Month: June 2016


  • Call: IVA Workshop: Graphical and Robotic Embodied Agents for Therapeutic Systems (GREATS16)

    Call for Papers Workshop: Graphical and Robotic Embodied Agents for Therapeutic Systems – GREATS16 Workshop at IVA 2016, 20th September 2016, Institute for Creative Technologies, USC, Los Angeles http://iva2016.ict.usc.edu Submission deadline: 7th July 2016 OVERVIEW Social robots and intelligent graphical agents have both been applied to a growing number of health applications. While looking at health applications in general, this workshop seeks to focus on those aimed at diagnosis and treatment of specific conditions, i.e therapeutic applications, and training for doctors in these fields. Topics include the application of specific psychotherapies, work on treating disorders such as autism or ADHD,…

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  • Experiencing Earth from space: Group to recreate the Overview Effect with VR

    [Could a mediated experience of our planet from space provide the same neurological and psychological effects as ‘being there’? This story from Wired suggests an interesting series of studies about presence, perception and human nature. For more on the Overview Effect, see the Overview Institute’s website. –Matthew] [Image: Getty Images] So You Think You Love Earth? Wait Until You See It in VR Sarah Scoles 06.21.16 In an ideal future, trips beyond the atmosphere are easy(ish) and cheap(ish). Humans will regularly slip the surly bonds of Earth, rocket up to inflatable space hotels, and stare out at space, up at…

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  • Call: Experimental AI in Games Workshop (EXAG 2016) at AIIDE 2016

    CALL FOR PAPERS The 3rd Experimental AI in Games Workshop October 8-9, 2016 Located at AIIDE 2016 in San Francisco, California http://www.exag.org DEADLINES Paper Submission deadline: EXTENDED TO JULY 8! Acceptance notification: July 20 Camera-ready deadline: July 29 Demos and Tutorials Submission Deadline: September 1 Demos and Tutorials Notification: September 14 EXAG 2016: October 8-9 ABOUT THE WORKSHOP The Experimental AI in Games (EXAG) workshop aims to foster experimentation at the interface of AI (broadly construed) and all aspects of games and game development. EXAG solicits submissions in three tracks: Papers arguing for new roles of AI in games and…

    Read more: Call: Experimental AI in Games Workshop (EXAG 2016) at AIIDE 2016
  • Man seeking robot: One inventor’s quest to cure loneliness

    [The creator of the robot Pepper (which some of us encountered during our ISPR-ICA conference trip in a Softbank store in Kyoto) is working on a new robot designed specifically to combat human loneliness; the story is from CNET, where it includes more images. A related story from The Wall Street Journal, “Too Cute for Their Own Good, Robots Get Self-Defense Instincts,” considers ways designers have to consider how people respond to robots in different contexts. –Matthew] [Image: Kaname Hayashi has observed that people tend to respond to Pepper by showing the robot physical affection. MARK RALSTON/AFP/Getty Images] Man seeking…

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  • Call: ICAT-EGVE 2016 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on VEs

    Call for Papers/Poster/Demos ICAT-EGVE 2016 26th International Conference on Artificial Reality and Telexistence 21st Eurographics Symposium on Virtual Environments Sept 30, 2016: Paper submission deadline Oct 12, 2016: Poster Submission Deadline Oct 19, 2016: Demo Submission Deadline http://icat-egve-2016.org/ ICAT-EGVE 2016 is the merger of the 26th International Conference on Artificial Reality and Telexistence (ICAT 2016) and the 21st Eurographics Symposium on Virtual Environments (EGVE 2016). ICAT-EGVE 2016 will be held in Little Rock, Arkansas, USA, from December 7th to 9th 2016. We are fortunate to have been able to secure an exceptional venue for this event: the conference will be…

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  • VR and presence: Our story so far

    [We’re back after a two-week break. Profound thanks to everyone who made the ISPR conference event “The Power of Presence: Using Telepresence Theory, Research and Applications to Enhance Mediated Communication Experiences in the 21st Century” in Kyoto, Japan a great success; information about how to access the official proceedings will appear here soon, as will information about our next conference event. For now, this story from Rolling Stone is a nice summary of ‘the story so far,’ including references to presence experiences in VR, that technology’s rocky history and its promise in several application areas, and a striking comment at…

