Month: May 2014


  • Call: CHArt 2014 – Conformity, Process and Deviation: Digital Arts as ‘Outsider’

    CALL FOR PAPERS AND DEMONSTRATIONS Deadline: Wednesday, 21 May 2014 Conformity, Process and Deviation: Digital Arts as ‘Outsider’ CHArt 2014 conference, part of the UNDERGROUND Arts & Humanities Festival, King’s College London, Strand Saturday, 18 October 2014 Digital engagement with art is thriving. Much of it is actively subversive of the traditional frameworks that enable art to be created and responded to – whether casually or professionally. This subversion takes various forms, including notions of value, uniqueness, fixity and location. The CHArt 2014 Conference wishes to explore the role of digital technologies in the underground creation, display, consumption and study…

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  • zSpace gives students an immersive educational experience

    [From NBC Bay Area, where the story includes an impressive 2:07 minute video] Los Altos School District Tries Out Virtual Reality in the Classroom By Jessica Aguirre and Barb Kunz Friday, May 2, 2014 The STEM Lab (short for Science, Technology, Engineering and Math) at Gardner Bullis Elementary School in Los Altos is the site of an unusual class project. “So my animal was a dolphin,” sixth grader Adam Mekay explains to a first grader. Adam and his classmates are among the first kids in the country to use a new 3D educational display. “These are some of the body…

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  • Call: 1st International Workshop on Augmented Digital Libraries (ADL’14)

    Extended Call for Papers 1st International Workshop on Augmented Digital Libraries (ADL’14) Workshop Website: http://adl2014.wordpress.com/ co-located with i-KNOW 2014 (http://i-know.tugraz.at/) Important Dates: Submission deadline: 4th May Notification to authors: 23rd May Camera Ready: 5th June Digital libraries are becoming increasingly important in research. Traditionally they have been used for tasks such as finding and storing research outputs, however they are increasingly being used as sources for mining information, discovering new trends and evaluating research excellence. The rapid growth in the number of documents being deposited in digital libraries requires the provision for novel approaches that are driven by the needs…

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  • Project CARS racing game emphasizes realism

    [From Playstation Blog, where the post includes more pictures] First Look at Project CARS on PS] Posted by Andy Tudor on May 01, 2014 // Creative Director, Slightly Mad Studios If you haven’t heard about it already, Project CARS is a bit different. Different in the philosophy of freedom that runs throughout the entire game, and different in how it’s being created — by YOU, the gamers! Project CARS was conceived back in October 2011 (Wow, time flies!) as a natural continuation of our work on two of racing’s biggest franchises — Need For Speed and Test Drive — and…

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  • Call: Speech and Language for Interactive Robots – Special issue of Computer Speech and Language (CSL)

    Call for Papers: Computer Speech and Language (CSL) Special Issue on Speech and Language for Interactive Robots AIMS AND SCOPE Speech-based communication with robots faces important challenges for their application in real world scenarios. In contrast to conventional interactive systems, a talking robot always needs to take its physical environment into account when communicating with users. This is typically unstructured, dynamic and noisy and raises important challenges. The objective of this special issue is to highlight research that applies speech and language processing to robots that interact with people through speech as the main modality of interaction. For example, a…

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  • Oculus Rift coming; next gen version reaches ‘new level of realism’

    [From Business Insider, where the story includes another image] [Image: A man tries the Oculus Rift headset at Facebook’s F8 conference. Credit: Kyle Russell/Business Insider] Oculus Rift Will Finally Go On Sale To Consumers Next Year Jim Edwards Apr. 30, 2014 An Oculus Rift virtual reality headset for consumers could go on sale next year, a company representative told Business Insider at Facebook’s F8 developer conference today. Management at Oculus VR, the Irvine, Calif.-company that Facebook bought for $2 billion earlier this year, will be “disappointed” if it doesn’t have a headset available at retail for ordinary people by 2016, according…

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