Month: April 2015
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Call: Tangible, Embedded and Embodied Interaction (TEI) 2016
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Read more: Call: Tangible, Embedded and Embodied Interaction (TEI) 2016TEI’16: OUR BODY IS OUR MANUAL CALL FOR PARTICIPATION: TENTH ANNIVERSARY OF ACM TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI) 2016 February 14-17, 2016 in Eindhoven, The Netherlands http://tei-conf.org/ SUBMISSION DEADLINES Papers: 02 August 2015 Studio/Workshops: 16 August 2015 Arts Track: 25 October 2015 Student Design Challenge: 25 October 2015 Graduate Student Consortium: 25 October 2015 Work in Progress: 25 October 2015 TANGIBLE, EMBEDDED AND EMBODIED INTERACTION The work presented at TEI focuses on physical interaction with computing technology and addresses theories, design, user experience, interfaces and interaction, and technical development. The TEI conference has gained substantial visibility and activity over…
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LiveLike VR puts you in the luxury box to watch your favorite sports events
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Read more: LiveLike VR puts you in the luxury box to watch your favorite sports events[This VR technology, easier than most for content producers to adopt, makes the user “[f]eel like you’re in a luxury box with friends at your favorite sporting event”; the story is from Road to VR and includes more images. –Matthew] LiveLike Combines the Cameras of Today with the VR of Tomorrow By Ben Lang – Apr 29, 2015 While other companies are busy building 360 degree camera rigs and hoping for consumer adoption, VR startup LiveLike has a unique approach which uses existing broadcast camera tech in a surprisingly effective way to make you feel like you’re in a luxury…
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Call: Wearable Technologies and the Internet of Things in Education and Training (Special issue of IEEE Transactions on Learning Technologies)
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Read more: Call: Wearable Technologies and the Internet of Things in Education and Training (Special issue of IEEE Transactions on Learning Technologies)Call for Papers for a Special Issue of IEEE Transactions on Learning Technologies on Wearable Technologies and the Internet of Things in Education and Training Guest Editor: Mark J. W. Lee, Senior Member IEEE http://csusap.csu.edu.au/~malee/cfp/TLT_Wearables&IoT_SpecialIssueCFP.pdf The Internet of Things (IoT) is being touted as “the next technological revolution” and one that will be “the most potentially disruptive ” we will see in our lifetime, surpassed only by the World Wide Web and universal mobile connectivity [1, p. 24]. It involves real – world, physical objects with embedded computational and networking capabilities communicating and interacting with one another, with other computing…
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DORA Telepresence Robot gives you fully immersive experience
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Read more: DORA Telepresence Robot gives you fully immersive experience[A promising expansion of telepresence robotic technology is described in this article from IEEE Spectrum, which includes another image and two videos; for much more information see the DORA website. –Matthew] DORA Telepresence Robot Gives You Fully Immersive Experience By Evan Ackerman Posted 28 Apr 2015 Remote presence robots, as the name implies, act as your stand-in at a distant location, letting you move around and see and hear through a robotic surrogate. Space agencies, researchers, and the military have developed high-end telepresence systems that offer an immersive experience, but these units can cost millions of dollars. Consumer telepresence robots…
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Call: The First Creative Gaming Conference (CG2015)
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Read more: Call: The First Creative Gaming Conference (CG2015)The First Creative Gaming Conference (CG2015) IMPORTANT DATES Abstract Submission: 12 May 2015 Notification: 15 June 2015 Conference: 8 September 2015 Full papers submitted for peer review: 14 September 2015 Notification: 10 October 2015 Submission of revised papers: 30 October 2015 Publication: 30 November 2015 Creative Gaming (CG2015) is an academic conference exploring creative gaming, playful interactivity and serious games which will be held at the Auckland University of Technology on 8 September 2015. CG2015 is being hosted by The School of Art and Design, PIGsty (The Play, Interaction and Games Lab) and Colab Creative Technologies Research Institute at AUT.…
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VR architecture will be “more powerful than cocaine”
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Read more: VR architecture will be “more powerful than cocaine”[Perspectives on the future of VR in architecture and more generally from designer and visualizer Olivier Demangel (I especially like this from near the end: “[P]erhaps you could have an empty room in your future house dedicated to VR? You could choose a different interior every day, like the Star Trek holodeck”). The interview is from Dezeen, where it includes lots of pictures, most comparing ‘real’ photos of a specific house with virtual versions, along with 3 videos. –Matthew] [Image: Ty Hedfan table, real (left) and virtual (right)] Virtual-reality architecture will be “more powerful than cocaine” Posted on Monday, April…
