Month: April 2017


  • Call: SimulationWeek, curated by Simulation Australasia

    Call for Participation – Upload your Innovative Work SimulationWeek http://www.scoop.it/t/simulation-week SimulationWeek is from Monday 1 May to Sunday 7 May 2017. SimulationWeek is an opportunity to promote the many forms of simulation in our organisations and communities to celebrate its accomplishments and future vision. SimulationWeek will be hosted online at www.simulationweek.com – open to anyone that wishes to highlight their own innovative work through a news story, video or combined image and simulation message format. Pictures are essential and this platform will provide an opportunity to display images easily, providing an exciting snapshot of simulation for the week for the…

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  • Is virtual reality the future of clubbing?

    [This story from Highsnobiety includes interesting comparisons of the real and virtual versions of clubbing (“the boundaries between URL and IRL [are getting] increasingly pixelated”); the original story includes two more images and a 1:15 interactive preview video (which viewed on YouTube leads to other full-length videos). –Matthew] Is Virtual Reality the Future of Clubbing? By Bianca Giulione April 11, 2017 Since its creation in 2011, Boiler Room has become nearly synonymous with underground dance music. Often a rite of passage for musicians and enthusiasts alike, it has invariably changed the way dance music is consumed. Having been to my…

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  • Call: GROUP 2018 – ACM International Conference on Supporting Group Work

    Call for Submissions GROUP 2018 ACM International Conference on Supporting Group Work January 7-10, 2018, Sanibel Island, Florida, USA http://group.acm.org First submission deadline (Papers and Notes): June 23, 2017 For over 25 years, the ACM International Conference on Supporting Group Work (GROUP) has been a premier venue for research on Computer Supported Cooperative Work, Human Computer Interaction, Computer Supported Collaborative Learning and Socio-Technical Studies. The conference integrates work in social science, computer science, engineering, design, values, and other diverse topics related to group work, broadly conceptualized. Group 2018 continues the tradition of being truly international and interdisciplinary in both organizational…

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  • Disney seeks new patent for soft robots playing characters

    [Some of the coverage of this new Disney patent application for soft robots at its theme parks, which are sure to evoke medium-as-social-actor presence, refers playfully to the HBO series Westworld. This story is from the Orlando Sentinel; see also earlier information from Disney Research. The patent application is available from the U.S. Patent and Trademark Office. –Matthew] [Image: Source: The Kingdom Insider] Disney seeks new patent for soft robots playing characters Paul Brinkmann April 7, 2017 Soft-body robots could someday be roaming Disney theme parks, playing animated, humanoid movie characters and interacting with visitors. A new patent application by…

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  • Call: Computer Graphics & Visual Computing 2017 (CGVC 2017)

    COMPUTER GRAPHICS & VISUAL COMPUTING 2017 (CGVC 2017) The 35th Annual Conference organised by the UK chapter of the Eurographics Association 14-15 September 2017 Manchester Metropolitan University, UK http://www.eguk.org.uk/CGVC2017 Submission Deadline: 16 June 2017 The annual EGUK conference is a meeting place for all those in the UK working in computer graphics and visual computing. It attracts researchers from across the country and from further afield. The 2017 conference Computer Graphics & Visual Computing will be an overnight meeting (lunchtime to lunchtime). The conference wants to focus on increasing the dialogue between academic research groups, researchers in academic and in…

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  • Ford puts babies to sleep with car-simulating cradle

    [Technology is being used to create and recreate all kinds of experiences; this story from New Atlas is about how Ford has recreated the sleep-inducing experience of a car ride home for babies (much of the coverage asks about an adult version!). The original story includes a gallery of 14 images and a 1:39 minute video; the press release is available from Ford; and coverage by Engadget mentions a related product: “The Snoo smart sleeper mimics the sounds of a mother’s womb while keeping a baby from rolling over into a dangerous position. It also has built-in microphones so you…

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  • Call: Morality Play – The Design of Games for Moral Engagement (DiGRA 2017 Workshop)

