Month: October 2009


  • EyePet brings augmented reality into the home

    [From The Sunday Times; more information, including a video segment, is available in a post at GameSpot – an excerpt follows below] From The Sunday Times October 18, 2009 EyePet brings augmented reality into the home Alex Pell Parents, pay attention and spare yourself serious aggravation this Christmas. Every year there is a must-have video game. The one for this festive season goes on sale next week so you have time to avoid that dreaded late-December mission where you scour empty shelves like a wild-eyed lunatic. Why is it special? Well, prepare to cosy up with EyePet, the virtual pet.…

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  • Job: PostDoc in VR/Hand Gesture Recognition (U of Conn)

    PostDoc Position Available in Virtual Reality/Hand Gesture Recognition The Computational Design Lab at the University of Connecticut is inviting applications from highly experienced and independent postdoctoral candidates to support the project Gesture Based Virtual Reality System for Research in Virtual Worlds”. Location UConn’s strategic location on the East Coast is given by its proximity to New York City and Boston, the many beaches along the Atlantic Ocean, and the mountains of Vermont. Timeline The start date is January 15th, 2010. Applications will be accepted until the position is filled. This is a one-year research position, but potentially extendable for another…

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  • Cisco telepresence cuts near $1M in travel costs for law firm

    [From Network World (“the premier provider of information, intelligence and insight for Network and IT Executives”)] Cisco telepresence cuts near $1M in travel costs for law firm Conferencing gear pays for itself within five years, frees up attorneys’ time. By Tim Greene, Network World, 10/07/2009 Sprawling international law firm DLA Piper has upgraded from videoconferencing to telepresence that will save the firm nearly $1 million dollars per year in reduced travel costs and lost productivity. The conferencing gear that simulates across-the-table meetings has a provable and achievable return on investment over five years, and may actually pay for itself before…

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  • Call: Brain Body and Bytes: Psychophysiological User Interaction

    [From Audrey Girouard.] Our apologies if you receive multiple copies of this CfP Call for paper Brain Body and Bytes: Psychophysiological User Interaction Workshop at CHI2010 April 11, 2010 Atlanta, Georgia, USA http://www.eecs.tufts.edu/~agirou01/workshop/ The human brain and body are prolific signal generators. Recent technologies and computing techniques allow us to measure, process and interpret these signals. We can now infer such things as cognitive and emotional states, to create adaptive systems and gain an understanding of user experience. In this workshop, we aim to bring together researchers from fields such as HCI, interaction design, cognitive science, psychology, psychophysiology, game research,…

    Read more: Call: Brain Body and Bytes: Psychophysiological User Interaction
  • European Hospitals Test Anesthetists’ Skills On Computers, Not People

    [From Business Wire via Reuters] European Hospitals Test Anesthetists’ Skills On Computers, Not People, Using SensAble`s Haptic Devices Mon Oct 19, 2009 8:00am EDT Pan-European Clinical Trials Led by Cork University Hospital Assesses Whether Lumbar Puncture Skills Can Be Accurately Assessed on Computers, At Zero Risk to Patients WOBURN, Mass.–(Business Wire)– SensAble Technologies, Inc., announced that its customer, the Cork University Hospital, is leading clinical trials in two European hospitals using a haptically-enabled computer simulation system for testing physician competency in administering spinal anesthesia. SensAble is the leading manufacturer of haptic devices and toolkits, and its PHANTOM® force- feedback haptic devices…

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  • Job: Sr Interaction Designer at HP Barcelona

    JOB POST SENIOR INTERACTION DESIGNER at Hewlett Packard Barcelona R&D Primary Responsibilities: – Deliver solutions that meet customer’s social, emotional and functional needs. – Define and execute design and persona research projects that inform product/service planning and development. – Synthetize and incorporate research findings into insights; frameworks and principles that fully-informthe overall design process. – Communicate research findings thru the organization. – Develop and propose alternative product or solution ideas based on research findings. – Define and execute program and product-line research. – Conduct usability testing and research trhu the design and development lifecycle. – Communicate test findings thru the…

