Category: Presence in the News


  • Presence predictions: Second Life founder returns to revamp his original metaverse

    [The CNET story below details the current views and predictions of Philip Rosedale, the founder of Second Life, regarding virtual reality and the metaverse. Fast Company’s story, “Second Life’s creator is back to build a ‘metaverse that doesn’t harm people,’“ includes these additional details and quotes: “Rosedale tells me he fears that the mistakes of Web 2.0—such as the surveillance-based advertising used by Meta/Facebook—will carry over into the web’s next paradigm. He says there are better ways to make money in the metaverse. ‘Second Life is a demonstration of a model that works,’ he says. ‘It makes lots of money…

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  • Is the ‘uncanny valley’ good for a future metaverse?

    [Japanese roboticist Masahiro Mori and other experts comment on the application of the uncanny valley phenomenon in the shared virtual spaces of a metaverse in this story from The Mainichi. An introduction to the uncanny valley in a November 2021 story from Discover includes this passage that includes examples and refers to a new paper about different explanations for the phenomenon: “When we spoke by Zoom, [Karl] MacDorman, a world-renowned expert in human-computer interaction, showed me several robots that tend to drop into the uncanny valley but do not come close to being humanlike. One was less humanlike than R2D2, but…

    Read more: Is the ‘uncanny valley’ good for a future metaverse?
  • The maker of Pokemon Go says the metaverse should take you outside

    [As this Fast Company story explains, an extended ad titled “Meet You Out There” is part of a brand campaign from the company behind Pokemon Go and other AR games to advance its vision of using technology to augment rather than replace the real world, bringing people together outside instead of in a potentially dystopian metaverse. See the original story for a different image and the 2:07 minute ad (also available on YouTube). –Matthew] The maker of Pokemon Go says the metaverse should take you outside Niantic, the augmented reality gaming company behind Pokemon Go, lays out its vision for…

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  • When art transports us, where do we actually go?

    [Without using the term explicitly, this essay from Psyche elegantly describes (tele)presence experiences, including the requirement that they begin with an external stimulus and that they involve a subtle dual awareness of mediated and nonmediated realities. See the original version for a second image and a video. –Matthew] [Image: Detail of The Hunters in the Snow (1565), by Pieter Bruegel the Elder. Credit: Courtesy the Kunsthistorisches Museum, Vienna] When art transports us, where do we actually go? By Harri Mäcklin, a postdoctoral researcher of aesthetics at the University of Helsinki in Finland. His research interests include phenomenology, hermeneutics, and the…

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  • I spent hundreds of hours working in VR. Here’s what I learned

    [Here’s an interesting first person report on what it’s like to regularly do one’s work in virtual reality. It’s from Wired, where the original story includes a second image. –Matthew] [Image: The author’s virtual desktop, floating in orbit above Southeast Asia at night, inside of Immersed, a VR virtual work environment. Credit: Ben Klemens] I Spent Hundreds of Hours Working in VR. Here’s What I Learned This is how it feels in the future Mark Zuckerberg promised—disembodied and unaware of my surroundings. By Ben Klemens January 6, 2022 Hello from low Earth orbit! I have spent hundreds of hours working here…

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  • The potential for VR (and presence) in flight training

    [Although I’d assumed they’re already an integral part of pilot training, this article from FLYING magazine notes resistance to, argues for, and predicts, greater use of virtual reality and other immersive technologies in the training of new pilots. See the original version of the story for a second image and two videos. –Matthew] [Image: Massachusetts Institute of Technology Reserve Officer Training Corps Cadet Preston Tower looks behind him at two jets flown by fellow MIT cadets in a mixed reality environment during a flying training session with the 80th Flying Training Wing at Sheppard Air Force Base, Texas. Credit: U.S.…

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  • GigXR partners with universities for holographic simulation medical training

    [Two recent stories from Campus Technology describe partnerships between GigXR and universities to expand the development of presence-evoking, safe-to-fail holographic simulations for medical training. The original version of the first story below includes a one-minute video (also available via YouTube). For more details, a 37 minute December 2020 GigXR Holographic Standardized Patients webinar from HealthySimulation.com is available via YouTube. –Matthew] [From Campus Technology] University of Cambridge, Cambridge Hospitals Partner with GigXR to Co-Create Holographic Simulation Medical Training By Kristal Kuykendall January 6, 2022 GigXR, a global provider of extended reality (XR) solutions for instructor-led teaching and training, has partnered with…

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  • ‘You have to distance yourself from it being a human’: Humanoid robot Ameca interviewed at CES

    [The first video of the humanoid robot Ameca went viral at the end of 2021 (see a summary of coverage from a December 3 ISPR Presence News post). Now Ameca has appeared for the first time in public at the 2022 Consumer Electronics Show, where the author of this story from CNET interviewed both the robot and the director of operations of the company that created it, Engineered Arts. See the original story to watch the nine minute interview (also available on YouTube) and search online for other videos. While the company purposely made Ameca look less like a human…

    Read more: ‘You have to distance yourself from it being a human’: Humanoid robot Ameca interviewed at CES
  • Disney patents AR without headsets for theme park rides

    [Disney’s new “Virtual World Simulator” patent describes a sophisticated projection mapping system that can track multiple users and project personalized three-dimensional images to create augmented reality illusions without the need for a headset, phone or other user device. This story from SiliconValley.com provides details and context (and the original version includes two different images). IGN’s coverage adds this: “In addition to creating immersive theme park experiences, Disney’s patent also appears to note that the technology could be adapted for home use. The patent states that the virtual world simulator could be used to enable the transformation of a real-world venue,…

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  • Not CGI: BMW unveils car that can change its color using E Ink

    [BMW has unveiled a car that can change colors, with some reports (e.g., see DesignTAXI) reassuring us that the video demonstration is real and not the result of CGI or other special effects. The details are in the VentureBeat story below, which also describes new presence-evoking technology developed for the interior of BMW vehicles. Watch the color-changing technology in videos in the original story and from DPC Cars and the BMW Blog via YouTube. For even more details, images and videos see the company’s press releases about the exterior and interior technologies. –Matthew] BMW unveils car that can change its…

    Read more: Not CGI: BMW unveils car that can change its color using E Ink
  • Virtual reality archery is “Braille” for orientation of blind people

    [Beyond the scientific findings from a new study that used virtual reality to explore how blind people orient themselves in space, this short story from the Istituto Italiano di Tecnologia (IIT) suggests important benefits of using the experimental stimulus (and variations of it) to provide new presence experiences to this segment of the population for both rehabilitation and entertainment. See the original version of the story for a one-minute video (also available on YouTube). –Matthew] IIT: Virtual reality archery is “Braille” for orientation of blind people The new platform was developed by researchers at IIT in order to understand how…

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  • Owo’s haptic vest will make games feel uncomfortably real

    [The TechRadar story below describes a new wireless haptic vest designed to be more immersive and more comfortable than similar existing products; the author of the ExtremeTech story that follows it is more skeptical. But it seems extremely likely that if it’s not the OWO Game vest it’ll be another product that enhance the user’s presence experience and the TechRadar story makes the interesting observation about how the new level of realism will “make us approach our VR experiences differently.” –Matthew] This award-winning VR shirt promises a level of immersion we aren’t ready for Owo’s haptic vest will make games…

    Read more: Owo’s haptic vest will make games feel uncomfortably real

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