Month: July 2018
-
Job: Visiting Professor of Games at Marist College (NYC)
Published:
Read more: Job: Visiting Professor of Games at Marist College (NYC)Job Opening Announcement Want to… Teach games? Live in the NY Metro area? Teach at a top 40 games program? I am looking for a Visiting Professor of Games to join me this upcoming year! We are open to all different types of skills sets, but especially experience in teaching Unity, Game Art, level design, and/or digital tools (Photoshop, etc.). We are hoping to post a full-time (tenure-track or lecturer) position in the future. This is a *very* exciting opportunity to help build a brand new games and media program at an up-and-coming tech-savvy liberal arts college in the beautiful…
-
Watch Amazon’s VR kiosks transform the future of shopping
Published:
Read more: Watch Amazon’s VR kiosks transform the future of shopping[Amazon’s new VR Kiosks in 10 malls in India are getting positive reviews, including in this short story from VentureBeat; see the original story for a second image and a 1:34 minute video, and see coverage in India Today for more details. –Matthew] [Image: Amazon’s new VR store dispenses with the trappings of a shop in favor of fun — a city full of products to explore in themed rooms. Credit: Amazon.] Watch Amazon’s VR kiosks transform the future of shopping Jeremy Horwitz July 12, 2018 Earlier this week, Amazon announced that it has opened virtual reality kiosks in 10 shopping…
-
Call: 2nd Workshop on Augmented Reality for Intelligent Vehicles (with AutoUI 2018)
Published:
Read more: Call: 2nd Workshop on Augmented Reality for Intelligent Vehicles (with AutoUI 2018)Call for REFLECTION STATEMENTS (1-2p. CHI EA format) and INTEREST 2nd Workshop on Augmented Reality for Intelligent Vehicles colocated with AutoUI 2018 (http://www.auto-ui.org/18) September 23, 2018 Toronto, Canada http://www.andreasriener.com/AutoUI18WS_ARV/ Submission deadline: August 6, 2018 Augmented reality (AR) has the potential to improve road safety, support more immersive (non-) driving related activities, and finally enhance driving experience. AR may also be the enabling technology to help on the transition towards automated driving. However, augmented reality still faces a number of technical challenges when applied in vehicles, and also several human factors issues need to be solved. In this workshop, we will…
-
How the brain gets confused when sight and sound conflict
Published:
Read more: How the brain gets confused when sight and sound conflict[This story from JSTOR Daily describes how a recently published study expands our understanding of how the brain interprets, and can be led to misinterpret, the physical world. Aside from being interesting on their own, the story notes near the end how the conclusions have implications for the design of virtual environments. The original version of the story includes a different image; the press release mentioned is available from the Association for Psychological Science. –Matthew] [Image: Source: Association for Psychological Science] How Ventriloquism Tricks the Brain New research shows our brains place more weight on vision than hearing in identifying the…
-
Call: IS&NLG2018 – Workshop on Intelligent Interactive Systems and Language Generation
Published:
Read more: Call: IS&NLG2018 – Workshop on Intelligent Interactive Systems and Language GenerationCALL FOR PAPERS 2IS&NLG2018 – Workshop on Intelligent Interactive Systems and Language Generation Part of the 11th International Conference on Natural Language Generation (INLG2018) November 5-8 Tilburg, The Netherlands https://sites.google.com/view/2is-nlg2018 Paper deadline: August 31st, 2018 Language generation appears to be promising and to have a central role in a variety of intelligent interactive systems, as current research trends in conversational interaction and interfaces are demonstrating. In order to raise constructive discussion from an interdisciplinary perspective and define the research challenges to be addressed, the workshop 2IS&NLG seeks to gather researchers and practitioners working on language generation, human-computer interaction, conversational agents,…
-
Don’t Panic: Pitt hopes VR can help people train for an overdose emergency
Published:
Read more: Don’t Panic: Pitt hopes VR can help people train for an overdose emergency[Can virtual reality and presence help prepare members of the public to treat someone in an overdose emergency? WESA-FM, Pittsburgh’s NPR News Station, reports on a collaborative effort led by the University of Pittsburgh; a 2:44 minute video of the simulation is available on YouTube and more simulations are on WyzLink’s YouTube channel. For comparison, see Ohio University’s April 2018 coverage of an acted out and video recorded simulation; the story includes a link at the end to videos and detailed information. –Matthew] [Image: Screenshot from “Opioid Rescue” a virtual reality simulation that teaches people to administer naloxone during an overdose…
-
Call: IEEE VR 2019: 26th IEEE Conference on Virtual Reality and 3D User Interfaces
Published:
