Month: December 2016
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Call: 48th International Simulation and Gaming Association Conference (ISAGA 2017)
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Read more: Call: 48th International Simulation and Gaming Association Conference (ISAGA 2017)Call for Papers 48th International Simulation and Gaming Association (ISAGA) Conference on Simulation Games for Sustainable Cities and Smart Infrastructures Delft, The Netherlands, close to The Hague, Rotterdam, and Amsterdam July 10 – July 14, 2017 in cooperation with Saganet – Simulation and Gaming Association, The Netherlands For updates and further information visit www.isaga2017.com Submission is OPEN, closing on February 28, 2017 Call for Papers [PDF]: http://isaga2017.com/index.php/conference/call-for-papers MAIN TOPICS (but not limited to) Methodologies for the design of games that aim for more than entertainment Methodologies for research on simulation games, for instance, measuring behaviour and learning outcomes Applications of gaming…
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The Fourth Transformation: How Augmented Reality & Artificial Intelligence will change everything (review)
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Read more: The Fourth Transformation: How Augmented Reality & Artificial Intelligence will change everything (review)[This book review from Medium, and apparently the book The Fourth Transformation, is a nice introduction to the rapid development of presence-evoking technologies since the 1940s and into the future. A sample quote: “The key to the fourth transformation is an emerging suite of technologies that will dissolve the boundary between what we see on our screens and the world around us. Rather than seeing them confined to the frame of a computer screen or a mobile device, we will be able to generate a convincing illusion that our digital creations have jumped into what we used to call the…
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Job: CSIRO Postdoctoral Fellow in Augmented Reality for Decision Support
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Read more: Job: CSIRO Postdoctoral Fellow in Augmented Reality for Decision SupportPostdoctoral Fellow – Digiscape, Augmented and Virtual Reality CSIRO: Commonwealth Scientific and Industrial Research Organisation Canberra, ACT, Australia http://www.researchcareer.com.au/jobs/5810-csiro/53558 Deadline: January 9, 2017 or until filled Do you want to make a difference? Build Augmented Reality systems to support decision making in agriculture Join CSIRO’s Data61 and make an impact As a Postdoctoral Fellow you will carry out innovative, impactful research that will lead to novel and important scientific outcomes, including carrying software engineering and programming for rapid pro-typing of Augmented Reality (AR) systems. Specifically you will: Survey literature, attend workshops and collaborate with staff in Aquaculture and the broader…
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Can virtual reality (and presence) help women cope with childbirth?
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Read more: Can virtual reality (and presence) help women cope with childbirth?[This story from The Guardian is about another promising application of presence; the discussion toward the end about the best types of virtual environment for this context is particularly interesting. The original article includes more pictures. –Matthew] [Image: Erin Martucci and her daughter. Photograph: Mary Bratton] Can virtual reality help women cope with childbirth? Erin Martucci is believed to be the first to use a virtual reality headset to manage her pain during labor, and doctors hope more women will follow Tina Amirtha Friday 9 December 2016 Erin Martucci had been enjoying the beach vista and gazing at a flock…
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Call: DiGRA 2017: The 10th Digital Games Research Association Conference
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Read more: Call: DiGRA 2017: The 10th Digital Games Research Association ConferenceCall for Participation DiGRA 2017: The 10th Digital Games Research Association Conference We are delighted to announce the Call for Participation for DiGRA 2017, to be held July 3-6 2017, at Swinburne University of Technology in Melbourne, Australia. DiGRA 2017 will bring together a diverse international community of interdisciplinary researchers engaged in cutting edge research in the field of game studies. DiGRA 2017 is supported by Swinburne University of Technology, RMIT, The University of Sydney and The University of Melbourne. The conference welcomes submissions on a wide range of topics associated with studies of games and play, including, but not…
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VR, AR and sexuality: A more realistic and psychologically intimate illusion?
