Category: Presence in the News


  • Augmented reality, holographical telepresence and a future without screens

    [In a widely praised TED Talk last month Microsoft’s Alex Kipman said “I believe our children’s children will grow up in a world devoid of two-dimensional technology… I can see holographical telepresence in our future.” This story is from IndustryWeek; there’s no video of the talk yet but for more background, see an insider’s post in the Reality Prime blog. –Matthew] [Image: From GeekWire] Augmented Reality Looks to a Future Without Screens Still in development, the Microsoft HoloLens and other augmented reality devices could send our desktops, laptops, tablets and even smartphones into the Dumpster of irrelevancy. Feb 19, 2016…

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  • Presence makes harassment in VR ‘way, way, way worse’

    [This story from Polygon identifies a depressing use of presence (which is referenced by name multiple times), and a few ideas for countering it. Even investigating the phenomenon is challenging – despite the positive intentions I wonder about the ethics of conducting the described ‘experiment’ with an ‘unsuspecting woman.’ –Matthew] [Image: Source: GDC on Flickr] Online harassment in virtual reality is ‘way, way, way worse’ — but can devs change that? Can the problem of bullying in the virtual world be stopped before it gets bad? By Allegra Frank on Mar 16, 2016 Patrick Harris of Minority Media (Papo and…

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  • Presence to make a point: Trump/Hitler in a VR political cartoon

    [Presence can be used to make political statements, as described in this story from Polygon; the original story includes both of the mentioned videos, the second of which features audio from John Oliver’s recent effective and entertaining takedown of Trump, which is available on YouTube. –Matthew] Donald Trump and Adolf Hitler star in what may be virtual reality’s first political cartoon It’s not subtle, but it shows the promise of VR to make a point By Ben Kuchera on Mar 15, 2016 Tilt Brush is a virtual reality painting and sculpture program that allows people to create images in three…

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  • Meet the Euphonia, a talking robotic head from 1846

    [Here is a vivid and ultimately sad reminder that (in this case social) presence has a long history; the story is from Atlas Obscura and features more images. –Matthew] [Image: A close-up of the Euphonia. The Euphonia’s face was impressively realistic but was reported to look very unsettling while in motion. (Photo: Public Domain)] Text-To-Speech in 1846 Involved a Talking Robotic Head With Ringlets Meet the Euphonia, a machine that boasted the ability to replicate human speech. by Addison Nugent March 09, 2016 On a summer day in 1846 at London’s grand Egyptian Hall, Joseph Faber unveiled one of the…

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  • BigScreen lets you share and use your entire PC desktop inside VR

    [BigScreen and other technologies like it may be the future of presence – shared virtual social experiences with “just as many possibilities as the real world”; the story from Upload includes more pictures. –Matthew] ‘BigScreen’ Lets You Share and Use Your Entire PC Desktop Inside VR by David Jagneaux March 11th, 2016 I was sitting on a couch in a comfortable and decadent penthouse-style apartment overlooking a beautiful city landscape at night time. The horizon was peppered with lights and buildings in the distance. In front of me was a floating flatscreen monitor, hovering at an angle below my neck,…

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  • VR visit to Japanese swimsuit model’s apartment provides joy for dateless men on Valentine’s Day

    [This story suggests another likely-to-be-popular use of VR and presence, one reminiscent of the Lonesome Gal radio show from more than six decades ago. The story from RocketNews24 includes many more pictures.—Matthew] VR visit to Japanese swimsuit model’s apartment provides joy for dateless men on Valentine’s Day Ai Shinozaki, one of Japan’s hardest-working models, extends some VR hospitality. Casey Baseel Feb 15, 2016 Ai Shinozaki could probably make a comfortable living doing nothing more than smiling for the camera, seeing as how she covers the three Bs of the Japanese modeling world: baby-faced, busty, and (frequently) bikini-clad. Nevertheless, the 23-year-old Tokyo…

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  • Audience takes centre stage in pioneering virtual reality dance film

    [This article from The Guardian highlights the challenges and potential of using emerging technologies to deepen our experience of presence in the performing arts. –Matthew] [Image: Stuck in the Middle With You, a new virtual reality dance production commissioned by Acmi and Sydney Dance Company. Photograph: Wendell Levi Teodoro] Audience takes centre stage in pioneering virtual reality dance film Acmi join forces with Sydney Dance Company for an immersive film that combines choreography with virtual reality, allowing the audience to view the production from all angles Jana Perkovic Monday 7 March 2016 How do you capture a stage show on…

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  • This virtual reality slaughterhouse could turn you vegetarian

    [This story presents a vivid example of how presence experiences can be intense and impactful. It’s from VICE’s Munchies channel, where it includes additional images and related links. More coverage is available from NPR and The Huffington Post UK, the latter authored by the executive director of iAnimal. The interactive 7:13 minute video is available via the link in the story below and on YouTube. By the way, this story makes me glad I’m a vegetarian. –Matthew] This Virtual Reality Slaughterhouse Could Turn You Vegetarian By Charles Parkinson March 8, 2016 Bleeding animal carcasses, piglets torn from their mothers, and…

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  • Researchers propose a code of conduct for the use of VR

    [This press release from Johannes Gutenberg University Mainz describes a new article proposing a code of conduct for the use of VR, prompted by its potential to evoke presence – the article includes this passage: “Some of the risks and ethical concerns that we have already encountered in the early days of the internet will reappear, though with the added psychological impact enabled by embodiment and a strong sense of presence.” I’ve written, in Cheryl Bracken and Paul Skalski’s book “Telepresence in Everyday Life,” about the need for an even broader set of ethical guidelines for presence. –Matthew] First code…

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  • The need for a “language of presence”

    [The community of presence researchers is well-positioned to take on the challenge of developing a “language of presence” as outlined in this piece in VentureBeat (by the way, I think the film “The Room” the author mentions is the 2003 film rather than last year’s “Room.”). Check out the Ars Technica article the author mentions too. —Matthew] Virtual reality will be stuck in limbo until it gets its own language Manick Bhan, Rukkus March 6, 2016 Virtual reality is being hailed as the Next Big Thing, the newest tech trend that will upend all our lives and make a handful…

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  • How marketers should avoid breaking presence in VR

    [Whether it’s regular television or virtual reality, advertising can easily cause a (frustrating, annoying) break in presence; this story from Advertising Age wisely contemplates guidelines to minimize the ‘damage.’ –Matthew] [Image: From PSFK] Marketers, Don’t Ruin Virtual Reality With Ads Five Guidelines to Help Protect the VR User Experience By Nicholas Manluccia. Published on March 01, 2016. 2016 will be a pivotal year for virtual reality. While skeptics remain, many analysts and investors predict that virtual reality is on its way to becoming a mainstream platform. As the medium makes its way from headlines to homes, a content ecosystem will…

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  • VR startup Limitless wants to make characters talk back

    [The progress toward rich social (tele)presence, in this case with fictional characters, continues. Note the explicit mention and definition of presence in the second paragraph of this story from Variety, where the original features a 0:46 minute teaser video; for more information on the work being done by Limitless, see the company’s press release on PRWeb and coverage in VentureBeat. –Matthew] This Virtual Reality Startup Wants to Make Characters Talk Back Janko Roettgers, Senior Silicon Valley Correspondent March 3, 2016 Seattle-based virtual reality startup Limitless is building a new technology to bring responsiveness to animated characters in virtual worlds and…

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