Month: January 2016
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Call: GROUP 2016 – ACM International Conference on Supporting Group Work
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Read more: Call: GROUP 2016 – ACM International Conference on Supporting Group WorkCall for Submissions GROUP 2016 ACM International Conference on Supporting Group Work November 13-16, 2016, Sanibel Island, Florida, USA http://www.acm.org/conferences/group/conferences/group16/ Program co-chairs: Myriam Lewkowicz, Troyes University of Technology, France Michael Muller, IBM Research, USA Conference co-chairs: Stephan Lukosch, Delft University of Technology, Netherlands Aleksandra Sarcevic, Drexel University, USA GENERAL INFORMATION For over 25 years, the ACM International Conference on Supporting Group Work is a premier venue for research on Computer Supported Cooperative Work, Human Computer Interaction, Computer Supported Collaborative Learning and Socio-Technical Studies. The conference integrates work in social science, computer science, engineering, design, values, and other diverse topics of…
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Werner Herzog talks virtual reality
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Read more: Werner Herzog talks virtual reality[This discussion from The New Yorker is full of incomplete but provocative ideas about the nature of our experience of both reality and mediated/virtual reality. –Matthew] [Image: Credit Sarah Lee / eyevine / Redux] Werner Herzog Talks Virtual Reality By Patrick House January 12, 2016 “I’m a skeptic of 3-D, but when I saw the paintings I knew I had to use it,” Werner Herzog told Judith Thurman in 2010, after the New York première of his documentary “Cave of Forgotten Dreams.” The film examines some of the world’s earliest known paintings, which cover the walls of the Chauvet-Pont-d’Arc Cave,…
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Job: PhD position in social robotics at Uppsala University
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Read more: Job: PhD position in social robotics at Uppsala UniversityPhD position in social robotics Division of Visual Information and Interaction, Department of Information Technology, Uppsala University Topic: Social learning for personalized human-robot interactions Application deadline: February 16, 2016 Uppsala University is an international research university focused on the development of science and education. Our most important assets are all the individuals who with their curiosity and their dedication make Uppsala University one of Sweden’s most exciting work places. Uppsala University has 45.000 students, 6,800 employees and a turnover of SEK 6,300 million. The Division of Visual Information and Interaction (http://www.it.uu.se/research/visual_information_and_interaction/research) is making a strategic initiative towards building a new…
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3D sound is coming to Google Cardboard to make virtual worlds more real
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Read more: 3D sound is coming to Google Cardboard to make virtual worlds more real[Even inexpensive VR gear is becoming more realistic and likely to evoke presence; this is from Motherboard. –Matthew] [Image: Screenshot from Google’s sample app for audio spatialization.] 3D Sound Is Coming to Google Cardboard to Make Virtual Worlds More Real Michael Byrne, Editor January 14, 2016 Google’s goofy but cool Cardboard virtual-reality platform is getting an audio upgrade. On Wednesday, Cardboard project manager Nathan Martz announced via the Google Developer’s Blog that software development kits (SDKs) for both the Java-based (Android) and Unity-based (iOS) implementations of the VR headset API would be getting support for audio spatialization. Now, Cardboard apps…
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Job: PhD position in IxD, Making & Design Research at U. of Salzburg
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Read more: Job: PhD position in IxD, Making & Design Research at U. of SalzburgOpen PhD position: IxD, Making & Design Research Center for Human-Computer Interaction University of Salzburg, Austria https://hci.sbg.ac.at/open-phd-position-ixd/ Deadline for application: February 1, 2016 Intended date of beginning: preferably on or before April 1, 2016 Duration: to be negotiated (min. 1 year) Extent of employment in hours per week: 30 The Center for Human-Computer Interaction (Department of Computer Sciences, University of Salzburg, Austria), directed by Manfred Tscheligi, is inviting applications for a PhD position in Human-Computer Interaction / Interaction Design with a focus on making, prototyping and design research around embodied interaction. As part of our interdisciplinary team, you will conduct…
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Panasonic’s transparent TV disappears when you wave at it
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Read more: Panasonic’s transparent TV disappears when you wave at it[This Panasonic prototype seems to evoke presence in multiple ways (the headline in The Verge is “Panasonic’s transparent display is hard for your eyes to believe”); the story below is from Digital Journal, where it features a different image and the 2:05 minute video from YouTube. For a nice summary of this and a wide variety of other presence-related tech at CES 2016 see coverage in CNN Money. ––Matthew] [Image: Source: CNN Money] Panasonic’s transparent TV disappears when you wave at it By James Walker Jan 12, 2016 As part of its demonstrations during CES 2016 last week, Panasonic unveiled…
