop to be held during the pre-conference program of DiGRA 2019 in Kyoto, focusing on the future of location-based games research. Interested participants should send an approx. 400 word bio, including a description of their previous or current research on location-based games and their specific interest in attending the workshop. Participants will be selected on the basis of their…
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Volvo and Varjo team up for on-the-road high-presence mixed reality
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Read more: Volvo and Varjo team up for on-the-road high-presence mixed reality[This VentureBeat story describes how Volvo is using Varjo’s high-resolution HMDs to let car designers test drive real cars with virtual features: “With this kind of technology it will eventually be difficult for you to tell if you are sitting in a faux car in an office or in a real car in a parking lot or really driving a mountain road in the woods.” See the original version for more pictures. –Matthew] [Image: For safety, a passenger in the back seat can warn a driver in the front seat during Varjo’s testing. Credit: Varjo.] Varjo teams up with Volvo…
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Job: RA/Post-doc at University of Kent: “PRoCEED: A Platform for Responsive Conversational Agents to Enhance Engagement and Disclosure”
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Read more: Job: RA/Post-doc at University of Kent: “PRoCEED: A Platform for Responsive Conversational Agents to Enhance Engagement and Disclosure”Research Associate University of Kent – School of Computing Location: Canterbury Project: “PRoCEED: A Platform for Responsive Conversational Agents to Enhance Engagement and Disclosure” https://www.jobs.ac.uk/job/BSC289/research-associate Application deadline: 9th June 2019 THE OPPORTUNITY We are looking for a Research Associate (RA/Post-doc) to join a new interdisciplinary UK EPSRC-funded project entitled “PRoCEED: A Platform for Responsive Conversational Agents to Enhance Engagement and Disclosure”. The RA will work as a part of the University of Kent team, led by Dr Jason R.C. Nurse, and be based in the School of Computing in Canterbury, UK. The RA will also be a part of the…
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Presence and the new long-distance relationship
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Read more: Presence and the new long-distance relationship[This long but very interesting story from The Atlantic doesn’t use the term presence but the concept and phenomenon is at its center – note some of the interesting ways people in long-distance relationships are said to use communication technologies to feel both physically together and psychologically connected over distance. See the last two sentences for a nicely put summary of some key points, and see the original version of the story for additional material not included here. –Matthew] [Image: Credit: Alessandra De Cristofaro] The New Long-Distance Relationship The same technological and economic developments that are pulling couples apart are…
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Call: UPA’19 – 4th International Workshop on Ubiquitous Personal Assistance
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Read more: Call: UPA’19 – 4th International Workshop on Ubiquitous Personal AssistanceCall for Papers UPA’19 – 4TH INTERNATIONAL WORKSHOP ON UBIQUITOUS PERSONAL ASSISTANCE in conjunction with UbiComp 2019, London, UK 09 September 2019 https://upa19.weebly.com/ upa(at)tk.tu-darmstadt.de Submission Deadline: 21 June 2019 The Fourth International Workshop on Ubiquitous Personal Assistance (UPA’19) aims to share experiences of current research endeavors on digital personal assistance. We invite submissions of papers focused on advancing towards digital assistants that provide a high level of personalization, through proactive and effective support of users’ activities, in an unobtrusive manner. In particular, we wish to put forward the discussion on how digital assistants can provide unobtrusive guidance and support for…
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Googly eyes on robots: Evolution, social cues and medium-as-social-actor presence
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Read more: Googly eyes on robots: Evolution, social cues and medium-as-social-actor presence[The role of evolution in how we perceive and respond to subtle social cues, and the implications for the design of technologies that evoke medium-as-social-actor presence, are explored in this story from Engadget. See the original for four different images. –Matthew] [Image: Source: MyRecordJournal] Why putting googly eyes on robots makes them inherently less threatening We can exploit our social nature to be nicer to AIs. Andrew Tarantola May 22, 2019 At the start of 2019, supermarket chain Giant Food Stores announced it would begin operating customer-assisting robots — collectively dubbed Marty — in 172 East Coast locations.…
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Call: The Society of Learning Algorithms, a Science and Art of Simulation (SAS) conference
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Read more: Call: The Society of Learning Algorithms, a Science and Art of Simulation (SAS) conferenceCall for Papers The Society of Learning Algorithms Conference series: Science and Art of Simulation (SAS) High-Performance Computing Center Stuttgart, Germany (HLRS) November 11-13, 2019 https://philo.hlrs.de/openconf/openconf.php Submission deadline: July 1, 2019 Debates about learning algorithms quickly get on one of two tracks: Either machine learning is regarded as a statistical procedure for data analysis, then questions arise as to the traceability and reliability of these procedures. Or machine learning is placed in the context of artificial intelligence, then questions arise as to the appropriateness of the claims and visions associated with it. The link between both debates, however, lies in…
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How war photographer Julia Leeb is using VR and art to let comfortable people experience the terror of conflict zones
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Read more: How war photographer Julia Leeb is using VR and art to let comfortable people experience the terror of conflict zones[The creation of presence experiences can help people understand and hopefully prevent some of the war and suffering in our world. This story is from artnet News, where it includes five of Julia Leeb’s works; for more information see interviews in Deutschland.de and She’s Mercedes as well as julialeeb.com. –Matthew] [Image: The photographer, VR filmmaker, and artist Julia Leeb. Photo courtesy of the artist.] How War Photographer Julia Leeb Is Using Virtual Reality and Art to Let Comfortable People Experience the Terror of Conflict Zones Can VR instill empathy for those suffering thousands of miles away? Sophie Neuendorf May 27,…
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Call: Human-Systems Interaction Session at 2020 IEEE Aerospace Conference
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Read more: Call: Human-Systems Interaction Session at 2020 IEEE Aerospace ConferenceCALL FOR PAPERS HUMAN-SYSTEMS INTERACTION Session 2020 IEEE Aerospace Conference Yellowstone Conference Center Big Sky, Montana March 7-14, 2020 Abstracts due July 1, 2019 Dear all, We are now calling for abstracts for the session Human-Systems Interaction at the IEEE Aerospace Conference in Big Sky, Montana. This session consistently draws a fascinating group of innovators in our field for stimulating discussions in a fantastic setting. TOPICS Humans are the most critical element in system safety, reliability and performance. Their creativity, adaptability and problem-solving capabilities are key to resilient operations across the different aerospace applications. This session focuses on the technologies…
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Virtual assistants reinforce gender bias, UN finds
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Read more: Virtual assistants reinforce gender bias, UN finds[A new UNESCO report describes how gender biases in our culture are being reinforced by the virtual assistants we create. The story below is from The New York Times and for more on how technology developers are addressing these and related ethical problems, see a recent story in Fast Company. –Matthew] [Image: From left: the Apple Homepod, Google Home and Amazon Alexa. Their voice-activated assistants reinforce problematic gender stereotypes, Unesco says in a new report. Credit: Jason Henry for The New York Times.] Siri and Alexa Reinforce Gender Bias, U.N. Finds By Megan Specia May 22, 2019 Why do most…
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