Month: May 2014


  • Call: 8th International Conference on the Philosophy of Computer Games: Freedom in Play

    CALL FOR PAPERS 8th International Conference on the Philosophy of Computer Games: Freedom in Play Istanbul, 13-15 November 2014 2014.gamephilosophy.org Abstracts deadline: 15 August 2014 We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 8th International Conference on the Philosophy of Computer Games, to be held in Istanbul 13-15 November 2014. The concept of freedom is central in the shaping of game experiences and game cultures. It is a lens through which we can critically evaluate the philosophical, cultural and political relevance of computer…

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  • Digital actors go beyond the Uncanny Valley

    [From a large and interesting feature in IEEE Spectrum, “Special Report: The Future We Deserve: The Next 50 Years,” where the story features more images and three videos] [Image: Digital Ira] Digital Actors Go Beyond the Uncanny Valley Computer-generated humans in movies and video games are paving the way for new forms of entertainment By Tekla S. Perry Posted 27 May 2014 Say hello to Ira. His head is visible on a screen as though he’s in a videoconference. He seems to be in his early 30s, with a shaved head, a pronounced nose, and thin eyebrows. Ira seems a…

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  • Call: Experimental AI in Games Workshop (EXAG 2014) at AIIDE 2014

    CALL FOR PAPERS EXAG 2014 – Experimental AI in Games Workshop http://www.exag.org October 4, 2014 Located at AIIDE 2014 in Raleigh, North Carolina Submission deadline: July 10th, 2014 ABOUT THE WORKSHOP The Experimental AI in Games (EXAG) workshop aims to foster and celebrate innovative applications of AI to all aspects of games and game development. EXAG solicits submissions of position papers arguing for new roles of AI in games, prototypes or works-in-progress of experimental applications of AI in games and game creation, and descriptions of new kinds of games and interactive experiences made possible with AI. Broadly, EXAG is interested…

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  • Engineers rebuild D-Day relics you can view in virtual reality

    [From VentureBeat, where the story includes more images and a 1:26 minute video] [Image: A 3D recreation of the Mulberry Harbor built after D-Day. Image Credit: Dassault Systemes.] Engineers build D-Day relics that you can view in virtual reality with Oculus Rift May 26, 2014 Dean Takahashi Engineers have rebuilt D-Day relics in virtual reality using blueprints for the devices that were used the storming of Normandy seventy years ago. History buffs will be able to view these 3D animated visuals with the Oculus Rift virtual reality goggles. D-Day veterans have seen it and been amazed by it, and Nova (a…

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  • Call: AI-2014

    FINAL CALL FOR PAPERS AND POSTERS – EXTENDED DEADLINE JUNE 6TH AI-2014: Cambridge, UK, December 9th-11th 2014 Organised by BCS SGAI: The British Computer Society Specialist Group on Artificial Intelligence (an ECCAI Member Society) The leading series of UK-based international conferences on Artificial Intelligence and one of the longest running AI conference series in Europe. CALL FOR CONTRIBUTIONS http://www.bcs-sgai.org/ai2014/ AI-2014 is the thirty-fourth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence. The scope of the conference comprises the whole range of AI technologies and application areas. AI-2014 reviews recent technical advances in AI technologies and shows how…

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  • Metaio’s thermal touch prototype provides intuitive interface for augmented reality

    [From The Creators Project, where the story includes several more images and a 2:12 minute video; more coverage is available from Geek] New Augmented Reality Prototype Can Make Any Object A Touch-Sensitive Visual Display By DJ Pangburn — May 27 2014 From music apps to Oculus Rift developments, it’s no question that augmented reality is continuously forcing its way into popular consciousness. Yet one of the technological questions to be answered about the increasingly-omnipresent format is the range and scope of how humans will interact with the innovation. Whether it’s smart glasses or other tech products, voice command has proven…

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  • Job: Lecturer/Senior Lecturer in HCI at Bristol University

    The Department of Computer Science at the University of Bristol is seeking to appoint a Lecturer/Senior Lecturer (Assistant Professor) in HCI. The appointment is part of a strategic plan to grow the Bristol Interaction and Graphics (BIG) Laboratory. The laboratory is internationally recognised for its innovative research in interaction devices and techniques, publishing regularly in the top international conferences and attracting extensive funding from the European Union and UK government and Industry.…

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  • Why online games turn players into psychopaths

    [From Wired, where the story includes more images and two videos. Key quote: “Are our actions in a virtual world tantamount to imagining those things we could do in real life but never would? Or are we merely behaving as we would in real life if there were no consequences for our actions?”] [Image: Screenshot from Rust by Cat-Slaeder via Steam Community] Why Online Games Turn Players Into Psychopaths By Ryan Rigney 05.26.14 Three men stand on a deserted street, their hands in the air. One wears a green T-shirt and a motorcycle helmet. The others wear bright yellow down…

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  • Call: International Conference on Agents and Artificial Intelligence – ICAART 2015

    CALL FOR PAPERS 7th International Conference on Agents and Artificial Intelligence – ICAART 2015 January 10 – 12, 2015 Lisbon, Portugal Website:  www.icaart.org Regular Papers: Paper Submission:  July 29, 2014 Authors Notification:  November 3, 2014 Camera Ready and Registration:  November 17, 2014 Position Papers: Paper Submission:  September 30, 2014 Authors Notification:  November 6, 2014 Camera Ready and Registration:  November 17, 2014 Doctoral Consortium: Paper Submission:  November 5, 2014 Authors Notification:  November 18, 2014 Camera Ready and Registration:  November 28, 2014 Sponsored by: INSTICC-Institute for Systems and Technologies of Information, Control and Communication INSTICC is Member of: FIPA – The Foundation…

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  • The iPad’s next killer app: Osmo connects iOS kids’ games with the real world

    [From Gigaom, where the story includes several more images and a 1:52 minute video] [Image: Osmo’s camera mirror allows the iPad to recognize objects placed in front of it, extending game play into the real world.] The iPad’s next killer app: Osmo connects iOS kids’ games with the real world Summary: Osmo is combining simple but elegant hardware with clever computer vision technology to turn Tangram shapes, letter cards and everyday objects into iPad game controllers. By Janko Roettgers May 22, 2014 “Everything we are doing here is magic.” I’m not usually someone who embraces Silicon Valley’s tendency to paint…

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  • Inside High Fidelity, the virtual reality successor to Second Life

    [From The Verge, where the story includes an additional image] Inside High Fidelity, the virtual reality successor to ‘Second Life’ A crude hint of how physical connection could invade the online world By Adi Robertson on May 19, 2014 As virtual reality gains steam, the question of virtual worlds is never far behind. Philip Rosedale is best known for online community Second Life. But since last year, we’ve been watching for news on High Fidelity, a new project meant to blend his previous work with cutting-edge telepresence technology. The system, announced in 2013, was compared to the OASIS of Ready…

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  • Second Life founder: Why virtual reality will compete with the real world

    [From MIT Technology Review; see today’s second post for an update on and analysis of the Second Life founder’s High Fidelity project. –Matthew ] Why Virtual Reality Will Compete with the Real World Hardware like the headset made by Oculus VR will allow virtual worlds to offer person-to-person interactions that compete with real life. Philip Rosedale May 5, 2014 Recent weeks have been good ones for people interested in virtual reality. The Facebook acquisition of Oculus has galvanized the idea that “something wonderful” will happen if we put on these strange headsets and visually enter other worlds. Of course, most…

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