Month: April 2018


  • Call: The Serious Storytelling Handbook (book chapters)

    Call for Book Chapters Proposals THE SERIOUS STORYTELLING HANDBOOK Storytelling outside the Entertainment Context to Engage, Enlighten, and Explain in Serious Games, Data Storytelling, User-Experience, AI, Health, eLearning, Science, Digital Media, and Business/Management. The handbook is transdisciplinary and should address technology, human, storytelling, and business issues in the fields of entertainment computation, human-computer-interaction, media technology and design, information systems research, multimedia, data science, digital games, eLearning, eHealth, and digital media scholars. Editors: Artur Lugmayr, Helmut Hlavacs, and Calkin Suero Montero The book will be the pilot book for the new Series on Emerging Media Technology and User-Experience Computation, published by Chapman&Hall/CRC…

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  • TeleHuman 2: Life-size holograms set to revolutionize videoconferencing

    [This news release from Queen’s University describes what could be an important advance in evoking social presence. Follow the links near the end for more information, images and a video. –Matthew] News Release – Move over Tupac! Life-size holograms set to revolutionize videoconferencing Professor Roel Vertegaal’s new light field displays effectively simulate teleportation Monday, April 23, 2018 KINGSTON – A Queen’s University researcher will soon unveil TeleHuman 2 – the world’s first truly holographic videoconferencing system. TeleHuman2 allows people in different locations to appear before one another in life-size 3D – as if they were in the same room. “People…

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  • Call: Somaesthetics and Technology issue of Journal of Somaesthetics

    Call for Papers Journal of Somaesthetics: Somaesthetics and Technology https://somaesthetics.aau.dk/index.php/JOS/announcement Submission deadline: June 30, 2018 While the digital technology spreads to almost all societal and private domains and arenas, the value of the living, sensing, feeling, acting, vibrant and intelligent body, that is, the soma itself becomes increasingly the subject of the human-computer interaction (HCI) studies.  Somaesthetics — an interdisciplinary project that works directly with soma has been informing HCI in the last decade, with its theoretical and epistemological values, and from analytical, practical, and pragmatic points of view. The Journal of Somaesthetics now invites articles that deal with the…

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  • UbiatarPlay gives users ‘Telepresence Anywhere’ via live streams they can control

    [Oh the places “you” will go… This story from Cointelegraph describes a new business that allows users to pay strangers to serve as their avatar anywhere in the world; it’s reminiscent of the “human Uber” idea featured in a February 2018 post in ISPR Presence News). –Matthew] Blockchain Project to Give Users ‘Telepresence’ Anywhere Via Live Streams They Can Control April 24, 2018 By Connor Blenkinsop A Blockchain-driven company plans to “give people the power to be instantly everywhere” by creating a marketplace where users can hire someone’s physical presence in order to see and hear the world as they…

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  • Call: L.A. ACM SIGGRAPH event: An Evening at the Technicolor Experience Center

    AN EVENING AT THE TECHNICOLOR EXPERIENCE CENTER Tuesday May 08, 2018 Los Angeles, CA http://la.siggraph.org/events/title/evening-technicolor-experience-center Tour the new Technicolor Experience Center, where artists and scientists collaborate to realize the full potential of immersive media. The TEC enables partnerships that discover how stories can be told and delivered in new and more immersive ways. 3237 South La Cienega Blvd. DESCRIPTION: Come explore the world of immersive experiences curated and collaborated within the Technicolor Experience Center. The TEC is where artists and scientists from across the industry come together to realize the full potential of immersive media. By uniting talent from Technicolor…

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  • VR trainer creates multimodal simulations of firefighting emergencies

    [Another very practical application of presence is described in this story from WTTV CBS4. For more information see the FLAIM Trainer website. –Matthew] Virtual reality training on display at downtown firefighters convention April 25, 2018 By Zach Myers INDIANAPOLIS, Ind. – Firefighters attending this year’s Fire Department Instructor’s Conference in downtown Indianapolis are getting their first look at a new, virtual reality training system. The technology, designed by “Flame Systems,” is engineered to give a realistic simulation of various fire emergencies in a virtual environment. “We’ve just launched here at the show today, and this is the first time the…

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  • Call: AutomotiveUI’18: The 10th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications

