Month: April 2019
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Call: 7th Edition of the International Workshop on Artificial Intelligence and Cognition (AIC 2019)
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Read more: Call: 7th Edition of the International Workshop on Artificial Intelligence and Cognition (AIC 2019)Call for Papers AIC 2019 – 7th Edition of the International Workshop on Artificial Intelligence and Cognition Manchester, UK September 10-11 2019 http://di.unito.it/AIC2019 Follow us on Twitter: https://twitter.com/AIC_Workshop hashtag: #aic2019ws Paper submission deadline: May 20, 2019 MOTIVATION The research in Artificial Intelligence (AI) has been based, from a historical standpoint, on a strong collaboration with Cognitive Science. This collaboration has produced – along the years – mutual benefits. In AI this partnership has driven to the realization of intelligent systems based on plausible models of human cognition. In turn, in cognitive science, this partnership allowed the development of cognitive models…
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The world’s first Virtual Reality bumper cars
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Read more: The world’s first Virtual Reality bumper cars[This press release from Qualisys describes what looks like a clever use of presence to enhance a traditional amusement park attraction; follow the link below for pictures and videos, and there are more videos on YouTube here and here. –Matthew] Qualisys and HolodeckVR join forces to produce the world’s first Virtual Reality bumper cars The “Steampunk VR Scooter” attraction at Erlebnispark Schloss Thurn in Germany gives visitors a unique, futuristic VR experience with all the interactive fun of traditional fairground bumper cars April 29, 2019 Gothenburg, 29 April 2019 —Qualisys, the leading provider of precision motion capture technology and 3D…
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Call: Audio Mostly 2019: A Journey in Sound
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Read more: Call: Audio Mostly 2019: A Journey in SoundCall for Papers Audio Mostly 2019: A Journey in Sound 18-20 September 2019 University of Nottingham Nottingham, UK https://audiomostly.com/2019 Submission Deadline: 24th May 2019 The Audio Mostly (www.audiomostly.com) conference series is interested in sound Interaction Design & Human-Computer Interaction (HCI) in general. Audio Mostly will take place from the 18th to 20th of September 2019 at the University of Nottingham in the city of Nottingham in the UK. The conference provides a space to reflect on the role of sound/music in our lives and how to understand, develop and design systems which relate to sound and music. The special theme…
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Director of new animated Lion King film used VR and presence to film “inside” sets
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Read more: Director of new animated Lion King film used VR and presence to film “inside” sets[This short story from IndieWire describes a clever use of presence-evoking VR in the process of creating the new animated film version of The Lion King. See the Entertainment Weekly story for more details and images, and a 2015 post in ISPR Presence News about the use of VR for an earlier version of The Lion King. –Matthew] [Image: Source: Entertainment Weekly] The Insane Way Jon Favreau Directed ‘The Lion King’ on a Virtual Reality Set Making “The Lion King” fused together filmmaking, virtual reality, and video games. Zack Sharf Apr 26, 2019 Jon Favreau’s upcoming “The Lion King” is…
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Call: Characters and Figurines – Ropecon 2019 Academic Track
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Read more: Call: Characters and Figurines – Ropecon 2019 Academic TrackCall for Papers Characters and Figurines – Ropecon 2019 Academic Track July 26, 2019 Helsinki, Finland https://2019.ropecon.fi/eng/program/academic-program/ Important dates: Abstract deadline: May 05, 2019 Notification of acceptance: May 19, 2019 Full Paper deadline: July 15 2019 Throughout the history characters and figurines have had diverse roles in playful practices from rituals to role-playing games, and from dollhouses to Warhammer 40,000. In contemporary play culture tabletop game miniatures offer visual and tangible pleasure while acting also as objects of collection and enabling other hobby practices like painting and sculpting. In role-playing games characters provide value as tools for self-representation and instruments…
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“Perceived interconnectedness” in “gentle” Twitch communities
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Read more: “Perceived interconnectedness” in “gentle” Twitch communities[Horton and Wohl (1956) explained how radio and TV presenters evoke parasocial interaction and relationships; this story from Gizmodo describes one way these forms of presence have evolved in the digital age. See the original version of the story for three more images. –Matthew] [Image: Screenshot of storyteller Mars on Twitch] The Gentle Side of Twitch Nicole Carpenter April 23, 2019 “Hi! I see you, but I’m focused on the reading right now. I can chat during the next break!” This message popped up on the stream from Ryan Blake Hall, better known as Storyteller Mars on Twitch. He was…
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Call: Contributions to book “Love and Affection in Games: A Design Primer”
