Month: May 2014
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Call: 4th International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2014)
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Read more: Call: 4th International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2014)Call for Papers 4th International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2014) in conjunction with UbiComp 2014 You are cordially invited to submit original work at the PETMEI 2014 Workshop. The workshop will be held in Seattle on September 13th, 2014. Location: Seattle, United States Date: September 13th, 2014 IMPORTANT DATES Abstract Submission: June 3, 2014 Paper Submission: June 10, 2014 Notification of Acceptance: June 24, 2014 Camera-ready due: July 1, 2014 Workshop: September 13, 2014 VISION AND GOALS Despite considerable advances over the last decades, previous work on eye tracking and eye-based human-computer interfaces mainly…
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Michael Jackson’s hologram: Creepy or cool?
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Read more: Michael Jackson’s hologram: Creepy or cool?[From CNN, where the story includes a 1 minute video report and screenshots of several tweets; see the full performance on YouTube; more notable coverage includes: “Sorry everyone, but Michael Jackson is dead” (Technology Tell) “Lionel Richie: Michael Jackson hologram was ‘freaky’ (Xpose) “Holograms: How to give your brand the Michael Jackson effect” (MediaWeek) “Decoding Holograms: 100 Narendra Modis, 1 Michael Jackson Alive on Stage in 2014” (a collection of videos/links for other posthumous hologram creations) (iDIVA) –Matthew ] Michael Jackson’s hologram: Creepy or cool? By Lisa Respers France, CNN Mon May 19, 2014 (CNN) — The King of Pop…
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Call: Design, Interaction, and Technologically Dense Environments Workshop
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Read more: Call: Design, Interaction, and Technologically Dense Environments WorkshopDesign, Interaction, and Technologically Dense Environments. Methodological challenges to entangled work practices Workshop at the University of Technology in Berlin 14-18 September 2014 Katharina Bredies, Attila Bruni, Valentin Janda, Cornelius Schubert Deadline: 30.05.2014 In Technologically Dense Environments (TDEs), manifold situated interactions and layerings of humans and non.humans create heterogeneous and messy spaces of work. It follows that density is not a stable feature of TDEs, rather it is permanently produced through the complex translations of actors and artefacts. Likewise, these translations cannot be described as static procedures, but should rather be conceived as constantly developing and sometimes creative interactions of…
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MIT App makes you intimate with a stranger
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Read more: MIT App makes you intimate with a stranger[From Fast Company’s Co.Design, where the story includes a photo gallery and a 1:03 minute video] MIT iPhone App Makes You Intimate With A Stranger Over 20 days, MIT’s new app gives you a peek into someone’s life. Caveat: You never speak. Mark Wilson May 8, 2014 20 Day Stranger, an iPhone app by MIT Media Lab’s Playful Systems group, wants to burst the sociographic bubble of our “friend” network. Our social media world, after all, is highly curated–it’s filled with people just like us. This app, very thoughtfully, hopes to change that. For 20 days, the app pairs you…
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Call: ‘Engaging Spaces – Interpretation, Design and Digital Strategies’: Nordic Digital Excellence in Museums 2014 conference
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Read more: Call: ‘Engaging Spaces – Interpretation, Design and Digital Strategies’: Nordic Digital Excellence in Museums 2014 conferenceNordic Digital Excellence in Museums (NODEM) 2014 Conference Engaging Spaces – Interpretation, Design and Digital Strategies December 1-3, 2014, Warsaw, Poland Abstract Submission Deadline (extended): May 21, 2014 CALL FOR PARTICIPATION We are delighted to announce the opening of call for proposals for anyone interested in speaking at the NODEM 2014 Conference “Engaging Spaces – Interpretation, Design and Digital Strategies”. We invite submissions of proposals that deal with issues of crossing boundaries and creating links between experience design, architecture, ICT, digital strategies and interpretative content to explore critical aspects of visitor engagement. Proposals are welcomed from museum professionals and researchers…
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On the importance of eye contact
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Read more: On the importance of eye contact[From The New York Times] [Image: Tim Lahan] Psst. Look Over Here. By Kate Murphy May 16, 2014 Look inside your kitchen cabinet and odds are you have a collection of old friends gazing back at you — the Quaker Oats man, the Sun-Maid girl, Aunt Jemima and maybe a Keebler elf or two. The reason they are there may have more do with your subconscious craving for eye contact than the taste of the products. In a study published last month in the journal Environment and Behavior, researchers at Cornell University manipulated the gaze of the cartoon rabbit on…