Read more: Call: IEEE VR 2019: 26th IEEE Conference on Virtual Reality and 3D User InterfacesCall for Papers IEEE VR 2019: The 26th IEEE Conference on Virtual Reality and 3D User Interfaces March 18-22, 2019, Osaka, Japan http://ieeevr.org/2019 IEEE VR 2019 seeks original, high-quality Conference Papers in all areas related to virtual reality (VR), including augmented reality (AR), mixed reality (MR), and 3D user interfaces (3DUIs). Important Dates: November 22, 2018: Paper abstracts due (REQUIRED) November 29, 2018: Paper submissions due February 5, 2019: Notification of results February 19, 2019: Camera-ready material due Each research paper should be a validated contribution covering one or more of four styles of papers methodological, technology, applications, or systems.…
-
How extended reality is changing cardiology
Published:
Read more: How extended reality is changing cardiology[A new paper reviews the varied uses of presence-evoking technologies in cardiology; this story from Healthcare Analytics News provides a summary and links to the (free) article in the Journal of the American College of Cardiology (JACC). For related stories see the ISPR Presence News posts “Virtual reality reveals the human heart in three dimensions“ and “Tufts Medical Center to use VR to let patients preview experience.” –Matthew] [Image: Mixed reality cardiac electrophysiology workflow graphic from Silva et al. article] How Extended Reality Is Changing Cardiology C. Gourarie July 09, 2018 Doctors can now manipulate holographic hearts and see our…
-
Call: CHI PLAY 2018 Forum on Video Games for Mental Health
Published:
Read more: Call: CHI PLAY 2018 Forum on Video Games for Mental HealthCall for Papers CHI PLAY 2018 FORUM on Video Games for Mental Health October 28, 2018 Melbourne, Australia https://chiplaymhforum.wordpress.com/ Submission Deadline: August 15, 2018 The Forum on Video Games for Mental Health invites researchers and practitioners working on mental health, video games, and/or digital health care to discuss their work under the auspices of the annual CHI PLAY conference. Participants can also look forward to three thought provoking keynotes, addressing the use of video games in therapy, issues with the clinical implementation of digital health technologies, and the production of games for mental health. We particularly welcome contributions on: Innovative…
-
VR/MR and presence aid career planning and workplace training in Norway
Published:
Read more: VR/MR and presence aid career planning and workplace training in Norway[Virtual and mixed reality and the presence they evoke are being used to help people explore and train for career opportunities in new, more effective and cost-efficient ways, as reported in this story from E-learning Inside News. –Matthew] Mixed Reality Workplace Training in Norway By Cait Etherington July 05, 2018 In the past, mixed reality, which combines both virtual reality and real-life contexts, has primarily been used to train workers in fields where simulations have long been a key element of training (e.g., the training of pilots). But can mixed reality also be used to train workers in other contexts?…
-
Call: 11th International Workshop on Human Friendly Robotics (HFR 2018)
Published:
Read more: Call: 11th International Workshop on Human Friendly Robotics (HFR 2018)Call for Papers HFR 2018 11th International Workshop on Human Friendly Robotics Shenzhen, China 13-14 November 2018 www.hfr2018.org Important Dates: Submission deadline: July 20, 2018 Notification of acceptance: September 15, 2018 Early registration deadline: October 27, 2018 Submission Site: http://www.hfr2018.org/papersubmission.html The growing need to automate daily tasks, combined with new robot technologies, is driving the development of a new generation of human-friendly robots, i.e., safe and dependable machines, operating in the close vicinity to humans or directly interacting with them in a wide range of domains. The technological shift from classical industrial robots, which are safely kept away from humans…
-
Watch Steven Spielberg direct a Ready Player One scene using virtual reality
Published:
Read more: Watch Steven Spielberg direct a Ready Player One scene using virtual reality[This short story from CinemaBlend explains, and includes a 2:05 minute video clip of Steven Spielberg explaining, how the director used virtual reality to bring the virtual reality described in the novel Ready Player One to life in his recent film. Here’s a quote from the clip, which explains the screenshot below: “My avatar had a virtual camera and so if I pressed a button I could either start a video recorder and do actual shots by walking through the virtual set or I could do frame grabs.” I agree with the author’s endorsement: A group of us here at…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- April 2025 (28)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “Dancing (with technology)” issue of Intermediality
- We need to stop pretending AI is intelligent – here’s how
- Call: Sixth International Workshop on Adapted intEraction with SociAl Robots (cAESAR) at ACM UMAP 2025
- Chinese women finding heartthrobs in 3-D otome games: Is it a worrying trend?
- Call: Audiovisual Essays for Journal of Science and Technology of the Arts