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Read more: Call: Contributions to book “Love and Affection in Games: A Design Primer”Call for Submissions Love and Affection in Games: A Design Primer http://book.affectiongames.com/ Extended abstract deadline: April 30th, 2019 Authors are invited to submit contributions for an edited volume on love and affection in games. This volume will be published by Taylor and Francis press in 2020 and edited by Lindsay Grace at the University of Miami School of Communication. The book takes substantial research in the design of affection games and provides a collection of examples, practical design patterns and instructions on how to integrate affection play in games and play. Affection games themselves range from simple casual games where…
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Using VR to help children with autism deal with the world around them
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Read more: Using VR to help children with autism deal with the world around them[This story from Richard van Hooijdonk is a status report on the uses of presence-evoking technology to improve the lives of children with autism. See the original version for several (different) images and a video; KHQA has a 1:34 minute video report about the Department of Education project; and for more context see an October 2018 “deep dive” story from Spectrum. –Matthew] [Image: From Freethink’s story “Using Virtual Reality to Help Kids with Autism,” which includes a 7:25 minute video.] Using VR to help children with autism deal with the world around them March 8, 2019 The US Department of…
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Call: Chapters for “Game User Experience and Player-Centered Design”
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Read more: Call: Chapters for “Game User Experience and Player-Centered Design”Call for Chapters Game User Experience and Player-Centered Design Editor: Barbaros Bostan, Bahcesehir University, Game Design Department, Turkey. Planned to be published by Springer Long Abstract Submission Deadline: May 15, 2019 User Experience (UX) is a branch of Human Computer Interaction (HCI) interested in improving the quality of the interaction between the user and the product. When applied to the rapidly growing billion dollar game industry, it becomes the Game User Experience or Player Experience (PX) that focus on the relationship between the player and the game. Game User Experience, the individual and personal experience of playing games, is a…
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Parallux’s “Cave” at Tribeca: Are collective shared experiences the future of virtual reality?
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Read more: Parallux’s “Cave” at Tribeca: Are collective shared experiences the future of virtual reality?[The VR company Parallux has created a new type of shared presence experience for audiences, as reported in this story from Techradar. See the original story for more pictures, and for more information see the NYU news release and an interview in No Proscenium. The Hollywood Reporter has a rundown of the VR-AR programming at the upcoming Tribeca Film Festival. –Matthew] Are shared experiences the future of virtual reality? By Catherine Ellis April 23, 2019 VR is traditionally a lonely experience. After slipping on a headset, you’re typically isolated (even if you’re sitting in a group), and even multi-person experiences…
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Call: International Conference for Interactive Digital Storytelling (ICIDS) 2019
Published:
Read more: Call: International Conference for Interactive Digital Storytelling (ICIDS) 2019Call for Papers International Conference for Interactive Digital Storytelling (ICIDS) 2019 November 19-23, 2019 Snowbird, Utah, USA Conference website: https://icids.eae.utah.edu Paper & Poster submission deadline: July 12th, 2019 ICIDS is the premier conference for researchers and practitioners concerned with studying digital interactive forms of narrative from a variety of perspectives, including theoretical, technological, and applied design lenses. The annual conference is an interdisciplinary gathering that combines technology-focused approaches with humanities-inspired theoretical inquiry, empirical research and artistic expression. With this 12th edition of the conference, ICIDS continues into its second decade. The field of interactive narrative has now coalesced into a…
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Treating anhedonia: Using VR and presence to boost positive feelings in patients with depression
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Read more: Treating anhedonia: Using VR and presence to boost positive feelings in patients with depression[In addition to describing new research on the use of presence to treat a specific symptom of depression, this story from STAT provides a link-rich summary of its use in other aspects of mental health care. –Matthew] Can virtual reality boost positive feelings in patients with depression? By Megan Thielking April 22, 2019 Michelle Craske is asking patients to dive into coral reefs, ride on bullet trains rushing past pine trees, and cheer on soccer teams from the stands — at least virtually — in a bid to tackle a symptom long sidelined in depression treatment. The University of California,…
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