Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
Virtual body technology uses 5 senses
Published:
Read more: Virtual body technology uses 5 senses[From DigInfo TV, where the story features a 2:31 minute video] Virtual Body Technology Uses 5 Senses 20 December 2012 Posted By Aki Tsukioka and Takuya Nakajima The Ikei Laboratory of Tokyo Metropolitan University Graduate School of System Design is developing virtual body technology that utilizes the five senses. In addition to using conventional audio and video footage, this technology can recreate smells as well as the feel of the wind and of stepping on the ground. “This exhibition of a virtual body is for the purpose of having a vicarious experience. This technology aims to enable various experiences as…
-
7 ways augmented reality will improve your life
Published:
Read more: 7 ways augmented reality will improve your life[From Mashable, where the story includes videos and more images] 7 Ways Augmented Reality Will Improve Your Life Lauren Drell December 190, 2012 You might think augmented reality is the way of the future, but really, it has its roots in the 20th century. Morton Heilig, the “Father of Virtual Reality,” patented the Sensorama Stimulator, which he called an “experience theater,” on Aug. 28, 1962. Over time, the idea of using technology to create a layer over the real world has been honed and refined and put in our palms, thanks to the proliferation of smartphones. Confused about what augmented…
-
9 year old boy builds robot to stay connected with family
Published:
Read more: 9 year old boy builds robot to stay connected with family[From WHDH-TV in Boston; the web story includes a 1:35 minute video version] Boy builds robot to stay connected with family December 18, 2012 Reported by: Brandon Gunnoe LEXINGTON, Mass. (WHDH) — A young boy in Lexington built a relationship with his grandparents using LEGO pieces and a little technology. Nine-year-old Ricky Kundu’s grandparents live in India and can’t visit very often, so block by block he put together a way for them to stay connected. Ricky named the robot Betabot — beta means “child” in Hindi, and “early prototype” in English.…
-
Researchers and DMV testing driving simulator as alternative to in-car driving tests
Published:
Read more: Researchers and DMV testing driving simulator as alternative to in-car driving tests[From WVIR NBC 29, where the story includes a 2:01 minute video; for more information see NewsPlex and the UVA Health System] UVA Researchers Testing Virtual Driving Simulator at DMV December 17, 2012 The University of Virginia is looking for hundreds of volunteer drivers to get behind the virtual wheel. It’s part of a plan to see if the program can be used one day as an alternative to in-car driving tests. Researchers at UVA’s School of Medicine are tracking data from the virtual reality driving simulator. They want to see if it is effective and fair, as it could…
-
The world’s first implantable robotic arm controlled by thoughts
Published:
Read more: The world’s first implantable robotic arm controlled by thoughts[From Chalmers University, where the press release includes an additional image] [Image: Max Ortiz Catalan demonstrates how the system works with the aid of electrodes, which capture bio-electric signals from the surface of the arm. Amputees will, however, have the electrodes implanted directly on the nerves and muscles inside the body, which will be permanently accessible through the Brånemark osseointegrated implant (OPRA Implant System). Photo: Oscar Mattsson] Thought-controlled prosthesis is changing the lives of amputees The world’s first implantable robotic arm controlled by thoughts is being developed by Chalmers researcher Max Ortiz Catalan. The first operations on patients will take…
-
CAVE2 key to a medical discovery that could revolutionize stroke prevention and treatment
Published:
Read more: CAVE2 key to a medical discovery that could revolutionize stroke prevention and treatment[From NSF] [Image: Surgeons from the University of Illinois Hospital & Health Sciences Systems Neurosurgery Department view a simulation of the human brain vasculature and cortical tissue in the CAVE2 Hybrid Reality Environment. This project is a collaboration between the University of Illinois at Chicago’s (UIC) Electronic Visualization Laboratory (EVL) and Bioengineering Department’s Laboratory for Product and Process Design. EVL OmegaLib software is used to display the 3D model in the CAVE2 System. Credit: Lance Long for Electronic Visualization Laboratory, University of Illinois at Chicago.] State-of-the-Art Virtual Reality System Is Key to Medical Discovery For team of neurosurgeons and researchers,…
