Month: August 2017


  • Call: TVX 2018 – ACM International Conference on Interactive Experiences for TV and Online Video

    Call for Papers ACM TVX 2018: The ACM International Conference on Interactive Experiences for TV and Online Video Theme: ‘Immersive Media Experiences’ 26 – 28 June Seoul, Republic of Korea https://tvx.acm.org/2018/ Deadlines: Workshops proposals – 30 Nov. 2017 Full & Short Papers proposals – 2 Feb. 2018 The ACM International Conference on Interactive Experiences for TV and Online Video (ACM TVX) is the leading international conference for presentation and discussion of research into online video and TV interaction and user experience. The conference brings together international researchers and practitioners from a wide range of disciplines, ranging from human-computer interaction, multimedia…

    Read more: Call: TVX 2018 – ACM International Conference on Interactive Experiences for TV and Online Video
  • “Be there” for the August 21 total solar eclipse via 4K and VR

    [This story from 4K describes options for experiencing next week’s total solar eclipse via technology. The CNN press release notes that “While only a fraction of the country will be able to witness the total eclipse in-person, CNN’s immersive livestream will enable viewers nationwide to ‘go there’ virtually and experience a moment in history, seven times over.” For more information about all aspects of the eclipse see coverage on the NASA website. –Matthew] Where to Watch The 2017 Total Solar Eclipse In Full 4K And Virtual Reality by Stephen on August 14, 2017 Although not even the best 4K OLED…

    Read more: “Be there” for the August 21 total solar eclipse via 4K and VR
  • Call: “Image Evolution: Technological Transformations of Visual Media Culture” for Yearbook of Moving Image Studies

    Call for Abstracts/Articles Yearbook of Moving Image Studies (YoMIS): Image Evolution. Technological Transformations of Visual Media Culture Deadline for Abstracts: November 5, 2017 Deadline for Articles: May 27, 2018 The double-blind peer-reviewed Yearbook of Moving Image Studies (YoMIS) is now accepting abstracts from scientists, scholars, artists, film makers, game designers or developers for the fourth issue entitled »Image Evolution. Technological Transformations of Visual Media Culture«. YoMIS will be enriched by disciplines like media and film studies, image science, (film)philosophy, phenomenology, semiotics, design and fine arts, art and media history, game studies and other research areas related to static, moving and…

    Read more: Call: “Image Evolution: Technological Transformations of Visual Media Culture” for Yearbook of Moving Image Studies
  • Designing robots to account for intriguing ways humans interact with them

    [This story from CNBC highlights the need for robot designers to carefully consider the range of responses, including medium-as-social-actor presence responses, their creations will evoke. For more on this topic see the recent story in Psychology Today’s blog “How do We Read Emotions in Robots? Of social robots, innovation spaces, and creatively trying things out.” –Matthew] Next-gen robots: The latest victims of workplace abuse Robots must contend not just with internal flaws and bugs but with humans. Recent introductions of robots to everyday scenarios have led people to initiate some intriguing forms of interaction. Knightscope’s security bot, for example, has…

    Read more: Designing robots to account for intriguing ways humans interact with them
  • Jobs: Multiple positions in HCI at the University of Bremen, Germany

    Multiple Job Openings in HCI at the University of Bremen, Germany http://hci.uni-bremen.de/jobs/ [Application deadlines: Immediate] The Digital Media lab (http://dm.tzi.de) and the HCI lab (http://hci.uni-bremen.de) at the University of Bremen (http://www.uni-bremen.de ) (department heads: Rainer Malaka and Johannes Schöning) have multiple job openings for researchers, PhD students and Postdocs in the areas of: HCI Novel Interfaces Entertaining Computing Serious Games Artificial Intelligence Semantic Modelling of Everyday Activities We look for full time researchers (reimbursement according to TV-L EG13). The successful candidates will be working with a dynamic, friendly, and helpful team of computer science researchers.…

    Read more: Jobs: Multiple positions in HCI at the University of Bremen, Germany
  • Have a near death experience in VR in “Flatline”

    [This short interview from the Vive blog is about the use of virtual reality and presence to explore a universal experience in a visceral, first-person way. The original blog post includes a second image; for a text and audio report on the experience that includes more images see coverage by Southern California Public Radio (SCPR); and a 0:39 minute trailer is available on YouTube. –Matthew] Take a trip to The Other Side in Flatline Stephen Reid August 3, 2017 What happens at the exact moment of death? Religion and science disagree, but many survivors of near-death experiences have similar stories…

    Read more: Have a near death experience in VR in “Flatline”
  • Call: Philosophy and Theory of Artificial Intelligence – PT-AI 2017

