Month: August 2018
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Call: Inaugural issue of Journal of Games, Self, and Society
Published:
Read more: Call: Inaugural issue of Journal of Games, Self, and SocietyCall for Papers Inaugural issue of Journal of Games, Self, and Society Submission deadline August 31, 2018 iThrive Games, in cooperation with Carnegie Mellon’s ETC Press, has released a call for submissions to the inaugural issue of iThrive’s peer-reviewed Journal of Games, Self, and Society. Our team of highly respected game scholars, education experts, and mental health specialists recruited from around the United States will review papers submitted to kelli.dunlap@ithrivegames.org by Aug. 31, 2018. Journal of Games, Self, and Society aims to encourage and advance interdisciplinary scholarship on games, players, and how their interactions impact society. Of particular interest is…
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Japanese students produce virtual reality experience of Hiroshima
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Read more: Japanese students produce virtual reality experience of Hiroshima[This widely published AP story is important for many reasons, including its illustration of how both the creation and experience of presence can be valuable. This copy is from The Independent, where it includes a 1:18 minute video; the image is one of eight available from AP. –Matthew] Japanese students produce virtual reality experience of Hiroshima By transporting users back in time to moment when city was turned into wasteland, group hopes to ensure something similar never happens again Haruka Nuga August 6, 2018 FUKUYAMA, Japan (AP) — It’s a sunny summer morning in the city of Hiroshima, Japan.…
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Call: ICIDM 2018 – 5th International Conference on Interactive Digital Media
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Read more: Call: ICIDM 2018 – 5th International Conference on Interactive Digital MediaCall for Papers ICIDM 2018 5th International Conference on Interactive Digital Media 11 – 12 December 2018 Liverpool, UK http://magicx.my/icidm18/ Due date for paper submission: 12 August 2018 Liverpool John Moores University (LJMU) in collaboration with Universiti Teknologi Malaysia (UTM) are pleased to announce the 5th International Conference on Interactive Digital Media (ICIDM 2018) to be held on 11 – 12 December 2018 at Redmond Building, LJMU, Liverpool, United Kingdom. ICIDM 2018 brings an opportunity to invite new innovative inventions on Computer Graphics, Multimedia, Image Processing, Human Computer Interaction, Animal Computer Interaction, Animation, Virtual and Augmented Reality, Web and Mobile…
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Can you be present in two places at once? Microsoft adds Mixed Reality Flashlight to VR
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Read more: Can you be present in two places at once? Microsoft adds Mixed Reality Flashlight to VR[Microsoft has a new way for VR users to see their nonmediated environment without leaving the virtual world one they’re in, raising the long discussed question of whether we can be present in two places at once (see point 6 in “Presence defined”). This story is from Road to VR, where it includes the 1:09 video demonstration of the new feature (the video is also available via YouTube). –Matthew] Microsoft is Adding Pass-through Video to Windows VR Headsets By Ben Lang July 27, 2018 A beta version of Windows 10 now includes support for a pass-through video mode for Windows…
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Call: Interactive Storytelling with Multimodal Interfaces – Special issue of MTI
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Read more: Call: Interactive Storytelling with Multimodal Interfaces – Special issue of MTICall for Papers: INTERACTIVE STORYTELLING WITH MULTIMODAL INTERFACES a special issue of the journal Multimodal Technologies and Interaction Manuscript submission deadline: 1 November 2018 Interactive digital storytelling aims at using digital media to create narrative experiences that can be influenced by the user. It is an interdisciplinary field that combines research in artificial intelligence, computer science, narrative, drama, and interactive technologies. The expressive media that have been most commonly used in interactive digital storytelling include text and various forms of virtual reality, but recent advances in multimodal technologies have opened up the potential for creating narrative experiences that also address…
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Psychology professor Paul MacNeilage developing underwater VR and measure for VR sickness sensitivity
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Read more: Psychology professor Paul MacNeilage developing underwater VR and measure for VR sickness sensitivity[Professor Paul MacNeilage is doing interesting work for NASA on underwater VR and Facebook on VR sickness sensitivity. This story from the University of Nevada, Reno provides an overview (and the original includes more images and a 0:36 minute video). See the website of the UNR Self-motion Lab for more information. If you know of or find profiles of people (including you!) doing presence-related research, please let me know (at lombard@temple.edu). –Matthew] [Image: Paul MacNeilage, assistant professor of psychology tests the first version of the underwater VR mask in a pool. Virtual reality will soon be able to go underwater…
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Call: Series on Emerging Media Technology and User-Experience Computation (Chapman & Hall/CRC Press)
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Read more: Call: Series on Emerging Media Technology and User-Experience Computation (Chapman & Hall/CRC Press)Call for BOOK PROPOSALS, EDITED BOOKS, MONOGRAPHS, and HANDBOOKS …to be published in the new…. Series on Emerging Media Technology and User-Experience Computation published by Chapman&Hall/CRC Press SUBMISSION DEADLINE 30th September 2018 for the first batch of proposals, however, we also accept book proposals on a continuous basis SERIES WEBSITE http://emu.artur-lugmayr.com CONTACT INFORMATION artur.lugmayr@artur-lugmayr.com?subject=CRC%20Book%20Proposals We are especially searching for brave new ideas in media technology, emerging media, visualization, user-experience computation and interaction design! The Chapman & Hall/CRC Emerging Media and User-Experience Computation Series presents cross-disciplinary research, case studies, and insights into media technology, media business, and media design. The series…
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Microsoft’s Bill Buxton on history of presence-evoking tech “From Postcards to VR and Back”
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Read more: Microsoft’s Bill Buxton on history of presence-evoking tech “From Postcards to VR and Back”[Microsoft researcher Bill Buxton has been collecting “interactive gadgets,” including many designed to evoke presence, for over four decades and he has interesting things to say about what we should learn from the history they represent. The short story below from CRN includes a 1:49 minute video report and much more information is available from Bill Buxton‘s website, a 2:16 hour lecture from TorCHI from April and a 14:48 minute interview from CHI 2011 from TEK.GADG on YouTube. –Matthew] Watch: Microsoft’s Bill Buxton Shows Off Virtual Reality Gadgets From 1838 By Diana Blass August 1, 2018 CRNtv recently had the…
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Call: “The Futures of Computing and Wisdom” Design Fiction workshop with NordiCHI’18
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Read more: Call: “The Futures of Computing and Wisdom” Design Fiction workshop with NordiCHI’18Call for (Fictional) Abstracts The Futures of Computing and Wisdom A Design Fiction workshop in conjunction with the NordiCHI’18 conference, Oslo, Norway Full-day workshop on Saturday September 29, 2018 https://futuresnordichi.wordpress.com Submission deadline: August 10, 2018 There has been an increasing interest in discussing the consequences of the technologies we invent and study in HCI research, including non-technical dimensions (societal, ethical, normative) (Mankoff et al. 2013, Pargman et al. 2017). This is also apparent in the surge of interest in Design Fiction during the last 10 years (Bleecker 2009, Tanenbaum et al. 2013, Dunne and Raby 2013). Design Fictions have traditionally…
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Augmented reality is coming to a restaurant near you
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Read more: Augmented reality is coming to a restaurant near you[Augmented reality hasn’t gotten that much attention from presence scholars but that’s likely to change as the technology improves and the public begins to encounter it more often. This short story from ZDNet is about one of the ways restaurants are using AR to create an illusion within and linked to the otherwise nonmediated world. See the original story (or YouTube) for a one minute video and the Kabaq website for more information on this and related uses of AR. –Matthew] Augmented Reality is coming to a restaurant near you Food porn is going 3D as the restaurant industry explores…
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