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Read more: VR, AR and sexuality: A more realistic and psychologically intimate illusion?[In addition to the quote in the first section about how sexuality is the best context for illustrating the promise of VR, I think the section in this story from GeekWire titled “The girlfriend experience” is particularly interesting – it argues that VR and AR have the potential to offer a new level of psychologically intimate sexual experience. The original story includes more images. –Matthew] Virtual reality porn is just foreplay: Why augmented reality is the future of adult entertainment By Monica Nickelsburg on November 16, 2016 The adult industry has been propelling — and in some cases initiating —…
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Call: Symposium on Computational Modelling of Emotion: Theory and Application (during AISB 2017)
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Read more: Call: Symposium on Computational Modelling of Emotion: Theory and Application (during AISB 2017)CALL FOR PAPERS: Symposium on Computational Modelling of Emotion: Theory and Applications During AISB 2017 Convention http://aisb2017.cs.bath.ac.uk/index.html 18-21st April 2017, Bath, UNITED KINGDOM http://www.cs.bham.ac.uk/~ddp/aisb17cme/ Deadline for submissions: 15th January 2017 OVERVIEW Contemporary emotion modelling includes many projects attempting to understand natural emotions or to implement simulated emotions in chatbots, avatars or robots, for practical uses of many sorts from entertainment to caring. The numerous models of affective phenomena in the literature differ in important respects. They differ in how they describe and explain a range of phenomena, including the nature and order of perceptual, cognitive and emotional mental processes and…
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I was a robot and this is what I learned
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Read more: I was a robot and this is what I learned[This story from The Register is an interesting first-person account of the experience of using a Beam telepresence robot (‘unit’) to attend an IT conference. –Matthew] I was a robot and this is what I learned The internet of me 7 Dec 2016, Trevor Pott Sysadmin blog For one brief instant, Microsoft was the good guy. Deep within the often customer-hostile behemoth, left after the arrogance and straight on past the victim blaming is the office of Brian First, with the Microsoft Experience Design Group. Alongside a company called Event Presence, Brian made me feel like a real person, actual…
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Call: European Conference on Cognitive Ergonomics (ECCE 2017)
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Read more: Call: European Conference on Cognitive Ergonomics (ECCE 2017)CALL FOR PAPERS: European Conference on Cognitive Ergonomics (ECCE 2017) September 19-22, 2017, Umeå, Sweden http://www.informatik.umu.se/ecce2017/ Due date for all submissions: February 28, 2017 ECCE 2017 is the 35th annual conference of the European Association of Cognitive Ergonomics. This leading conference in human-technology interaction and cognitive engineering provides an opportunity for both researchers and practitioners to exchange new ideas and practical experiences from a variety of domains. We invite papers from researchers and practitioners, which address the broad spectrum of challenges and opportunities in this area. The main theme of ECCE 2017 is Transforming the everyday. The role of digital…
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New Global Virtual Reality Association (GVRA) to promote industry best practices
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Read more: New Global Virtual Reality Association (GVRA) to promote industry best practices[The new Global Virtual Reality Association (GVRA) seems likely to play an important role in the development of a key presence-related industry; this story is from Engadget, where it includes a different image; the official press release is available from PR Newswire. –Matthew] Biggest names in VR band together to create industry standards GVRA isn’t exactly the catchiest name Cherlynn Low December 7, 2016 The world’s most popular virtual reality headset makers have assembled. Google, Oculus, Sony, HTC, Samsung and Acer have come together to create a non-profit organization called the Global Virtual Reality Association (or the far snappier GVRA,…
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Call: Web3D 2017 – 22nd International Conference on 3D Web Technology
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Read more: Call: Web3D 2017 – 22nd International Conference on 3D Web TechnologyCall For Papers, Posters, Tutorials And Workshops Web3D 2017 The 22nd International Conference on 3D Web Technology Date: 5-7 June 2017 Location: Queensland University of Technology, Brisbane, Australia Website: http://web3d2017.org Papers submission deadline: 13 February 2017 2017 will be a historic year for 3D on the Web. We are seeing the explosion of WebVR and the potential of WebAR just around the corner. With WebGL now widely supported by default in modern browsers, tools such as X3D, X3DOM, Cobweb, three.js, glTF, and A-Frame VR are allowing nearly anyone to create Web3D content. Commercial game engines such as Unity and Unreal…
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‘Disfellowshipped’ pushes forward the possibilities of immersive storytelling in journalism
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Read more: ‘Disfellowshipped’ pushes forward the possibilities of immersive storytelling in journalism[Journalism continues to explore how best to use presence-evoking technologies to engage and inform; this is from Reveal’s website, where you can access various versions of the Disfellowshipped production. –Matthew] Disfellowshipped: A virtual reality experience By Trey Bundy / November 29, 2016 Our first virtual reality production, Disfellowshipped, is an attempt to help push forward the possibilities of immersive storytelling in journalism – to tell a narrative, character-rich, investigative story in VR. Media outlets around the world are getting their feet wet in the VR world, and some astonishing work has been done. But so far, VR largely has…
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