    Call for Papers PT-AI 2017 – “Philosophy and Theory of Artificial Intelligence” November 4-5, 2017 University of Leeds, Weetwood Hall conference centre http://www.pt-ai.org/2017/ Submission of abstracts: September 6, 2017 Organisation: Vincent C. Müller, University of Leeds & Anatolia College/ACT (This is the 3rd PT-AI conference, see http://www.pt-ai.org) ABSTRACTS We request anonymous abstracts of 600-1000 words (plus references) in plain text or PDF, plus a short abstract of up to 120 words. Accepted papers will be presented at the conference and published in the proceedings. (We plan to provide a copy of the proceedings to the corresponding author.) We foresee slots…

    Read more: Call: Philosophy and Theory of Artificial Intelligence – PT-AI 2017
  • Augmented reality graffiti will lead to advertising ambush wars

    [This story from New Scientist highlights negative consequences of presence-based advertising; while it focuses mostly on competition between advertisers, the larger concern is unwanted clutter in augmented/mixed reality, as illustrated in the Kevin Matsuda short film Hyper-Reality. The original story includes a 0:35 minute video and a different image. –Matthew] Augmented reality graffiti will lead to advertising ambush wars By Matt Reynolds 4 August 2017 Imagine looking up at the sky and seeing every cloud crammed full of adverts. High above a fast food restaurant, a competitor has scrawled its own cheeky pitch, urging shoppers to eat their burgers instead.…

    Read more: Augmented reality graffiti will lead to advertising ambush wars
  • Job: Assistant Professor of Media Studies – Games Studies, University of Oregon

    Assistant Professor of Media Studies – Games Studies The School of Journalism and Communication (SOJC) University of Oregon Eugene, OR http://careers.uoregon.edu/cw/en-us/job/520583/assistant-professor-of-media-studies-games-studies Job no: 520583 Work type: Faculty – Tenure Track Location: Eugene, OR Categories: Instruction, Journalism/Communication Department: School of Journalism & Communication Rank: Assistant Professor Annual Basis: 9 Month Application Deadline: October 2, 2017; position open until filled (Apply now) Required Application Materials: Interested candidates should submit a letter of interest, CV, and the names of four academic references. POSITION ANNOUNCEMENT The School of Journalism and Communication (SOJC) at the University of Oregon seeks a tenure-track assistant professor in media…

    Read more: Job: Assistant Professor of Media Studies – Games Studies, University of Oregon
  • Exhibit explores realism and artifice in photographic portrayals of war

    [This disturbingly timely story from Yale News describes a new exhibition about the blurring of the real and artificial in our representations and understanding of war. The original includes five more images, and more information and images are available at the Gallery’s website. –Matthew] [Image: A detail from An-My Lê’s Film Set (“Free State of Jones”), Battle of Corinth, Bush, Louisiana, 2015. Inkjet print. Courtesy STX Entertainment] Exhibit features photographic portrayals of war, real and staged July 21, 2017 “Before the Event/After the Fact: Contemporary Perspectives on War,” an exhibition that brings together a range of contemporary approaches to the…

    Read more: Exhibit explores realism and artifice in photographic portrayals of war
  • Call: ACM International Conference on Intelligent User Interfaces (IUI 2018)

    Call for Papers: ACM International Conference on Intelligent User Interfaces (IUI 2018) to be held in Tokyo, Japan, 7th-11th March 2018 http://iui.acm.org/2018/ Abstract deadline (compulsory): 1st Oct, 2017 Papers deadline: 8th Oct, 2017 ACM IUI 2018 is the 23rd annual meeting of the intelligent interfaces community and serves as a premier international forum for reporting outstanding research and development on intelligent user interfaces. In 2018, IUI will be held in the Hitotsubashi Hall in central Tokyo Japan from March 7th – 11th and will co-locate with the Japanese IPSJ Interactions conference. ACM IUI is where the Human-Computer Interaction (HCI) community…

    Read more: Call: ACM International Conference on Intelligent User Interfaces (IUI 2018)
  • Startup Neurable unveils the world’s first brain-controlled VR game

    [In addition to describing the company’s new brain-controlled VR game, in this interview from IEEE Spectrum the CEO of Neurable argues that the brain-computer interface will “be the interaction method that allows for ubiquitous VR and AR”; the original story includes four different pictures and a 0:42 minute video. –Matthew] [Image: From Diorama, where coverage includes a 2:08 minute demonstration video] Startup Neurable Unveils the World’s First Brain-Controlled VR Game By Eliza Strickland Posted 7 Aug 2017 Imagine putting on a VR headset, seeing the virtual world take shape around you, and then navigating through that world without waving any…

    Read more: Startup Neurable unveils the world’s first brain-controlled VR game

ISPR Presence News

Search ISPR Presence News:



Archives