Category: Presence in the News


  • Researcher controls colleague’s motions in 1st human brain-to-brain interface

    [From the University of Washington] [Image: University of Washington researcher Rajesh Rao, left, plays a computer game with his mind. Across campus, researcher Andrea Stocco, right, wears a magnetic stimulation coil over the left motor cortex region of his brain. Stocco’s right index finger moved involuntarily to hit the “fire” button as part of the first human brain-to-brain interface demonstration.] Researcher controls colleague’s motions in 1st human brain-to-brain interface August 27, 2013 Doree Armstrong and Michelle Ma News and Information University of Washington researchers have performed what they believe is the first noninvasive human-to-human brain interface, with one researcher able…

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  • VR allows adults to see world through a child’s eyes, with implications

    [From Science Now, where the story includes a 90 second video] [Image: Body swap. Adults were transformed into a 4-year-old child (top) and a scaled-down adult (bottom) in a virtual reality simulation.] Virtual Reality Allows Adults to See World Through a Child’s Eyes 2013-07-15 When you’re a kid, everything seems huge. Teachers tower over you; playgrounds stretch on to infinity. Now, researchers have found a way to make grownups feel the same way. By placing volunteers in virtual reality, scientists are helping adults see the world through the eyes of a child. Virtual reality is more than an illusion. To…

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  • London’s Science Museum uses laser-scanning to create faithful virtual tour of closed gallery

    [From New Scientist, where the story includes a 1:26 minute video; follow the “Shipping Gallery” link for a longer video] Virtual reality resurrects a defunct exhibition Using laser-scanning techniques, the Science Museum in London has created a faithful virtual tour of its shipping gallery, which shut last year 27 August 2013 by Shaoni Bhattacharya Magazine issue 2931 Have you ever longed to visit an exhibition that no longer exists? Now you can – virtually. The Science Museum in London has harnessed technology originally developed to study clouds, and used it to capture a now defunct gallery in exquisite detail. A…

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  • VR simulators recreate pressures of sports to improve outcomes

    [From the Guardian] [Image: England’s David Beckham misses a penalty against Portugal in the Euro 2004 quarter-final at Lisbon’s Estádio da Luz. Photograph: Jose Manuel Ribeiro/Reuters] Virtual reality simulators could end England’s penalty shootout woe Technology can recreate pressurised situations for footballers BAE Systems and UK Sport’s project to help Olympic hopefuls James Riach Friday 23 August 2013 Virtual reality simulators could be the solution to end England’s penalty shootout woe in major tournaments, with plans to replicate the pressurised atmosphere of a packed stadium potentially coming to the aid of players. Technology is being developed by engineering company BAE…

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  • Video banking: Lights, camera… transactions & interactions?

    [From The Financial Brand, where the story includes many images and infographics] Lights, Camera… Transactions & Interactions? There is no substitute to talking to consumers when and where they need person-to-person help with their finances. Two-way video banking lets financial institutions keep customer engagements personal and expand the reach while cutting back on their expensive branch investments. August 19, 2013 Telepresence holds great promise for retail banking, but most early-movers are missing the boat. Rather than reinventing the teller experience, banks should pursue video banking as an omnichannel mechanism to improve customer engagement, according to the new report, “Video Banking:…

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  • Centuries-old maps of Rome used to create new exhibition’s virtual, walkable experience

    [From PRWeb] Emory’s Gaming Platform Recovers Urban History—a Virtual Experience of Rome at the Carlos Museum This is the first time a gaming platform has been used at Emory University to recover urban history through an immersive and interactive reconstruction. Atlanta, GA (PRWEB) July 24, 2013 The celebrated bird’s-eye view map of Giovanni Battista Falda, published in 1676, will be transformed into a virtual, walkable, experience of Rome using the gaming platform NVis360, as part of the Carlos Museum’s special exhibition, “Antichità, Teatro, Magnificenza: Renaissance and Baroque Images of Rome,” on view from August 24 through November 17, 2013.…

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  • The virtual world of video games welcomes toy players

    [From the New York Times] [Image: The video game Disney Infinity shows how characters from the various Disney franchises might be mixed and matched.] Critic’s Notebook The Virtual World Welcomes Toy Players By Chris Suellentrop Published: August 15, 2013 Many people still think of video games as the province of children, precisely because, at the moment of their mass-market origins in the 1970s, they were genuinely kids’ stuff. A December 1980 article in The New York Times Magazine reported that electronics was transforming the toy industry the same way that plastics had 30 years earlier. The article barely differentiated the…

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  • Augmenting reality to share both experience and information

    [From Hypergrid Business; a CNET story about Space Glasses is here and the product web site is here] Commentary and Opinion: Maria’s Worlds Virtual reality and the single office worker By Maria Korolov At some distant point in the future, virtual reality will be good enough and immersive enough that we can telecommute to our jobs by simply stepping into some version of a Holodeck or plugging into some version of the Matrix. Today’s virtual reality has only very limited use for the average corporate employee. There are some uses. Rapid prototyping, virtual simulations, the occasional virtual meeting or conference.…

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  • More erotic Oculus Rift games in the works (Roundup) [NSFW]

    [From Road to VR, where the story includes more pictures; in addition to the links at the end, there’s our recent article “Telepresence and Sexuality”] More Erotic Oculus Rift Games in the Works (Roundup) [NSFW] August 15, 2013 | Posted by Ben Lang The last few days have seen the release of several new erotic experiences for the Oculus Rift. Some are on the art side of the spectrum while others are just flat-out NSFW Oculus Rift pornography. Here’s a round-up of the latest. While we do our best to report on this news without putting any NSFW content directly…

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  • European first as Louth County Museum installs a ‘virtual presenter’

    [From Dundalk Chamber] European first as Louth County Museum installs a ‘virtual presenter’ Friday, 26 July 2013  – Dundalk Chamber Up-to-the-minute technology and history are combining with the installation of a Casio Virtual Presenter in the County Museum, Dundalk. The joint project by the Museum, Casio and Quick Response Ireland is the first of its kind in the country and the first such installation at a European museum. Internationally, only one other such Virtual Presenter has gone into use, in Japan. The Virtual Presenter is a cutting-edge tool of Casio Signage, with the power to captivate passers-by with a realistic-looking…

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  • Ikea’s new augmented reality app superimposes furniture into your empty room

    [From Digital Trends, where the story includes an additional images; by the way, as described last year in the Wall Street Journal, to save money Ikea is replacing product photographs in its catalogs with computer-generated images] Ikea’s new augmented reality app superimposes furniture into your empty room By Natt Garun — August 2, 2013 The typical Ikea experience usually goes like this: You get to the showroom, everything looks so wonderful and amazing, you pretend to live in the overly-organized fake bedroom, realize you should make a list of things to buy and… crap, now you’re not quite sure how…

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  • DAQRI and the playful future of augmented reality

    [From The Next Web] DAQRI and the playful future of augmented reality By Josh Ong, Thursday, 25 Jul ’13 Augmented reality (AR) is a mixed bag. Early implementations have been gimmicky without adding much value to the experience, but when it’s done right, AR can be a wondrous experience. DAQRI is taking strides to legitimize the medium by partnering with big-name brands like Maxim and Target, and the company is charting a next step to bring AR experiences to educational toys and games. The startup tipped its hand on Wednesday with the launch of a Kickstarter campaign for a set…

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