Category: Presence in the News


  • Robot priest unveiled in Germany to mark 500 years since Reformation

    [Robots in new roles are provocative and novel today, but will they and medium-as-social-actor presence responses to them, become common and normal? This story from The Guardian includes a 0:51 minute video (also available on YouTube); for more information see EKHN. –Matthew] [Image source: Popular Mechanics] Robot priest unveiled in Germany to mark 500 years since Reformation BlessU-2, which delivers blessings in five languages, is intended to trigger debate about the future of the church Harriet Sherwood, Religion correspondent 30 May 2017 Five hundred years after revolutionary printing presses spread news of Martin Luther’s radical call for church reform across…

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  • Not sure if you want to have a baby? Try procreating in VR first

    [Simulating the experience of caring for a baby has come a long way, from carrying around a bag of flour or sugar, or an egg, to the VR app in this story from Fast Company. See the original story for a 3:00 minute video and see researcher Akihiko Shirai’s blog for much more information including additional images. –Matthew] [Image: courtesy Kanagawa Institute of Technology] Not Sure If You Want To Have A Baby? Try Procreating In VR First Becoming a new parent is one of the few things more frightening than being seen in a VR headset. June 02, 2017 By Mark…

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  • Kino-mo’s Hypervsn puts a different spin on holographic displays

    [A new 1:39 minute video by Mashable makes Kino-mo’s Hypervsn “holographic” displays look very impressive; the story below from New Atlas provides a review and a different video, and more information is available from Kino-mo’s website. Of course the prospect of these displays becoming common in public spaces raises concerns about clutter and distraction too. –Matthew] [Image: Kino-mo’s Hypervsn displays uses LED-based technology, which allows the “holograms” to be clearly seen at a distance, even under brightly-lit conditions (Credit: Kino-mo)] Kino-mo’s Hypervsn puts a different spin on holographic displays Stanley Goodner January 8, 2017 Marketers are always on the lookout…

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  • Pushy AI bots nudge humans to change behavior

    [Aside from the intriguing experiment results, this story from Scientific American is notable for raising the prospect of “real-world, bot-assisted company meetings” along with the ethical challenges of using AI and medium-as-social-actor presence to manipulate human beings. –Matthew] [Image: Credit: Sarah Holmlund Getty Images] Pushy AI Bots Nudge Humans to Change Behavior Researchers use artificially intelligent bot programs to stimulate collaboration and make people more effective By Richard Conniff on May 17, 2017 When people work together on a project, they often come to think they’ve figured out the problems in their own respective spheres. If trouble persists, it’s somebody…

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  • Sphero’s animatronic robot car is an ‘awesomely real’ medium-as-social-actor toy

    [The new robot toy described in this story from Mashable replicates, some would say eerily, a (fictional) animated character in Pixar’s Cars movies and so is very likely to evoke medium-as-social-actor presence, especially in young children. See the original story for a 1:30 minute video, many pictures, and a link to a recent story about the Sphero BB-8 toy that ‘watches’ Star Wars movies with you and moves and ‘speaks’ in response to key scenes and characters. –Matthew] This Ultimate Lightning McQueen robot is awesomely real By Lance Ulanoff May 24, 2017 Pixar’s original Cars movie worked because you believed…

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  • Environmental psychology guides design of VR app to help workers escape the office

    [This interesting article from The New Yorker explores the application of environmental psychology to the design of presence experiences for the workplace. See also a 2014 ISPR Presence News post about virtual windows. –Matthew] [Image: Mure VR, an Icelandic startup, hopes to cure the workplace doldrums using the power of fake nature. Courtesy Breakroom] The Virtual-Reality App That Turns Your Office Into A Vacation Paradise By Dawn Chan May 30, 2017 The British writer Charles Lamb was no stranger to workplace-induced despair. In 1792, to make ends meet, he took a job as a bookkeeper at the East India Company,…

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  • Marketers take a trip to 2020 in News Corp.’s Home of the Future

    [There are lots of examples of technologies designed to evoke presence in the ‘Home of the Future’ described in this story from Advertising Age. The original story includes a large photo gallery, there’s a 3:24 minute 360 video tour on Vimeo, you can explore the Home in interactive 360 images or VR at the Home of the Future website, and the press release is available from Unruly. –Matthew] Marketers Take a Trip to 2020 in News Corp.’s Home of the Future By Emma Hall. Published on May 11, 2017. A wardrobe that matches your outfit to the weather forecast.…

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  • This dystopian wearable detects AIs pretending to be humans

    [The tool described in this story from Motherboard addresses, and hopefully will raise awareness about, a key ethical challenge of evolving presence-evoking technologies: the obligation to make presence experiences voluntary. It reminds me of the tools, such as ad skipping features in DVRs, developed in the conflicting efforts of advertisers to reach consumers and consumers to avoid forced exposure to advertising messages, but with potentially much more far-reaching consequences. –Matthew] [Image: Flickr/Abode of Chaos] This Dystopian Wearable Detects AIs Pretending to Be Humans The ‘Anti-AI AI’ will literally send a chill down your spine. Jordan Pearson May 26, 2017 As…

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  • Montreal schizophrenia patients face their demons through virtual reality

    [A treatment that uses presence to treat schizophrenia is yielding promising results, as reported in this story from CBC News (where it includes four more images and related links). –Matthew] [Image: The Philippe-Pinel Institute’s pilot project has patients such as Richard Breton designing and facing their inner demons with the help of virtual reality technology. (Radio-Canada)] Montreal schizophrenia patients face their demons through virtual reality New experimental treatment has patients interact with avatars they design to reflect what they see and hear CBC News May 23, 2017 A pilot project at Montreal’s Philippe-Pinel Institute has patients with schizophrenia confronting voices…

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  • ‘North Korea VR’ is an extraordinary glimpse of the world’s most oppressive country

    [Presence via virtual reality lets us explore places most of us can never visit but that we need to better understand. This story is from Mashable, where it includes more images and a 4:37 minute video. See also coverage in Wired, and a closely related December 2015 post in ISPR Presence News. –Matthew] ‘North Korea VR’ is an extraordinary glimpse of the world’s most oppressive country By Gianluca Mezzofiore May 04, 2017 U.S. President Donald Trump has really upped the war of words with North Korea in the past few months, prompting an endless flow of news reports about the…

    Read more: ‘North Korea VR’ is an extraordinary glimpse of the world’s most oppressive country
  • Newcastle U study explores prospects and ethics of VR porn

    [This news release from Newcastle University describes a new study that raises important questions about the ethics of presence in the context of sexuality; see also researcher Matt Bloom’s opinion piece in The Conversation. –Matthew] The ‘reality’ of virtual reality pornography How the latest digital technology could blur the line between reality and fantasy, pushing the dangers of porn to a whole new level. Published on: 19 May 2017 Experts at Newcastle University, UK, are investigating how virtual reality is changing the experience of pornography. Through headsets such as the Facebook owned Oculus Rift and Playstation VR, the technology allows…

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  • Audi installation lets you create racetrack in sandbox, then test-drive it in VR

    [The creative marketing tool described in this story from Medium raises interesting questions about the roles of scale, personalization and nostalgia in presence experiences. The original story includes other images and both mentioned videos; an interactive 360 degree demonstration video is available from Audi Norway and on YouTube. The project is a logical extension of the AR Sandbox created at UC Davis. –Matthew] A VR Sandbox for Your Inner Child Alice Bonasio Feb 27, 2017 This sandbox 2.0 VR installation promises to make test-driving a whole lot more fun. The experience was created as a partnership between Audi Norway, MediaMonks…

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