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  • Scientists Scan the Brains of Mice Playing Quake

    [From BBC News; more information is available in a story in Wired, and a 1 minute video of a mouse performing in the study can be found here] Thursday, 15 October 2009 Virtual maze ‘maps’ mouse memory By Victoria Gill Science reporter, BBC News With the help of mice scampering through a virtual maze, scientists have taken recordings from inside individual brain cells, or neurons. The researchers report in the journal Nature how they recorded from cells in the brain’s memory centre. These neurons fired in a rhythmic pattern that could be related to the animal’s location. They hope their…

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  • Call: Re:live09 Histories of Media Art, Science and Technology

    [From Image Science] Re:live09 Third World Conference on the Histories of Media Art, Science and Technology. (Partner: Department for Image Science, Danube University Krems) MELBOURNE 26-29 November 2009 The Media Art History national and international conference committees would like to invite you to attend the Re:live media art history conference. Banff 2005 :: Berlin 2007 :: Melbourne 2009 Over three stimulating days, historians, curators, media artists, creative arts practitioners and theorists at the forefront of their practice will explore the latest research and theories; CONFERENCE SESSIONS on the HISTORIES OF:: :: art-science-technology :: biology :: the environment :: liveness ::…

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  • VR for training rugby players

    [A press release from Queen’s University Belfast] Increased success a `virtual´ certainty for rugby players October 14, 2009 Rugby players worldwide could benefit from a new virtual reality training programme created at Queen´s Belfast. Team members from Ulster Rugby have been working with researchers in the School of Psychology at Queen´s on a range of virtual training scenarios that test expert players´ perceptual skills. Lead researcher in the project is Dr Cathy Craig, a Senior Lecturer in Visual Perception who has previously collaborated with Adidas and top professional world class goal-keepers to study perception of curved free-kicks in football. She…

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  • Disney debuts do-it-yourself thrill ride

    [From CNN] Disney debuts do-it-yourself thrill ride Wed October 14, 2009 By John D. Sutter CNN (CNN) — Any kid can dream up a roller coaster. But those who visit a new exhibit at Walt Disney World’s Epcot theme park can actually take a ride on their fantasy creations. Epcot on Wednesday opened a new attraction called “Sum of All Thrills,” which lets kids use computer tablets to design a virtual roller coaster, bobsled track or plane ride. After inputting their designs, kids climb into a robotic carriage that uses virtual-reality technology to help them experience the ride they’ve created.…

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  • Virtual meditative ‘walk in park’ aimed at relieving long-term pain

    [From The Vancouver Sun] Virtual meditative `walk in park´ aimed at relieving long-term pain By Kelly Sinoski, Vancouver Sun October 12, 2009 A virtual meditative walk in the park may be just what the doctor ordered for chronic pain sufferers. Simon Fraser University associate professor Diane Gromala claims research shows a 3-D stroll in the forest has the power to help people manage chronic pain, sometimes with better results than traditional means such as morphine. Gromala, head of SFU´s Transforming Pain Research Group, is in the midst of developing such a virtual reality technique called  “walking meditation.” The technique is…

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  • Call: Reality-Based Interaction Evaluation Methods/Challenges

    October 12, 2009 CALL FOR PAPERS International Journal of Human Computer Studies (IJHCS) Special Issue for Reality-Based Interaction Evaluation Methods and Challenges Editors: Georgios Christou, Effie Lai-Chong Law, William Green, Kasper Hornbæk Reality Based Interaction (RBI) is an umbrella term that was proposed to include new interaction styles, such as virtual reality, augmented reality, ubiquitous, pervasive and handheld interaction, tangible user interfaces, lightweight, tacit, or passive interaction, perceptual interfaces, affective computing, context-aware interfaces, and speech and multi-modal interfaces. RBI proposes that the new interaction styles share underlying interaction principles that leverage and take advantage of human knowledge, based on interactions…

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