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  • Notes on Blindness VR lets users experience how a blind person perceives space with sound

    [This story from Geek describes a novel presence experience that explores and demonstrates the complex interaction of the visual and aural senses. The story (lightly edited for typos here) includes more images, and the link at the end is to a New York Times story that includes a 12:09 minute video and more information. –Matthew] Virtual reality sim Notes on Blindness makes you feel like Daredevil By Charles Battersby Jun. 2, 2016 Superhero stories and urban legends say that blind people develop enhanced senses when they lose their vision. In the real world, it isn’t quite so simple. The subjective…

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  • ISPR News: Presence News publication schedule for June

    ISPR Presence News publication schedule for June ISPR Presence News will not be published for the next two weeks while some of us gather in Kyoto, Japan for “The Power of Presence: Using Telepresence Theory, Research and Applications to Enhance Mediated Communication Experiences in the 21st Century,” the ISPR co-sponsored preconference of the International Communication Association (ICA) conference being held in Fukuoka, Japan. ISPR Presence News will return on Monday June 20. If you’re interested in more presence-related news and fun stuff (including pictures from the preconference!), please join our open/public/free ISPR Presence Community Facebook group. –Matthew Lombard (managing editor)…

    Read more: ISPR News: Presence News publication schedule for June
  • Call: “Arts, Aesthetics, and Performance in VR and Telepresence” – Special issue of Presence

    Call for Papers “Arts, Aesthetics, and Performance in VR and Telepresence” Special Issue of Presence: Teleoperators and Virtual Environments Guest Editors: Myounghoon “Philart” Jeon (Michigan Tech) Paul Fishwick (University of Texas at Dallas) Submission deadline: November 1, 2016 SCOPE Art and technology have a similar origin, and until the 17th century were not differentiated from each other (the Latin word “ars” – art – included crafts and sciences). Since then, they have diverged, but with the rapid technological advancement of the current era, art and technology have begun to be reintegrated. Recently, the application of computing to aesthetics (or “art…

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  • Study: Do humans trust robots too much?

    [Presence isn’t investigated directly but clearly plays a role in a study by an impressive Harvard senior about how much and why people trust robots; context obviously matters and it’ll be important to investigate how the results change as robots become more commonplace. The story from Harvard University News features more images and a 2:04 minute video. –Matthew] [Image: Serena Booth and her robot, Gaia, in its cookie-delivery disguise. (Photo by Adam Zewe/SEAS Communications.)] In automaton we trust Student examines the issue of over-trusting robotic systems By Adam Zewe May 25, 2016 If Hollywood is to be believed, there are…

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  • Jobs: Multiple postdoc and funded PhD student positions in VR/AR at University of Arkansas at Little Rock

    The Emerging Analytics Center (EAC) at the University of Arkansas at Little Rock (UALR) Postdoctoral Research Associate Positions The Emerging Analytics Center (EAC) at the University of Arkansas at Little Rock (UALR) has two (2) 3-year funded Postdoctoral Research Associate positions in the areas of virtual and augmented reality and interactive technologies. We are seeking highly creative and motivated individuals that would like to start their research career in VR/AR at the EAC. Candidates need to have a strong background in interactive computer graphics or related fields (Gaming, HCI, virtual reality); good programming skills and experience in C++, Python, OpenGL;…

    Read more: Jobs: Multiple postdoc and funded PhD student positions in VR/AR at University of Arkansas at Little Rock
  • The future of talking to and with technology

    [He doesn’t use the terms social presence, CASA or medium-as-social-actor presence, but this piece from the Shelly Palmer blog includes some interesting insights and questions about them (and some relevant science-fiction references). –Matthew] I’ve Talked to the Future and It Talked Back by Shelly Palmer May 21, 2016 I love Alexa, the Natural Language Processing (NLP) system in my Amazon Echo. She wakes me up every morning, she knows my schedule, she can control many of my z-wave and Zigbee compatible devices (switches, outlets, etc.), she can tell me the temperature and weather forecast, she can play any piece of…

    Read more: The future of talking to and with technology

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