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Call: TVX 2016 – ACM International Conference on Interactive Experiences for Television and Online Video
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Read more: Call: TVX 2016 – ACM International Conference on Interactive Experiences for Television and Online VideoTVX 2016 ACM International Conference on Interactive Experiences for Television and Online Video June 22-24, 2016 Spertus Institute Chicago, IL, USA http://tvx2016.com/ TVX is the ACM International Conference on Interactive Experiences for Television and Online Video. TVX is the leading international conference for presentation and discussion of research into online video and TV interaction and user experience. The conference brings together international researchers and practitioners from a wide range of disciplines, ranging from human-computer interaction, multimedia engineering and design to media studies, media psychology and sociology. In addition to standard research paper presentations the conference includes a wide range of…
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Fox pushes VR to the limit with 30 minutes on Mars
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Read more: Fox pushes VR to the limit with 30 minutes on Mars[Without using the term, this story from Engadget covers key current challenges and future prospects for designing effective presence illusions; for more details see coverage in The Verge. –Matthew] [Image: Source: The Verge] Fox pushes virtual reality to the limit with 30 minutes on Mars Being Matt Damon has never been easier. Joseph Volpe January 08, 2016 I wasn’t prepared for The Martian VR Experience. All I’d known before sitting down in a padded seat in a near-pitch-black booth, tucked away in the Library bar at Vegas’ Marquee nightclub, was that I’d be enveloped in virtual reality for up to…
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Call: iThrive Empathy Games Competition (part of Games4Health Challenge)
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Read more: Call: iThrive Empathy Games Competition (part of Games4Health Challenge)iThrive and the University of Utah Announce Empathy Games Competition Initiative fosters development of digital games to promote empathy in adolescents Contact: Heidi McDonald iThrive Initiative Heidi.McDonald@centerstone.org Nashville, TN, 1/12/2016 – The University of Utah’s third annual Games4Health Challenge officially kicked off on January 11, 2016. With a total of $60,000 in prizes, the Games4Health Challenge invites gaming and health teams from across the globe to address real-world challenges facing well-being, home health and clinical needs via game design. The iThrive Empathy Challenge is one of five sponsored challenges, and will provide US$8,000 in prizes for the development of concepts…
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Long-term presence: This guy just spent 48 hours in virtual reality
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Read more: Long-term presence: This guy just spent 48 hours in virtual reality[We usually study individual, brief presence experiences, but the ‘performance’ in this story looks ahead to when VR and presence is a way of life. It’s from The Creators Project, where you’ll find four more images and two videos. –Matthew] This Guy Just Spent 48 Hours in Virtual Reality By DJ Pangburn — Jan 14 2016 After decades of broken dreams, virtual reality appears to be fulfilling its promise. It’s not just that the hardware and software are finally arriving with Oculus Rift and Samsung Gear headsets (motion sickness not excluded); it’s that artists, game designers, filmmakers, and other creatives…
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Call: VERSIONS 2016 – The Creative Landscape of Virtual Reality
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Read more: Call: VERSIONS 2016 – The Creative Landscape of Virtual RealityCall for Participation VERSIONS 2016 – The Creative Landscape of Virtual Reality WHERE: The New Museum, Manhattan, NYC WHEN: Saturday, March 5th, 2016 WEBSITE: https://versions2016.squarespace.com/ Versions aims to foster an interdisciplinary conversation about the creative landscape of virtual reality. We’re assembling a curated, intimate group of 200 artists, filmmakers, scientists, game developers, journalists, creative directors, technologists, advertising creatives, media execs, visual effects specialists and more. Though virtual reality has existed in some form since the 1960s, and in the realm of science fiction for much longer, 2016 promises to be a breakthrough year for the technology with high profile product…
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Game creators put actors in VR for more natural motion capture
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Read more: Game creators put actors in VR for more natural motion capture[No need to imagine what the game player will see – these clever people “injected an actor into a scene using VR” and then captured their performance; the story is from Ars Technica, where it includes the 3:50 minute explanatory video. See the studio’s blog for more information and images. –Matthew] Is this the world’s first full virtual-reality motion/voice capture session? Actors combine mo-cap suit, HTC Vive to become characters, see virtual teleprompters. by Sam Machkovech – Jan 13, 2016 Forget latex suits and white ping-pong balls. Motion-capture sessions for video games and films have only gotten more intense over…
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