Month: November 2012
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Call: International Workshop on Mobile Computing Systems and Applications (ACM HotMobile 2013)
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Read more: Call: International Workshop on Mobile Computing Systems and Applications (ACM HotMobile 2013)The 14th Annual International Workshop on Mobile Computing Systems and Applications (ACM HotMobile 2013) Sponsored by ACM SIGMOBILE 26-27 February, 2013 Jekyll Island, GA, USA http://www.hotmobile.org/2013/ ACM HotMobile 2013, the 14th International Workshop on Mobile Computing Systems and Applications continues the series of highly selective, interactive workshops focused on mobile applications, systems, and environments, as well as their underlying state-of-the-art technologies. HotMobile’s small workshop format makes it ideal for presenting and discussing new directions or controversial approaches.…
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Arthur Nishimoto’s virtual Enterprise at UIC’s CAVE2
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Read more: Arthur Nishimoto’s virtual Enterprise at UIC’s CAVE2[From Medill Reports, where the story includes a 1:02 minute video] [Image: Arthur Nishimoto (right) gives visitors a virtual reality tour of the starship Enterprise model he’s spent two years creating. Mitch Smith/MEDILL] Move over, Holodeck by Mitch Smith Nov 28, 2012 It’s baby shower day and Arthur Nishimoto’s gift is next. His pregnant classmate unwraps a gray onesie with a Star Trek logo that matches the one on Nishimoto’s T-shirt. The room full of University of Illinois at Chicago computer science graduate students erupts in laughter. Spare Nishimoto the jokes about how computer geeks have memorized every line of…
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Call: Designing and Evaluating Sociability in Video Games – CHI 2013 Workshop
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Read more: Call: Designing and Evaluating Sociability in Video Games – CHI 2013 WorkshopDesigning and Evaluating Sociability in Video Games Workshop at the ACM CHI 2013 Conference April 28, 2013 in Paris, France SUBMISSION DEADLINE: January 4th, 2013 http://hcigames.businessandit.uoit.ca/chi2013-sociabilitygames/ This one-day workshop will take place at ACM CHI 2013. OVERVIEW Computer games are at the forefront of technological innovation; their popularity in research continuously increasing. Their wide presence and use makes computer games a major factor affecting the way people socialize, learn and possibly work. As increasingly more people become involved with computer games, researchers need to address various questions on topics as diverse as social impact, ethical questions, design, flow, presence, and…
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Red Hill Studios releases ‘Be There: Yosemite’ VR iPad/iPhone app
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Read more: Red Hill Studios releases ‘Be There: Yosemite’ VR iPad/iPhone app[From Red Hill Studios via PRNewswire] Red Hill Studios Releases ‘Be There: Yosemite’ Innovative Mobile VR iPad/iPhone App SAN FRANCISCO, Nov. 28, 2012 /PRNewswire/ — Award-winning mobile app developer Red Hill Studios announces the release of Be There: Yosemite, the second in a series of innovative ‘mobile virtual reality’ apps that let you explore famous locations as if you were standing right there – viewing the scene. With Red Hill’s proprietary Panopticon™ technology, this revolutionary app reads the gyroscopes on the iPad/iPhone and updates the view in perfect sync with your movements. Immersive soundscapes featuring the native birds and animals…
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Call: 2013 Rutgers Media Studies Conference: Extending Play
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Read more: Call: 2013 Rutgers Media Studies Conference: Extending PlayCall for Papers: 2013 Rutgers Media Studies Conference: Extending Play Can we still define play as an organizing principle in today’s technologically mediated world? Play can be hard work and serious business, and it’s time to push beyond the conceptualization of play as merely the pursuit of leisure and consider how the issues of power, affect, labor, identity, and privacy surround the idea and practice of play. The Rutgers Media Studies Conference: Extending Play invites submissions that seek to understand play as a mediating practice, and how play operates at the center of all media. We are interested in all…
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3D Visualization Service provides realistic, immersive virtual aircraft environment
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Read more: 3D Visualization Service provides realistic, immersive virtual aircraft environment[From Aviation International News; the 3DVisualisation Service web site is here] [Image: 3DVisualization Service president J.P. Mangano shows off the company’s virtual reality headset, which customers can use to walk through the interior of their aircraft before it is completed.] 3D Visualization Service Provides Virtual Aircraft Environment by Curt Epstein October 31, 2012 While most of the aircraft builders at NBAA [National Business Aviation Association] build their products out of tons of aluminum or increasingly carbon fiber, one new exhibitor here builds them out of thin air. 3DVisualization Service is demonstrating its technology (Booth no. 2885), which allows customers to…
