Month: January 2015
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Call: Journal of Game-Supported Interactive Learning
Published:
Read more: Call: Journal of Game-Supported Interactive LearningCall for Papers Journal of Game-Supported Interactive Learning Dear Colleague, The journal is a peer-reviewed scholarly journal published by ILCS and MacroWorld Pub., in both print and online version for research on all aspects of the use of game in learning and teaching in all sectors of education. Journal of Game-Supported Interactive Learning is an international, refereed, multi-disciplinary, peer-refereed journal providing a platform for the publication of high quality and discussion of the latest scientific research, concepts, review papers and comparative analyses and exemplars that can deeply influence the role of game-supported technologies on learning, development, instruction and teaching. All…
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NailCanvasVR lets you ‘virtually’ experiment with nail polish designs
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Read more: NailCanvasVR lets you ‘virtually’ experiment with nail polish designs[From Road to VR, where the story includes a 1:33 minute video] NailCanvasVR Lets You ‘Virtually’ Experiment With Nail Polish Designs January 3, 2015 by Scott Hayden Have a hard time getting past the character selection screen of video games because you’re too busy picking out the perfect clothes and styling your hair just right? If so, there’s some fashion-oriented VR applications popping up that might be right down your alley, namely Voxcell Design’s NailCanvasVR, a tech demo that uses the Leap Motion hand-tracking controller, letting you virtually change the color and design of your nails without all of that…
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Call: MATES 2015 – 13th German Conference on Multiagent System Technologies
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Read more: Call: MATES 2015 – 13th German Conference on Multiagent System TechnologiesCall For Papers MATES 2015: SMART THINGS WORKING TOGETHER 13th German Conference on Multiagent System Technologies Held in conjunction with INFORMATIK’2015 Cottbus, Germany, September 28 – October 2, 2015 http://www.mates2015.de INTRODUCTION The MATES conference series aims at the promotion of and the cross-fertilization between theory and application of intelligent agents and multiagent systems. It provides an interdisciplinary forum for researchers and members of business and industry to present and discuss latest advances in multiagent systems and agent-based computing with prototyped or fielded systems in various application domains. In 2015, the MATES conference will be co-located with the 45th Symposium of…
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3D Sound Labs’ Neoh headphones: “closest thing to real life sound I’ve ever heard”
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Read more: 3D Sound Labs’ Neoh headphones: “closest thing to real life sound I’ve ever heard”[From Technology Tell, where the story includes three different images] Hands on @ CES 2015: 3D Sound Labs Neoh by Aaron Kraus on January 5, 2015 3D sound is a pretty catchy buzzword, but how do you actually recreate the three dimensionality of sound like we hear in every day life? 3D Sound Labs’ newly-announced Neoh headphones provide the closest thing to real life sound I’ve ever heard by using a very simple bit of tech: the accelerometer.…
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Job: MSc/PhD student positions in HCI, Visual Analytics, and 3D User Interfaces at Simon Fraser U
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Read more: Job: MSc/PhD student positions in HCI, Visual Analytics, and 3D User Interfaces at Simon Fraser UGraduate Student Positions in Human-Computer Interaction, Visual Analytics, and 3D User Interfaces Simon Fraser University, Vancouver, Canada Wolfgang Stuerzlinger and his lab are looking for several people to join our group for 2015. Positions are limited and highly competitive, so only the best candidates will be considered. Open positions MSc or PhD student in Visual Analytics MSc or PhD student in 3D User Interfaces MSc or PhD student in Human-Computer Interaction Wolfgang Stuerzlinger’s research group specializes in a range of topics in Human-Computer Interaction (HCI) and Virtual Reality (VR). The general goal is user interfaces fit for everyday use. In…
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Welcome to the era of virtual reality workout programs
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Read more: Welcome to the era of virtual reality workout programs[From Gizmodo, where the story includes other pictures and a 1:59 minute video; the Runtastic press release is available from PR Newswire] Welcome to the Era of Virtual Reality Workout Programs Brent Rose 12/15/14 What’s better than doing your workout routine in your crappy, dank apartment? Oh, I dunno, how about doing your workout routine in a villa on the beach? Or on top of a beautiful hillside? Or what the hell why not, in the middle of a black hole? Well, that day is coming, and Runastic of Oculus VR is a sneak peek. Built as a proof on…
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