Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
I acted like a reckless, immortal idiot in VR for a week – here’s what happened
Published:
Read more: I acted like a reckless, immortal idiot in VR for a week – here’s what happened[This entertaining first-person report from Laptop Magazine describes the author’s pursuit of adrenaline rushes in virtual reality; see the original story for seven more images. The author asks “Why isn’t there a bungee-jumping app?” While it’s not about an app, see the SoraNews24 story “New virtual reality attraction allows thrill-seekers to bungee jump off Tokyo Tower.” –Matthew] I acted like a reckless, immortal idiot in VR for a week — here’s what happened I searched for the ultimate adrenaline rush via Oculus Quest 2 By Kimberly Gedeon April 11, 2021 The pure chaos, lawlessness and anarchy of virtual reality (VR)…
-
This room-sized ‘hologram’ display generates enormous 3D images
Published:
Read more: This room-sized ‘hologram’ display generates enormous 3D images[Although not photorealistic, the 3D display technology described in this story from Digital Trends produces what look like engaging presence illusions; see the original story for two more images and a 2:48 minute video (also available via YouTube). A story in Singularity Hub notes that “Dragon O has been used in a Lancome perfume launch, a game called Virus Killer, a nightclub in Berlin, and events in Shenzhen, Barcelona, and Munich.” See the LED Pulse website for much more information. –Matthew] This room-sized ‘hologram’ display generates enormous 3D images By Luke Dormehl April 1, 2021 Picture a beaded string curtain,…
-
Zoom’s Immersive View feature designed to evoke both spatial and social presence
Published:
Read more: Zoom’s Immersive View feature designed to evoke both spatial and social presence[Because Zoom dominates the global market in remote meeting platforms (see a recent survey by EmailToolTester), it’s big news that the company has rolled out a new feature designed to make meetings feel more like they’re taking place in a familiar space than a grid of boxes. Engadget’s coverage starts this way: “When a feature works, chances are others will co-opt it. Last year, Microsoft followed in Zoom’s footsteps by adding virtual backgrounds to its Teams app. As a testament to the feature’s popularity, Google did the same by bringing the option to Education users on Google Meet. With competition…
-
How the aviation industry is using VR and AR (and presence)
Published:
Read more: How the aviation industry is using VR and AR (and presence)[This blog post in AviationPros (by a company with vested interest) describes the many ways the aviation industry is using presence-evoking technologies to improve the safety and comfort of travelers. It’s been lightly edited to remove typos and add information for non-experts. –Matthew] Virtual Reality and Augmented Reality Solutions for the Aviation Industry Virtual and Augmented reality has become a great asset for aviation companies to provide better service and train their staff in a more accurate way. By Tecknotrove Systems April 22, 2021 Virtual Reality (VR) and Augmented Reality (AR) technology is evolving at a rapid rate and it…
-
How and why Texas A&M students are transforming a 1950s carnival rocket car into a VR flight simulator
Published:
Read more: How and why Texas A&M students are transforming a 1950s carnival rocket car into a VR flight simulator[Texas A&M Today reports on what looks like a fun interdisciplinary team project to create engaging presence experiences for a good cause, to introduce young people to the excitement of engineering. As the last sentence says, “The retro rocket ride, built by students for students, will be a memorable example of the exciting things one can do, create and be with an education in STEM.” See the original story for two more images and a six minute video (also available via YouTube). –Matthew] [Image: Credit: Team Retro Rocket] Aggies Design Virtual Reality Flight Simulator For Outreach Texas A&M students are…
-
Watch this Disney robot make the most convincing eye contact ever
Published:
Read more: Watch this Disney robot make the most convincing eye contact ever[Disney Research has developed sophisticated eye-contact behaviors to make humanoid robots seem more human. For a demonstration, see the one-minute video featured in the original version of this story from Popular Mechanics (the video is also available via YouTube). And apologies for the self-promotion but for more on medium-as-social-actor presence, see the new paper “Social Responses to Media Technologies in the 21st Century: The Media are Social Actors Paradigm” by Kun Xu and me in the journal Human-Machine Communication. –Matthew] [Image: Source: The Verge] Watch This Disney Robot Make the Most Convincing Eye Contact Ever It’s incredibly lifelike. And incredibly…
-
Researchers’ VR walking simulator feels surprisingly close to the real thing
Published:
