Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: “Designing EdTech and Virtual Learning Environments” issue of MDPI Multimodal Technologies and Interaction
Published:
Read more: Call: “Designing EdTech and Virtual Learning Environments” issue of MDPI Multimodal Technologies and Interaction[Important note: I usually avoid posting Calls for Papers that involve the requirement that authors pay a fee for submission and/or publication but do so when the topic is particularly relevant to the presence community. In these cases, as with the Call below, I add an explicit note near the top of the post specifying the fee – in this case, 1600 CHF (Swiss Francs), which is approximately 1600 USD. For more information about these fees, see AJE Scholar’s “Understanding Submission and Publication Fees” and Wikipedia’s entry on Article Processing Charges. –Matthew] Call for Papers “Designing EdTech and Virtual Learning…
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Call: “Conceptual Engineering and Socially Disruptive Technologies” issue of Ethics and Information Technology
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Read more: Call: “Conceptual Engineering and Socially Disruptive Technologies” issue of Ethics and Information Technology[Note: See the journal’s website for other presence-related Calls. –Matthew] Call for Papers Special Issue on Conceptual Engineering and Socially Disruptive Technologies Journal: Ethics and Information Technology https://link.springer.com/collections/dbbebbcjia Submission deadline: February 28, 2023 Despite its “engineering” metaphor, little work on conceptual engineering has focused on the role of technology in changing and disrupting concepts. In the philosophy of technology, by contrast, increasing attention is given to the ways in which technologies challenge fundamental ethical and ontological concepts. The aim of this special issue of Ethics & Information Technology is to explore questions at the intersection of conceptual engineering and philosophy…
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Call: 7th Annual International GamiFIN Conference 2023
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Read more: Call: 7th Annual International GamiFIN Conference 2023Call for Papers 7th Annual International GamiFIN Conference 2023 April 18 – April 21, 2023 Levi, Finland Conference website: http://gamifinconference.com/ Full CFP and instructions: http://gamifinconference.com/cfp2023/ GamiFIN will again be held in the snowy and magical Lapland of Finland, 200 km north from the Arctic Circle. GamiFIN 2023 conference welcomes paper submissions, posters, and doctoral consortium applications. IMPORTANT DATES December 20th, 2022: Full papers submission deadline February 6th, 2023: Notifications of acceptance/rejection sent to authors February 13th, 2023: Submissions deadline for posters and doctoral consortium notes February 20th, 2023: Deadline for camera-ready full papers February 20th, 2023: Notification of acceptance for…
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Call: Chapters for “Agent, Assembled: The Relational and Technical Anatomy of Social Robots”
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Read more: Call: Chapters for “Agent, Assembled: The Relational and Technical Anatomy of Social Robots”CALL FOR CHAPTER PROPOSALS Agent, Assembled: The Relational and Technical Anatomy of Social Robots Editor: Jaime Banks, Syracuse University Publisher: Peter Lang, Digital Formations Series https://bit.ly/AgentAssembled Chapter proposals due by: November 30, 2022 Agent, Assembled will be a curated volume that unpacks the complexity of social robots – not as monoliths but as sociotechnical assemblages, pieced together from embodied features like gender cues and anthropomorphic containers to technical features like learning systems and sensors. Each chapter will account for the empirical, theoretical, philosophical, and/or critical understandings of very discrete robot components or dimensions. Altogether, the chapters will contribute to an…
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Call: Game Studies Area: 2023 PCA/ACA National Conference
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Read more: Call: Game Studies Area: 2023 PCA/ACA National Conference[Note: There are several other Areas that might be relevant for presence, including Communication & Digital Culture, Psychology and Popular Culture, Radio and Audio Media, Virtual Identities and Self-Promoting and Visual Culture. See https://pcaaca.org/areas for details. –Matthew] Call for Papers: Game Studies Area 2023 Popular Culture Association/American Culture Association National Conference April 5-8, 2023 San Antonio, TX, USA https://pcaaca.org/area/game-studies https://pcaaca.org/conference/2023 Deadline for Paper Proposals: December 20, 2022 The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/ American Culture Association…
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Call: TEI 2023 Arts Track – 17th International ACM Conference on Tangible, Embedded, and Embodied Interaction
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Read more: Call: TEI 2023 Arts Track – 17th International ACM Conference on Tangible, Embedded, and Embodied InteractionCall for Submissions TEI 2023 Arts Track – 17th International ACM Conference on Tangible, Embedded, and Embodied Interaction February 26 – March 1, 2023 Warsaw, Poland https://tei.acm.org/2023/ Submission deadline (extended): October 21, 2022 THEME Technology distances us from each other, causing the social tissue to fall apart. It’s time for the tangible revolutions – being together without screens. Screens have created a distance from the environment that has shaped us, destroying the work of evolution that through hundreds of thousands of years has adapted both the mind and body to the ever changing environment. Nowadays the contact of the digital…
