Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
People view major pop art show in person and via telepresence robot
Published:
Read more: People view major pop art show in person and via telepresence robot[Reuters reports on a new pop art show that allows viewers to be present via robot. See the original story for a 1:36 minute video, coverage in CGTN for a different 1:56 minute video, and Gulf News for 12 more pictures (including one with a Pepper robot welcoming visitors). Tatler adds this interesting detail about the artist: “‘I became an artist when I became a lobster,’ was something artist Philip Colbert – variously described as ‘the Crown Prince of pop art’ and ‘the godson of Andy Warhol’ – once said.” For more on the use of telepresence robots to view…
-
Japanese inventors create robot girlfriend hand for lonely people to hold and walk with
Published:
Read more: Japanese inventors create robot girlfriend hand for lonely people to hold and walk with[The quest to evoke medium-as-social-actor presence continues with a new robot hand that lets users feel like they’re walking while holding hands with their girlfriend. The story is from SoraNews24, where it includes two different pictures and a one-minute video (also available via YouTube); follow the links at the end for more information (in Japanese). –Matthew] [Image: Source: Tech Times] Japanese inventors create robot girlfriend hand for lonely people to hold and walk with [Video] By Casey Baseel November 3, 2020 A ton of thought went into the clever device, which actually has some heartwarming goals. Few things in life…
-
New report puts spotlight on presence in the workplace of 2030
Published:
Read more: New report puts spotlight on presence in the workplace of 2030[Here’s a short summary of a new Ericsson report on the future of presence-evoking technologies in the workplace; follow the link at the end to read the full 16-page, graphics-filled report. –Matthew] New report puts spotlight on the future workplace of 2030 The latest Ericsson IndustryLab report, The Dematerialized Office, brings insights about the sentiments of white-collar employees and their expectations for their future workplace. October 28, 2020 Before the COVID-19 pandemic emerged in early 2020, the idea of working and socializing from home was mainly a theoretical proposition. But less than a year later, that reality is suddenly the…
-
Can virtual reality games lead to violent behavior?
Published:
Read more: Can virtual reality games lead to violent behavior?[This short story from ARPost argues for more research on the negative effects of experiencing violence in virtual reality, especially as the technology becomes more effective at evoking presence. For more on this topic, see: ‘Real’ violence: Coming to grips with the ethics of virtual reality brutality (The Guardian, June 2019) Empathy and nausea: Virtual reality and Jordan Wolfson’s Real Violence (Journal of Visual Culture, April 2020) Death and violence ‘too intense’ in VR, developers admit (Wired, October 2015) Violent video games in virtual reality: Re-evaluating the impact and rating of interactive experiences (CHI PLAY ’18 Proceedings) Virtual reality will…
-
Coronavirus: Is virtual reality tourism about to take off?
Published:
Read more: Coronavirus: Is virtual reality tourism about to take off?[This story from BBC News describes how virtual tourism is emerging as an important solution to the challenges created by travel restrictions during the pandemic as well as its value in easing our return to travel when the pandemic ends. See the original version of the story for seven more pictures. –Matthew] [Image: Microsoft Hololens VR glasses can show potential visitors six of Germany’s most famous castles. Credit: Microsoft/German National Tourist Board (GNTB)] Coronavirus: Is virtual reality tourism about to take off? Bernd Debusmann – Business reporter October 30, 2020 For many people, a trip to Germany’s fairytale-like Neuschwanstein castle,…
-
Streaming online: Bot Battle to determine which embodied chatbot seems most human
Published:
Read more: Streaming online: Bot Battle to determine which embodied chatbot seems most human[As this BBC News story says, watching the streaming Bot Battle between Pandorabots’ Kuki and Facebook’s Blenderbot, running continuously through November 3, demonstrates the limitations of current AI, but we’ll likely look back on it as an early-days version of an even more ubiquitous and successful presence-evoking technology. See the original story for four more images and related links, watch the battle and read the press release on the Pandorabots website, and see a related CNN story from August 2020 titled “Robot friends: Why people talk to chatbots in times of trouble.” –Matthew] Robot Bores: AI-powered awkward first date By Jane…
-
Kim Kardashian’s father resurrected as hologram in birthday present from Kanye West
Published:
