Month: April 2016
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Call: MHMC 2016 – International Workshop on Multimodal Interaction in Industrial Human-Machine Communication
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Read more: Call: MHMC 2016 – International Workshop on Multimodal Interaction in Industrial Human-Machine CommunicationCall for Papers MHMC 2016 – International Workshop on Multimodal Interaction in Industrial Human-Machine Communication In connection with the 21st IEEE International Conference on Emerging Technologies and Factory Automation September 6, 2016, Berlin http://etfa2016.org/images/track-cfp/MHMC_CfP.pdf Deadline for submission of workshop papers: May 20 AIMS AND OBJECTIVES Nowadays, industrial environments are full of sophisticated computer-controlled machines. In addition, recent developments in pervasive and ubiquitous computing provide a further support for advanced activity control. Even if the exploitation of these technologies is very often committed to specialized workers, who have been purposely trained to use complex equipments, easy and effective interaction is a…
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3D ‘zebra crossings’ stop drivers in their tracks
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Read more: 3D ‘zebra crossings’ stop drivers in their tracks[Some relatively simple uses of presence can save lives; this story is from The Architects Newspaper, where it features other images; coverage in Mashable notes that India’s transport minister tweeted on April 27 that the country will be trying out the 3D paintings, and that the use of optical illusions as speed breakers was first pioneered in Philadelphia. For more on the use of road design illusions created to increase safety, see a 2014 story from BBC News. –Matthew] 3D “zebra crossings” stop drivers in their tracks By Jason Sayer April 21, 2016 Earlier this year, it was reported that…
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Call: International Workshop on Emotion Representations and Modelling for Companion Technologies (ERM4CT 2016)
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Read more: Call: International Workshop on Emotion Representations and Modelling for Companion Technologies (ERM4CT 2016)International Workshop on Emotion Representations and Modelling for Companion Technologies (ERM4CT 2016) in conjunction with ACM ICMI 2016, Tokyo www.erm4ct.cogsy.de Submission deadline: August 28, 2016 The major goal in human computer interaction (HCI) research and applications is to improve the interaction between humans and computers. As interaction is often very specific for an individual and generally of multimodal nature, the current trend of multi-modal user-adaptable HCI systems arose over the past years. These systems are designed as companions capable of assisting their users based on the users’ needs, preferences, personality and affective state. Companion systems are dependent on reliable emotion…
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Report forecasts more telepresence robots for more uses
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Read more: Report forecasts more telepresence robots for more uses[It looks like in addition to the many other telepresence technology formats from phones to rooms, telepresence robots will become increasingly common; this story is from Inverse, where it includes a very short video of the early Greenman Teleperated Humanoid system mentioned. –Matthew] [Image: From VGo: “Despite a diagnosis of lymphoma resulting in a bone-marrow transplant that’s left her bed-bound in the Children’s Hospital, 13-year-old Cookie Topp is going to school, doing her homework and meeting with her friends.”] Telepresence Robots May Be Awkward Now, but Expect More of Them by 2020 Research group Tractica projects a 50 percent increase…
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Call: Simulation Based Training – The Key to Military Operational Capability Conference
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Read more: Call: Simulation Based Training – The Key to Military Operational Capability ConferenceSimulation Based Training – the Key to Military Operational Capability Tuesday, 22 November 2016 – Wednesday, 23 November 2016 Royal Aeronautical Society, London, UK http://www.aerosociety.com/FSGNOV16 Abstracts due: 6 May 2016 Military planners and policy makers, in addition to dealing with ongoing operations of various levels of intensity, face an increasingly unpredictable world which poses an unprecedented range of potential conflicts. Threats come from state and non-state actors, and emerge from breakdown and chaos in which there are not only ‘good guys’ and ‘bad guys’. International alliances are temporarily formed for specific campaigns and may consist of both well integrated allies…
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Two Chernobyl VR interactive documentaries take you to the disaster
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Read more: Two Chernobyl VR interactive documentaries take you to the disaster[This story from The Verge describes two projects that use presence to take us to Chernobyl, with likely powerful impact; the original story includes a 3:40 minute interactive trailer for The Chernobyl VR Project and a 0:57 minute interactive trailer for Chornobyl 360. For more on the former, see coverage in Raw Story and YouTube for a 4:47 minute video; for more on the latter, see coverage in U.S. News. –Matthew] Watch the trailers for two Chernobyl VR interactive documentaries By Adi Robertson on April 26, 2016 Today marks the 30th anniversary of the Chernobyl disaster in Ukraine — the…
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Call: Behavior Analysis and Multimedia for Children – Focus theme at Workshop on Human Behavior Understanding (HBU 2016)
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Read more: Call: Behavior Analysis and Multimedia for Children – Focus theme at Workshop on Human Behavior Understanding (HBU 2016)Call for Papers: 7th Int. Workshop on Human Behavior Understanding (HBU 2016) to be held in conjunction with ACM Multimedia, 16 October 2016, Amsterdam “Focus Theme: Behavior Analysis and Multimedia for Children” http://www.cmpe.boun.edu.tr/hbu/2016/ Short Description: The Seventh International Workshop on Human Behavior Understanding, organized as a satellite to ACM Multimedia’16 will gather researchers dealing with the problem of modeling human behavior under its multiple facets (display of complex social and relational behaviors, recognition of individual or joint actions, personalization, etc.), with the focus topic of “Behavior Analysis and Multimedia for Children”. The minimum age of computer usage is steadily getting…
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What’s virtual reality without a headset?