    Call for Papers Morality Play The Design of Games for Moral Engagement Workshop at DiGRA 2017 Melbourne, Australia July 3 2017 http://digra2017.com/workshops/ Paper submission deadline: Thursday April 13, 2017 After the success of the Morality Play workshop in 2016, we would like to announce a follow-up workshop for the 2017 Digital Games Research Association (DiGRA) conference (http://digra2017.com). Questions of morality are a pervasive topic for media and the arts. Across every medium we see artists engaging audiences with challenging moral questions concerning topics such as war, crime, corruption, fidelity and the abuse of power. Questions of morality have long been central…

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  • Study: Seeing yourself on screen during video conference hurts performance, satisfaction

    [This story from the CBC describes a study of the effects of seeing oneself on screen during a video conference; although not discussed directly, presence logically plays a role in the distraction effect that such images, which aren’t available during face-to-face communication, seem to create for technology users. –Matthew] [Image: Credit: Dado Ruvic/Reuters] How a sticky note could make you more productive at work Seeing yourself on-screen during a video conference can distract from the job at hand By Dan Misener, CBC Radio technology columnist Apr 04, 2017 Video chat apps like Skype and FaceTime make it easy to connect…

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  • Call: 4th Workshop on Public Space Human-Robot Interaction (PubRob 2017 at MobileHCI 2017)

    Call for Papers The 4th Workshop on Public Space Human-Robot Interaction (PubRob 2017) MobileHRI: Mobile Human-Robot Interaction To be held as part of MobileHCI 2017 4 September 2017 Vienna, Austria http://pubrob2017.pubrob.org/ IMPORTANT DATES Position paper submission deadline:  19 May 2017 Paper notification:  9 June 2017 Final camera-ready papers due:  21 July 2017 Workshop in Vienna, Austria:  4 September 2017 WORKSHOP OVERVIEW This workshop aims to bring together researchers from Human-Robot Interaction (HRI) and mobile HCI to explore issues of mutual interest and act as a bridge between the two communities. The development of robots capable of interacting with humans has…

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  • Doing your bills is painful. Virtual reality could make it less so

    [Here’s another (somewhat surprising) application area for presence… This story is from USA Today, where it features two more images. –Matthew] [Image: Using VR glasses to visualize finances. (Photo: Amy Sussman, AP Images for Intuit Quickbooks)] Doing your bills is painful. Virtual reality could make it less so Edward C. Baig, USA TODAY Published April 5, 2017 NEW YORK—You stare into the bathroom mirror while shaving and ask aloud, “Who owes me money?” A moment later a graph appears on the surface of the mirror revealing the people or companies that owe you, or your small business, the loot.…

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  • Call: Moving Images – Static Spaces? The blurring of Architectures, Film, Animation, Digital Art, Coding and Design

    Moving Images – Static Spaces? ……….. The blurring of Architectures, Film, Animation, Digital Art, Coding and Design Dates: 12-13 April 2018 Place: Istanbul, Turkey Altinbaş Foundation / Istanbul Kemerburgaz University Website: http://architecturemps.com/istanbul/ Formats: Pre-recorded Video | Skype | In Person Publications: Book Series – The Mediated City Proceedings Series, ISSN 2398-9467 Architecture_MPS journal Special Issue, ISSN 2050-9006 Abstract deadline: 15 December 2017 The relationship between architecture, urban environments and the moving image is deep rooted. It is also mutating. Born in the City Symphony films of the early 20th it was premised on the dynamic and mobile representation of buildings,…

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  • Virry VR takes you on safari with PlayStation VR

    [The new virtual safari experience for PlayStation VR described in this short story from Push Square is a good example of how presence can give us vivid experiences we normally wouldn’t be able to have and change our perceptions of the world in the process; in the more detailed press release at PR Newswire, our colleague Jeremy Bailenson “predict[s] this project will be a huge success in motivating people to learn more about nature and ecosystems.” The Push Square story includes a 4:40 minute video of gameplay and a 3:00 minute video introduction is available on the Virry VR website.…

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