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Job: Research Associate in Computer Graphics (Web3D Specialist) at University College London
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Read more: Job: Research Associate in Computer Graphics (Web3D Specialist) at University College LondonResearch Associate in Computer Graphics (Web3D Specialist) University College London – UCL Computer Science – Virtual Environments and Computer Graphics Location: London Salary: £33,353 to £40,313 per annum Hours: Full Time Contract Type: Contract / Temporary Placed on: 22nd April 2015 Closes: 21st May 2015 Job Ref: 1459397 The appointment will be on UCL Grade 7. The salary range will be £33,353 – £40,313 per annum, inclusive of London Allowance. We are seeking a researcher to help us build next generation online web services for extremely large 3D models. By producing online web services that enable collaborative editing of 3D…
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xxArray 3D scanning lets you become a video game character, and more
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Read more: xxArray 3D scanning lets you become a video game character, and more[This raises all kinds of possibilities for presence experiences… it’s from The Creators Project, where the story includes more images and a 3:14 minute video. For more information see coverage in The Next Web and the xxArray Kickstarter page. –Matthew] [Image: Donovan Leitch getting ready to be captured by the xxArray] You Can Finally Become a Video Game Character Thanks to 3D Scanning By Beckett Mufson — Apr 23 2015 When you boot up GTA V, do you play as Michael, Trevor, or Franklin? Soon that may not matter, thanks to Alexx Henry’s new “3D scanner for the masses,” the…
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Call: Second International Congress on Love and Sex with Robots
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Read more: Call: Second International Congress on Love and Sex with RobotsCALL FOR PAPERS Second International Congress on Love and Sex with Robots Iskandar, Malaysia 16 November, 2015 loveandsexwithrobots.org/ Within the fields of Human-Computer Interaction and Human-Robot Interaction, there has been a strong upsurge of interest in the more personal aspects of human relationships with artificial partners in the last few years. This upsurge has not only been apparent amongst the general public, as evidenced by an increase in coverage in the print media, TV documentaries and feature films, but also within the academic community. The Second International Congress on Love and Sex with Robots is inviting the submission of full…
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360 film aims to save majesty of Grand Canyon using the power of VR
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Read more: 360 film aims to save majesty of Grand Canyon using the power of VR[An interesting example of the use of presence to inform and persuade; this is from Road to VR, where the story includes more images and two videos; more details and previews are available from Western River Expeditions. –Matthew] [Image: 360 Labs’ waterproof 360º GoPro array by partner Freedom360] 360 Film Aims to Save Majesty of Grand Canyon Using the Power of VR, Kickstarter Now Live By Scott Hayden Apr 20, 2015 The untouched beauty of the Grand Canyon has inspired poets, novelists, film makers, and more than 4 million recreational visitors per year to make their way to the dramatic…
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Call: 5th International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2015)
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Read more: Call: 5th International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2015)Call for Papers 5th International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2015) September 7, 2015 in Osaka, Japan, in conjunction with the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2015) http://2015.petmei.org/ petmei2015@gmail.com Submission Deadline: June 5, 2015 Eye tracking technology is becoming increasingly available for mobile and pervasive settings. The availability of eye tracking beyond the desktop calls for new interaction concepts, novel applications, and an understanding of the broader implications of pervasive eye tracking on humans. PETMEI 2015 focuses on pervasive eye tracking as a trailblazer for mobile eye-based interaction. The…
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Amazon Dash: Tech’s chance to be more Mary Poppins and less Minority Report
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Read more: Amazon Dash: Tech’s chance to be more Mary Poppins and less Minority Report[An advertising executive in charge of innovation asks how digital designers will respond to the expansion of multi-touch, always-connected, internet-of-things technology. This is from The Guardian, where the column includes links to related stories. For more on the Amazon Dash button, see coverage in USA Today. –Matthew] [Image: The Amazon dash button is a small, branded tab that lets you order stuff by pressing a stick-on button. Photograph: Amazon] Amazon dash: Tech’s chance to be more Mary Poppins and less Minority Report In digital, we often underestimate the importance of real, tangible experiences. But as everyday objects connect to the…
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