Read more: Researchers’ VR walking simulator feels surprisingly close to the real thing[Aside from enhancing the sense of presence for gaming and other applications, most of us can only imagine the tremendous value of the kind of technology described in this story from Tech Xplore for people who aren’t able to walk. See the original version of the story for a 40 second video and follow the link at the end to read the new paper. –Matthew] [Image: One of the research participants using the VR walking simulator and their corresponding movements in VR. Credit: Toyohashi University of Technology/The University of Tokyo] Researchers’ VR walking simulator feels surprisingly close to the real…
-
Using multisensory tech to create intimacy: Angelina Aleksandrovich’s Raspberry Dream Labs
Published:
Read more: Using multisensory tech to create intimacy: Angelina Aleksandrovich’s Raspberry Dream Labs[Sexual intimacy is a very logical application area for presence-evoking technology that scholars too often ignore, but it’s the focus of this Business Insider report about the work of Angelina Aleksandrovich. Coverage by Reuters includes these additional details: “In an industrial unit in North London two volunteers demonstrate her prototype experience combining virtual reality (VR), augmented reality and even smell, delivered through a collar worn around the neck, a head set, and hand-held sensors. The volunteers see each other as outline human forms through their headsets and can caress each other without ever actually touching. The experience involves haptic stimulators…
-
FIU researchers will use VR to create an English-Arabic language learning community
Published:
Read more: FIU researchers will use VR to create an English-Arabic language learning community[This story from Florida International University describes an ambitious new international and interdisciplinary project that will investigate the impacts of using virtual reality (and presence) to bring people across the world together to learn languages and share cultures. –Matthew] FIU professors awarded Stevens Initiative grant to build virtual reality experience in support of second language acquisition By Alexandra Bassil April 7, 2021 With funding from a $543,439 grant awarded by the Stevens Initiative, FIU researchers will use virtual reality (VR) to create an English-Arabic language learning community: “Virtual Tabadul” (meaning exchange in Arabic). The Tabadul project will gather evidence-based research…
-
Eyecam, an uncanny anthropomorphic webcam to explore our relationships with technology
Published:
Read more: Eyecam, an uncanny anthropomorphic webcam to explore our relationships with technology[You have to watch the 2:11 minute video to really appreciate Marc Teyssier’s anthropomorphic webcam, which purposely evokes uncanny valley responses to prompt us to think about a variety of issues related to our relationships with technology. This story is from IGN and much more information, including the video, photos and a link to a CHI 2021 paper, are available on Teyssier’s website. –Matthew] This Webcam Looks Like a Human Eye and Even Blinks at You A webcam with a mind, err, eye of its own. By Wesley LeBlanc April 14, 2021 A new prototype webcam looks like a realistic…
-
FSU professor connects students through virtual reality
Published:
Read more: FSU professor connects students through virtual reality[This story from Florida State University News describes Professor Andrew Opel’s use of immersive media to teach Immersive Media Production and includes both his and his students’ impressions about the experience. See the original version of the story for two more images. If you have related experiences using presence-evoking media to teach, please add a comment to this post and/or send me an email at lombard@temple.edu –Matthew] [Image: Students in Professor Andy Opel’s Immersive Media Production class were issued Oculus Quest 2 headsets this semester and used virtual reality (VR) to simulate a classroom space. Using the EngageVR platform, students…
-
VR (and presence) that teaches inhibitory control may be helpful in treating binge eating disorder
Published:
Read more: VR (and presence) that teaches inhibitory control may be helpful in treating binge eating disorder[A new study by Drexel University researchers explores the potentially valuable application of presence-evoking technology in treating inhibitory control deficits such as those in binge-eating disorder. The study is described in this story from PsyPost. The journal article by the researchers includes this: “Delivering ICT through virtual reality (VR) confers many important advantages over traditional ICTs. First, the more realistic imagery of VR better approximates encountering palatable foods in the natural environment. In samples of individuals with eating disorders (EDs), exposure to 3D images, compared to 2D images, induce greater desires to consume the food (Perpiñá et al., 2013). Additionally…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- January 2026 (21)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “AI and Communication Management” issue of Journal of Communication Management
- ‘Thanks dawg’: How University of Hawaii’s AI chatbots are transforming student support
- Call: IEEE ISMAR 2026: The 25th IEEE International Symposium on Mixed and Augmented Reality
- A filmmaker on the vanguard of virtual reality designs an up-close refugee experience
- Job: Asst. Prof. – Information Science Technology at U. of Houston, Sugar Land campus