    Call for Papers AutomotiveUI’18: The 10th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications Toronto, Canada, September 23-25, 2018 http://www.auto-ui.org/18 Author information: http://www.auto-ui.org/18/authors/ Sign up for our newsletter: https://www.auto-ui.org/18/newsletter-signup The conference will be preceded by the doctoral colloquium on September 22nd. IMPORTANT DATES: Papers: Submission deadline (EXTENDED): May 07, 2018 (Submissions are accepted until 11:59 p.m AoE (Anywhere on Earth)) Decision notification: June 29, 2018 Workshop proposals: Submission deadline: June 4, 2018 Decision notification: June 22, 2018 Works in Progress, Interactive Demos, Videos and Doctoral Colloquium: Submission deadline: July 11, 2018 Decision notification: August 3, 2018 AutomotiveUI,…

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  • It’s Westworld. What’s wrong with cruelty to robots?

    [I’ve always been intrigued by fictional portrayals of presence and what they can tell us about ourselves and the possible roles and effects of technologies (see the Telepresence in Media Environments website); this opinion column from The New York Times uses “Westworld” and its portrayal of medium-as-social-actor presence to raise important philosophical questions. See also the current series “Humans,” and for a classic portrayal see the climactic courtroom scene (via YouTube) of the 1989 “Measure of a Man” episode of “Star Trek: The Next Generation.” –Matthew] [Image: “Westworld” opened its second season Sunday night.…

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  • Job: Internship in Augmented Reality for Environmental Applications at Luxembourg Inst of Sci and Tech (LIST)

    MASTER STUDENT INTERNSHIP IN AUGMENTED REALITY FOR ENVIRONMENTAL APPLICATIONS (M/F) Luxembourg Institute of Science and Technology (LIST) Duration: 6 months during Spring/Summer 2018 Place: Belvaux, Luxembourg https://www.list.lu/en/jobs/interns/internship-offer/erin-2018-intern-004/ CONTEXT The “Environmental Research and Innovation” (ERIN) department of LIST has an opening for an Intern position. The intern will be integrated in the e-Science unit, which focuses on data analytics & visualization and their applications. DESCRIPTION Climate change is foreseen to cause an increasing number of extreme events. In addition, the population is nowadays very sensitive to various types of pollution due to human activities. Managing environmental disasters such as flooding, biological…

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  • U.S. Army deletes bureaucracy to develop advanced training simulations

    [This story from Breaking Defense outlines the U.S. Army’s current efforts to create effective presence illusions to train soldiers. Note especially the “Four Parts” section. –Matthew] [Image: Army aviators train in a CH-47 Chinook simulator.] War Games: Army Deletes Bureaucracy To Get Sims Fast There is real uncertainty whether such things as robotic tanks and high-speed scout helicopters are possible on the Army’s timeline. But if there’s one area where a high-speed approach can work, it’s training simulations, where the Army can piggyback on the rapid development in commercial gaming. By Sydney J. Freedberg Jr. April 20, 2018 FORT BELVOIR:…

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  • Job: Research Associate on Digital Narratives (DiNar) project, University of York

    Research Associate Position Digital Narratives (DiNar) project Digital Creativity Labs, University of York, UK Vacancy reference: 6590 Closing date: 01 May 2018 Interview date: 11 May 2018 Find out more and apply: https://goo.gl/aPkZAL We seek an outstanding interdisciplinary researcher for a six month fixed term position as a Research Associate on the Within the Walls of York Gaol project. Within the Walls of York Gaol is an interdisciplinary and multi-institutional project set up to research the application of Virtual Reality technology within a museums context. The project is situated in York’s Digital Creativity (DC) Labs (http://www.digitalcreativity.ac.uk), an impact-driven research centre…

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  • The Uncanny Valley of haptics

    [This first-person report on research conducted by Microsoft and the California Institute of Technology on haptic illusions and how to use them to create presence illusions is from Scientific American’s Observations blog, where it includes more images, a 1:14 minute video, and author bios. –Matthew] If (Virtual) Reality Feels Almost Right, It’s Exactly Wrong How adding touch to VR can lead to an “uncanny valley” of sensations—and what we can do about it By Mar Gonzalez-Franco, Christopher C Berger and Ken Hinckley April 19, 2018 We can all remember the crisply beveled edges of our cheery-yellow No. 2 pencil, the…

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