Month: October 2015


  • Job: NYU faculty position in Learning Science/Education Communication and Technology

    Associate/Full Professor, Learning Science/Education Communication and Technology, Tenured/Tenure-Track View ad: http://steinhardt.nyu.edu/faculty_positions/alt/ect_associate_tenured Review of applications begins November 1, 2015 The Educational Communication and Technology program in the Steinhardt School of Culture, Education, and Human Development at New York University invites applications and nominations for an open rank, tenured/tenure-track position in the area of learning, measurement, and assessment with digital media with primary responsibilities in the graduate program. The ECT programs–the Ph.D. in Educational Communication and Technology (ECT), the M.A. and Advanced Certificate in Digital Media Design for Learning (DMDL), and M.S. in Games for Learning (G4L)–offer graduate instruction in the design,…

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  • Valve employee uses virtual reality to propose real-life marriage

    [This is a sweet story from Ars Technica about a marriage proposal in virtual reality; as the technologies evolve, this could not only become more common but the proposer might be able to ‘take’ their partner to all kinds of elaborate, vivid virtual places to ‘pop the question.’ –Matthew] Valve employee uses virtual reality to propose real-life marriage Bride-to-be wore HTC Vive headset; world’s first “room-scale” VR proposal. by Sam Machkovech – Oct 3, 2015 The HTC Vive virtual reality headset hasn’t yet reached store shelves, meaning only a select few developers have gotten their hands on pre-release kits and…

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  • Call: IEEE 11th Symposium on 3D User Interfaces (3DUI) 2016

    3DUI 2016 IEEE 11th Symposium on 3D User Interfaces March 19th & 20th, Greenville, South Carolina, USA http://3dui.org/ Abstract submissions due: November 24, 2015 Call for Papers and Technotes The IEEE 3DUI 2016 Symposium solicits high quality Papers and Technotes within the scope of 3D UIs. Papers (up to 8 pages) should describe original and mature research results and will typically include some evidence of the value of the research, such as a user evaluation, formal proof, or well-substantiated argument. Technotes (up to 4 pages) should contain unpublished preliminary results of research, application, design or system work. Technotes do not…

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  • Glitch Architecture creates inverse presence illusion

    [Even though they’re created with technologies, we’re used to perceiving buildings as ‘real’ physical objects; the example of glitch architecture in this story from The Creators Project (which includes a 0:43 minute video) makes observers question that perception, creating a type of inverse presence illusion that blurs real and virtual. For an interview with the architects see Hopes and Fears; for more on the “radical capacity of glitch art” see Redefine Magazine; and for the related short film “Algorithmic Architecture,” see more coverage by The Creators Project. –Matthew] Glitch Architecture Shows How Beautiful Broken Can Be By DJ Pangburn —…

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  • Call: i-Docs (interactive documentaries) 2016 conference

    i-Docs 2016 Call for Participation March 2-4 Bristol, UK Deadline: October 22nd, 2015 Following the success of the i-Docs Symposia in 2011, 2012, and 2014 we are now seeking proposals for papers, case studies and projects for i-Docs 2016. To reflect the rapid expansion and evolution of the field, and growing interest within academia and creative practice, we are expanding the Symposium to take place across three days. Convened by Judith Aston, Sandra Gaudenzi and Mandy Rose, and hosted by UWE Bristol’s Digital Cultures Research Centre, i-Docs 2016 will be held at the Watershed in Bristol’s Harbourside on Wednesday 2nd…

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  • William Hill to offer virtual horse racing; will it increase gambling addiction?

    [Another experience otherwise unavailable to all but a few to be provided by technology; it’s interesting how this story from BBC News highlights the potential of presence to increase addictive behavior. For more on the development of the William Hill project see earlier coverage by Fast Company. –Matthew] William Hill bets on virtual reality racing 1 October 2015 Anyone who has been to a racecourse will know the excitement when the horses pound towards the finish line. But this thrill of the ride is something that many customers who bet in shops or online do not experience. Bookmaker William Hill…

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