Month: December 2010


  • Call: 9th Biennial Conference on Environmental Psychology

    The 9th Biennial Conference on Environmental Psychology September 26-28, 2011 Eindhoven, the Netherlands http://www.envpsych2011.eu The 9th biennial conference on Environmental Psychology aims to bring together people interested in the field of environmental psychology to meet, share experiences, present research, and discuss ideas with regard to the state of the art in environment and behavior research. Key themes of the conference include, but are not limited to, the built and natural environment, conservation behavior and sustainability, environmental perception and decision making, environmental risks and stress, methods and theories in environment-behavior research, proxemics, restoration and health. We encourage, in particular, theoretical and…

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  • Microsoft develops shape-shifting touchscreen

    [From New Scientist] Microsoft develops shape-shifting touchscreen Updated 13:16 29 November 2010 by Paul Marks Microsoft this week filed a patent application covering a novel way to construct a “tactile” touchscreen – a display that uses technical tricks to convince users they are actually touching the ridges, bumps and textures of a displayed image. Whereas previous screens produced only an illusion of texture, Microsoft proposes producing a real texture, using pixel-sized shape-memory plastic cells that can be ordered to protrude from the surface on command.…

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  • Call: CHI 2011 Workshop – Gamification: Using Game Design Elements in Non-Gaming Contexts

    Call For Participation CHI 2011 Workshop Gamification: Using Game Design Elements in Non-Gaming Contexts http://bit.ly/grn-chi2011 “Gamification” is an informal umbrella term for the use of video game elements in non-game systems to improve user experience (UX) and user engagement. The recent introduction of ‘gamified’ applications such as Foursquare to large end-user audiences promises new lines of inquiry and rich data sources for the many endeavors in human-computer interaction (HCI) that have explored game-related heuristics, design patterns and dynamics of motivating, positive user experiences – endeavors as various as persuasive technology, funology, incentive centered design, the social psychology of online communities,…

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  • A multimedia, immersive Peter Pan

    [From Broadway World] PETER PAN Set to Play Atlanta in State-of-the-Art Theatre Tent, Tix On Sale 10/25 Thursday, October 14, 2010; Posted: 11:10 AM – by BWW News Desk threesixty° entertainment presents the spectacular new threesixty° stage production of PETER PAN, J M Barrie’s classic story performed in a state-of-the-art theater tent for a limited engagement in Pemberton Place®, adjacent to the World of Cola-Cola®, in the heart of Downtown Atlanta. Performances start Friday, January 21. Conceived by an award-winning creative team and featuring 23 actors, stunning puppets, epic music, dazzling flying sequences, and the world’s first 360-degree CGI theater…

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  • Call: Social Game Studies at CHI 2011

    Call for Participation Social Game Studies at CHI 2011 http://bit.ly/socialgames-chi2011 “Social games”, defined as games played and distributed on Social Networks, have become a digital gaming phenomenon. The most popular games boast tens of millions of users each month, using simple mechanics to reach a vast audience apparently under-served by traditional digital games. This enormous success raises important questions about game design, interface design, psychology and the social power of online networks. This one-day workshop will convene academics and practitioners in the HCI community and other fields to share and discuss the state of the art in social games design…

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  • ImREAL to add reality to virtual training

    [From The University of Leeds] Virtual training gets real! Published Thursday 2nd December 10 Computerised training systems are getting an extra dose of reality, thanks to an EU-funded research project led by the University of Leeds. PC-based virtual reality training is typically cheaper than face-to-face sessions with a mentor or coach. As the recent Hollywood blockbuster Up in the Air showed, multiple members of staff can be trained by practising various scenarios in a virtual reality environment without having to leave their desks. With businesses continually seeking to curb costs, more and more companies may follow the example of George…

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