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Call: Game Jam at CHI ’13
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Read more: Call: Game Jam at CHI ’13Call for Participation Game Jam at CHI 2013 Paris, France, April 27 – 28 : 9:00am – 6:00pm Deadline for submissions is January 11th, 2013 Website: http://exertiongameslab.org/workshops-events/chi-2013-game-jam Contact: alan@exertiongameslab.org Game Jams – energized, fast-paced get-togethers of developers and artists to make digital games – have emerged as a way to generate and provoke novel game ideas. To introduce the HCI community to this collaborative fast-paced approach to quick results, we will be holding a 2-day Game Jam that focuses on new physical interfaces. During this hands-on workshop, participants will collaborate with other researchers and practitioners across the CHI community to…
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His sketching robots saved his sanity and tell us how we relate emotionally to machines
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Read more: His sketching robots saved his sanity and tell us how we relate emotionally to machines[From Slate, where the story includes a 4:21 minute video; more information including images and another video are available from the web site of The MERGE Festival] How Robots Saved an Artist’s Sanity The greatest artist of his generation is named Paul. By Torie Bosch | Posted Thursday, Nov. 15, 2012 For much of his life, Patrick Tresset has been torn between art and technology. The child of an artist and an engineer, Tresset dabbled in both during his youth in France and enjoyed tinkering with the “primitive” computer his family got when he was 10. In college, he eschewed…
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Call: Free King’s College London event Nov. 28 – The Virtual Object and Haptic Interfaces
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Read more: Call: Free King’s College London event Nov. 28 – The Virtual Object and Haptic InterfacesAn Art, Science and Technology Seminar, co-organised by the Department of Digital Humanities, King’s College London and the Centre for Creative Collaborations, with the support of King’s College London Public Engagement THE VIRTUAL OBJECT AND HAPTIC INTERFACES When: Wednesday, 28th November 2012, 2PM Where: Centre for Creative Collaboration (C4CC), 16 Acton Street, London WC1X 9NG http://www.creativecollaboration.org.uk/where.php With me, Dr Anna Bentkowska-Kafel, Lecturer in Digital Art History, Department of Digital Humanities, King’s College London and Dr David Prytherch, a glass sculptor and Senior Research Fellow in Haptics and Computer Interfaces, User-lab, Birmingham Institute of Art & Design, Birmingham City University How…
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Change the size of food and your appetite with AR system from Tokyo U.
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Read more: Change the size of food and your appetite with AR system from Tokyo U.[From Diginfo TV] Change the size of food and your appetite with AR system from Tokyo U. 2 November 2012 Posted By Don Kennedy and Ryo Osuga At the University of Tokyo, the Hirose Tanikawa Group has developed an AR system that can manipulate the user’s feeling of having eaten enough, by changing how big the food appears. This system features a head-mount display with a camera, and uses image processing to make food look bigger than it actually is. The size of the food in the hands can be changed in real time, while keeping the size of the…
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Call: Screens issue of Rivista di Estetica
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Read more: Call: Screens issue of Rivista di EsteticaRivista di Estetica | http://labont.it/rivista-di-estetica July 2014: Screens Advisory editors: Mauro Carbone and Anna Caterina Dalmasso (mail to: annacate.dalmasso@gmail.com and rivista.estetica@gmail.com) Deadline for submission: April, 30, 2013 Description: Nowadays screens have become, more or less consciously, our reference optical apparatus. Therefore, understanding our present experience of screens shall help us understand our present experience of seeing.…
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Stony Brook University opens largest resolution immersive visualization facility ever built
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Read more: Stony Brook University opens largest resolution immersive visualization facility ever built[From Stony Brook University; a 2:12 minute video is available here] [Image: Image of Dubai, United Arab Emirates viewed in the Reality Deck] SBU Demonstrates Largest Resolution Immersive Visualization Facility Ever Built “Reality Deck” designed to assist scientists, engineers and physicians in tackling modern-age problems requiring vast amounts of data STONY BROOK, NY, November 15, 2012 – Stony Brook University unveiled its latest engineering feat, a 1.5 billion pixel Reality Deck, at a demonstration held at the University’s Center of Excellence in Wireless and Information Technology (CEWIT) on November 15. The Reality Deck, a 416 screen super-high resolution virtual reality…
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