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Read more: What’s virtual reality without a headset?[Headset-based VR is becoming a ‘hot’ medium in Marshall McLuhan’s use of the term, but as discussed in this story from The Verge (which has more pictures), it’s not the only, or necessarily the most effective, way to evoke intense presence illusions. –Matthew] [Image: Person being helped into the Famous Deaths installation at the Tribeca Film Festival.] What’s virtual reality without a headset? Tribeca Film Festival installations push our definitions of VR By Adi Robertson on April 21, 2016 My first thought, when I see someone roll into the Famous Deaths morgue freezer, is I’m sure glad they don’t lock…
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Call: Central and Eastern European Games Studies conference
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Read more: Call: Central and Eastern European Games Studies conferenceCentral and Eastern European Games Studies conference 20-22 October 2016 Lublin, Poland http://ceegs.eu THEME AND SCOPE: LUDIC RHIZOMES Much of the recent history of game studies, both in Central/Eastern Europe and elsewhere, has been invested in the construction of the field’s unique identity that sharply distinguishes it from other disciplines. Between the narratology/ludology wars of the early 21st century, the debates of the artistic status of the medium, and the predictions of cultural dominance in the years to come, game critics have devoted an extraordinary amount of discursive energy to firmly establishing the singularity of their medium, often with fervency…
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VR in the music industry needs to be a tool, not just an experience
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Read more: VR in the music industry needs to be a tool, not just an experience[Presence isn’t referenced explicitly in this interesting piece from Forbes about the role of VR in the music industry, but both applications discussed – VR as an experience and a tool – involve evoking compelling presence illusions. –Matthew] [Image: A screenshot of StubHub’s immersive virtual-reality content that gives ticket buyers a full, 3D preview of available seats. (Photo courtesy of Re/code)] Virtual Reality In The Music Industry Needs To Be A Tool, Not Just An Experience Cherie Hu, Contributor April 23, 2016 Last month, I found myself at the Made in NY Media Center in Brooklyn, testing a prototype of…
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Jobs: PhD student positions in VR, AR, Interactive Technologies at University of Arkansas at Little Rock
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Read more: Jobs: PhD student positions in VR, AR, Interactive Technologies at University of Arkansas at Little RockPhD Student positions in Virtual and Augmented Reality and Interactive Technologies Emerging Analytics Center University of Arkansas at Little Rock The Emerging Analytics Center (EAC) at the University of Arkansas at Little Rock (UALR) has multiple 3- and 4-year fully funded PhD student positions in the areas of virtual and augmented reality and interactive technologies. We are seeking highly creative and motivated individual that would like to pursue a PhD degree in our center. These candidates need to have a strong background in interactive computer graphics or related fields (Gaming, HCI, virtual reality); good programming skills and experience in C++,…
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First real-time VR surgery: Step in the operating room, wherever you are in the world
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Read more: First real-time VR surgery: Step in the operating room, wherever you are in the world[It’s easy to be blasé about technology events, but this surgery experienced remotely in VR in real time by thousands of people around the world last week is pretty amazing. Our colleague Skip Rizzo is quoted extensively in this story from CNN, which features a photo gallery and a 1:00 minute interactive video. –Matthew] Step in the operating room, wherever you are in the world By Meera Senthilingam, for CNN Thursday April 21, 2016 (CNN) All you need is a headset and smartphone to enter a virtual world of gaming, movies, travel — and now surgery. Health care company Medical…
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