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Call: ICEC2014 – International Conference on Entertainment Computing
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Read more: Call: ICEC2014 – International Conference on Entertainment ComputingCALL FOR SUBMISSIONS ICEC2014 – International Conference on Entertainment Computing 1-3 Oct 2014 Sydney, Australia http://icec2014.info/ The IFIP International Conference on Entertainment Computing is the primary forum for disseminating and showcasing research results relating to the creation, development and use of digital entertainment. The conference brings together practitioners, academics, artists and researchers interested in design, practice, implementation, application and theoretical foundations of digital entertainment. We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops. SUBMISSION TYPES AND DEADLINES We invite submissions on design, art, engineering and theory of digital entertainment in several tracks: Full Technical…
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Design professor envisions virtual reality lives for farm animals
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Read more: Design professor envisions virtual reality lives for farm animals[From the Ames Tribune; the Second Livestock web site is here; a 0:55 minute video is here] ISU design professor envisions virtual reality lives for farm animals By Gavin Aronsen, Staff Writer Posted May 10, 2014 – Updated May 13, 2014 Could chickens raised in close confinement live more humane lives if they experienced them virtually? That’s a question posed by Austin Stewart, an assistant professor in Iowa State University’s College of Design, for his latest project. He calls it Second Livestock — a takeoff on the popular online virtual world Second Life. The idea goes something like this: Chickens,…
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Call: 3rd Workshop on AI Problems and Approaches for Intelligent Environments
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Read more: Call: 3rd Workshop on AI Problems and Approaches for Intelligent EnvironmentsFinal Call for Papers 3rd Workshop on AI Problems and Approaches for Intelligent Environments AI@IE – http://2014.ai4ie.de (in conjunction with ECAI 2014 in Prague) IMPORTANT DATES Submission deadline: 25. May 2014 (slightly extendable on request) Notification of acceptance: 23. June 2014 Final version deadline: 7. July 2014 Workshop date: 18. August 2014 (during ECAI 2014) CALL FOR PAPERS Researchers in the area of intelligent environments try to embed intelligence into everyday working and living spaces. To reach this goal they investigate options to integrate smart technologies into ordinary objects within the environment or by controlling the available infrastructure in some…
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How to make a Star Trek-style Holodeck with an Oculus Rift and 3 Kinect sensors
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Read more: How to make a Star Trek-style Holodeck with an Oculus Rift and 3 Kinect sensors[From BGR] How to make a Star Trek-style Holodeck with an Oculus Rift and 3 Kinect sensors By Brad Reed on May 14, 2014 All proper sci-fi nerds have long dreamed of being able to take a trip in the Holodeck, a virtual reality chamber located on Star Trek’s USS Enterprise where you can simulate any time, place and situation you want to be in. Oliver Kreylos, a computer science professor and researcher at the University of California, Davis, has come the closest we’ve seen yet to creating a working Holodeck and he’s done it using an Oculus Rift virtual…
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Call: Re-imagining Commonly Used Mobile Interfaces for Older Adults (Workshop)
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Read more: Call: Re-imagining Commonly Used Mobile Interfaces for Older Adults (Workshop)Re-imagining Commonly Used Mobile Interfaces for Older Adults September 23, 2014, Toronto, Canada http://www.olderadults.mobi workshop@olderadults.mobi Call for Papers Many countries have an increasingly ageing population. In recent years, mobile technologies have had a massive impact on social and working life. As the older adult population rises, many people will want to continue professional, social and lifestyle usage of mobiles into their 70s and beyond. Mobiles support community involvement and personal independence, but the ageing process can interfere considerably with their usage, e.g. through changes in vision, attention, and motor control. This workshop will bring together researchers who are re-imagining mobile…
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‘The Illusion of Life’: Disney’s 12 principles of animation in new cartoon
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Read more: ‘The Illusion of Life’: Disney’s 12 principles of animation in new cartoon[From Fast Company’s Co.Design, where the post includes animated gifs and the 2:56 minute video (also available on Vimeo] Disney’s 12 Principles Of Animation, In A Cartoon Frank Thomas and Ollie Johnston, the “old men” of Walt Disney, made laws of physics just for cartoons. John Brownlee May 6, 2014 In the real world, the basic laws of physics were first described by Sir Isaac Newton and Albert Einstein. In the world of animation, however, we owe the laws of physics to Frank Thomas and Ollie Johnston. Working for the Walt Disney Company in its heyday of the 1930s, these…
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