-
Do we live in a computer simulation? UW researchers say idea can be tested
Published:
Read more: Do we live in a computer simulation? UW researchers say idea can be tested[From The University of Washington] [Image: The conical (red) surface shows the relationship between energy and momentum in special relativity, a fundamental theory concerning space and time developed by Albert Einstein, and is the expected result if our universe is not a simulation. The flat (blue) surface illustrates the relationship between energy and momentum that would be expected if the universe is a simulation with an underlying cubic lattice.] Do we live in a computer simulation? UW researchers say idea can be tested By Vince Stricherz December 10, 2012 A decade ago, a British philosopher put forth the notion that…
-
Virtual reality scene of Plymouth path could be used to help patients
Published:
Read more: Virtual reality scene of Plymouth path could be used to help patients[From This is Plymouth] [Image: A virtual reality view of Wembury] Virtual reality scene of Plymouth path could be used to help patients Friday, December 07, 2012 By Mike Bramhall, Herald Reporter A virtual reality reconstruction of a picturesque coastal path near Plymouth could soon be helping patients at a hospital – which treats injured troops evacuated from Afghanistan – to recover from serious surgery. The digital rendering of Wembury Bay, from the Church of St Werburgh’s to Wembury Point and Great Mewstone island, has been developed by researchers from the University of Birmingham. They are set to demonstrate their…
-
Four technologies to watch in 2013
Published:
Read more: Four technologies to watch in 2013[From NASDAQ] [Image: Google’s Project Glass and Star Trek’s Geordi LaForge. From Gizmodo] Four Technologies to Watch in 2013 Posted 12/8/2012 by Benzinga Over the past 12 months, tech companies have added touch screens to just about everything. This trend will surely continue in 2013, but what is the next big thing in technology? What can consumers and business professionals look forward to in the next 12 months?…
-
See and feel virtual water with immersive crossmodal perception system from Solidray
Published:
Read more: See and feel virtual water with immersive crossmodal perception system from Solidray[From DigInfo TV, where the story includes a 2:44 minute video] See and feel virtual water with this immersive crossmodal perception system from Solidray 7 December 2012 Posted By Don Kennedy and Ryo Osuga Solidray, which is involved in virtual reality production, has released an immersive crossmodal system incorporating visual and tactile feedback, enabling the user to see and feel flowing water in a virtual space.…
-
Teledining: Then and now
Published:
Read more: Teledining: Then and now[From Telepresence Options] Teledining: Then and Now December 5, 2012 | David S. Maldow, Esq. There is nothing like the business lunch. We feel an undeniable increased connection with someone after sharing a good meal with them. This can often serve to smooth the wheels of business. A good meal is like a good videoconferencing meeting; it is all about the experience. While we all [had] fun this year at Thanksgiving, passing around iPhones with Facetime sessions to remote family, we can’t really call that teledining. Proper teledining should (as much as possible) attempt to simulate a normal, across the…
-
Three fundamental ways VR is changing the future of game design
Published:
Read more: Three fundamental ways VR is changing the future of game design[From James Iliff’s blog, where the post includes additional images and the blog features much interesting material] Three Fundamental Ways that Virtual Reality is Changing the Future of Game Design Most games are designed with a computer screen or television in mind – but what happens when the screen is attached to your face? What happens when your body is being tracked? There’s a lot of things that go into making virtual reality systems work, and they all fundamentally change how games are experienced and designed. Submitted by jimbo2go on December 2nd, 2012…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- January 2026 (37)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: SMiD 2026: Media and Communication Research and Education in the Era of AI
- Perrier‑Jouët transforms vacant stores into immersive window experiences
- Call: Special sessions at 8th International Conference on Social Robotics (ICSR 2026)
- Neurova Labs is rethinking PTSD treatment for veterans – with VR
- Call: 17th International Conference on Sport and Society (see special focus)