Read more: Kim Kardashian’s father resurrected as hologram in birthday present from Kanye West[It’s still limited to the wealthy and famous, but as technology improves and becomes less expensive, will the “presence after death” technology described in this story from The Guardian become common in the future? The story includes the two versions of the video Kardashian West tweeted, the first with the text, “For my birthday, Kanye got me the most thoughtful gift of a lifetime. A special surprise from heaven. A hologram of my dad. It is so lifelike! We watched it over and over, filled with emotion.” The second tweet reads “I can’t even describe what this meant to me…
-
IrisVision and other companies are using VR headsets to help the visually impaired
Published:
Read more: IrisVision and other companies are using VR headsets to help the visually impaired[Although we rarely think of them that way, common eye glasses are a presence-evoking technology because they mediate our experience of the world and we quickly forget their role in changing how we see. As a person with a non-correctable vision impairment (due to congenital nystagmus) I especially appreciate the value of the more advanced presence-evoking technologies to improve vision described in this New York Times story (see the original for two more pictures). –Matthew] [Image: Ammad Khan, chief executive of IrisVision, with the company’s device to help those with low vision see better. It uses a smartphone, virtual reality…
-
Stanford Medicine educators use VR to teach anatomy to med students in Kenya
Published:
Read more: Stanford Medicine educators use VR to teach anatomy to med students in Kenya[The project described in this story from the Stanford University School of Medicine represents a very positive application of presence-evoking technology that involves sharing knowledge and experience across the planet. –Matthew] [Image: A virtual-reality-enabled anatomy class that Stanford Medicine educators taught to high school students over the summer. Credit: Matt Hasel] Educators will use virtual reality to teach anatomy This fall, Stanford Medicine educators will teach anatomy to medical students in Kenya using virtual reality. The effort is part of a pilot project to educate medical students in under-resourced schools. October 16, 2020 By Mandy Erickson Later this fall, Luqman…
-
The pandemic has led to greater use and acceptance of robots in daily life
Published:
Read more: The pandemic has led to greater use and acceptance of robots in daily life[This National Geographic story from September 2020 describes the increasing prevalence and acceptance of robots, including telepresence robots, because of the pandemic; see the original version of the story for three more (typically vivid National Geographic) images, and for more on Spot see coverage (including a 1:03 minute video) from IEEE Spectrum. –Matthew] [Image: Spot, a dog-like robot developed by Boston Dynamics, allows health workers at Brigham and Women’s Hospital in Boston to interact with patients—and even to measure their temperature, pulse, and oxygen saturation—from a safe distance. Credit: Screen capture from video by Farah Dadabhoy/Brigham and Women’s Hospital. Video…
-
Facebook researchers use invisible finger-tracking to make typing in VR/AR more natural
Published:
Read more: Facebook researchers use invisible finger-tracking to make typing in VR/AR more natural[Facebook Research Labs is working on technology that makes typing while in virtual or augmented reality more natural and intuitive, as reported in this story from Virtual Reality Times. Note the reference to the technology’s use in future “‘always on’ … standalone Augmented Reality headsets that users might wear anywhere including in the car, at home, at work and anywhere else.” See the original story for three short demonstration videos; more information is in a Facebook blog post and a UIST 2020 research paper (at the link at the end of the story). –Matthew] Facebook Researchers Develop Invisible Finger-Tracking Keyboard…
-
Study: Presence mediates VR nature effects on positive mood and nature connectedness
Published:
Read more: Study: Presence mediates VR nature effects on positive mood and nature connectedness[In these stressful times, the topic of this story from Medical News Today is particularly important. The story describes a new study that compared the positive effects of experiencing nature via TV, 360 video and VR, with interesting results regarding the role of presence. The full article is available without subscription from the Journal of Environmental Psychology. See also a related April 2020 ISPR Presence News post. –Matthew] [Image: Credit: Donald Iain Smith/Getty Images] Virtual reality nature boosts positive mood Watching nature on an ordinary television relieves boredom and negative emotions, according to a study. But interacting with nature in…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- January 2026 (21)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “AI and Communication Management” issue of Journal of Communication Management
- ‘Thanks dawg’: How University of Hawaii’s AI chatbots are transforming student support
- Call: IEEE ISMAR 2026: The 25th IEEE International Symposium on Mixed and Augmented Reality
- A filmmaker on the vanguard of virtual reality designs an up-close refugee experience
- Job: Asst. Prof. – Information Science Technology at U. of Houston, Sugar Land campus