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Call: Virtual get-together: Philosophy of Digitality Open Space (PhiDOS)
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Read more: Call: Virtual get-together: Philosophy of Digitality Open Space (PhiDOS)Call for Participation “Philosophy of Digitality” Working Group presents Philosophy of Digitality Open Space (PhiDOS) October 13, 2022 6.00–7.00 pm (CET) Online https://digitale-philosophie.de/phidos Dear colleagues, The working group “Philosophy of Digitality” invites you to join us for the fourth international online meeting of PhiDOS (“Philosophy of Digitality Open Space”) on Thursday, 13th October 2022 6.00–7.00 pm (CET)! The program of the meeting is very open, so please feel free to bring your own ideas and questions! Initially, we will start with a short impulse talk from Sven Nyholm (https://ethicsandtechnology.eu/member/nyholm-s-r-sven/) with the topic “A New Control Problem? Humanoid Robots, AI, and…
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Call: International Workshop on Spoken Dialogue Systems Technology (IWSDS) 2023
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Read more: Call: International Workshop on Spoken Dialogue Systems Technology (IWSDS) 2023Call for Papers IWSDS (International Workshop on Spoken Dialogue Systems Technology) 2023 February 21-24, 2023 Los Angeles, USA http://www.iwsds.tech Paper submission deadline: October 28, 2022 The International Workshop on Spoken Dialogue Systems Technology (IWSDS) 2023 invites paper submissions. IWSDS 2023 will be held February 21-24, 2023 in Los Angeles, USA at the University of Southern California Institute for Creative Technologies. IWSDS 2023 will be a primarily in person event with a hybrid component for those who cannot travel to Los Angeles and wish to attend virtually. This year’s conference theme is “Diversity in Dialogue Systems” (DiDS). We especially invite paper…
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Call: LA ACM SIGGRAPH: Behind the Pixel (BTP): Past and Present CG Innovators – A Fireside Chat
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Read more: Call: LA ACM SIGGRAPH: Behind the Pixel (BTP): Past and Present CG Innovators – A Fireside ChatCall for Participation Behind the Pixel (BTP): Past and Present CG Innovators – A Fireside Chat featuring John Gaeta and Carolyn Giardina Presented by the LA ACM SIGGRAPH Chapter Free online via Zoom Wednesday October 12, 2022, 7:00 pm PST https://lasiggraph.org/event/behind-pixel-btp-past-and-present-cg-innovators-fireside-chat-featuring-john-gaeta-and One-on-one interview featuring Innovator John Gaeta, Creative Executive at Inworld AI and Carolyn Giardina, Technology Editor, The Hollywood Reporter (THR). Join us for a wide-ranging conversation, from The Matrix to the convergence of cinema and game-like experiences into the Metaverse. You must register with ZOOM REGISTRATION to attend this event. PRESENTERS Carolyn Giardina, Tech Editor, The Hollywood Reporter John…
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Call: SMARTCOMP 2023: 9th IEEE International Conference on Smart Computing
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Read more: Call: SMARTCOMP 2023: 9th IEEE International Conference on Smart Computing[See also the Call for Workshop Proposals, with submission deadline November 15, 2022 –ML] Call for Papers SMARTCOMP 2023 9th IEEE International Conference on Smart Computing June 26-30, 2023 Nashville, Tennessee, USA https://smartcomp.isis.vanderbilt.edu/ Deadlines: Paper Registration: February 23, 2023 Paper Submission: March 2, 2023 SMARTCOMP 2023 is the 9th edition of the premier conference on smart computing. Smart computing is a multidisciplinary domain based on the synergistic influence of advances in sensor-based technologies, Internet of Things, cyber-physical systems, edge computing, big data analytics, machine learning, cognitive computing, ambient intelligence, and artificial intelligence. Applications of smart computing can be found in…
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Call: Ecogaming in the Past Tense: Promises, Deceptions and Learning Opportunities – Special issue of Convergencias
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Read more: Call: Ecogaming in the Past Tense: Promises, Deceptions and Learning Opportunities – Special issue of ConvergenciasCall for Papers Ecogaming in the Past Tense: Promises, Deceptions and Learning Opportunities Special Issue of the open access journal Convergências https://revistas.unasp.edu.br/convergencias/announcement/view/6 Submission deadline: November 30, 2022 It is very easy to find in discussions of computer games and ecology, especially in times when green games seem to consolidate as a genre within computer game typology, the assumption that gaming can help (if not directly “save”) the environment, by making use of climate change communication, or even by prompting the direct climate action of individuals through gamification strategies. We should not disregard such a drive for change, especially if one…
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Call: Empathy Colloquium in Art-Science-Philosophy at University of Lisbon and (free) online
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Read more: Call: Empathy Colloquium in Art-Science-Philosophy at University of Lisbon and (free) onlineCall for Participation EMPATHY COLLOQUIUM IN ART-SCIENCE-PHILOSOPHY CENTRE FOR PHILOSOPHY OF SCIENCES OF THE UNIVERSITY OF LISBON Amphitheatre FCiências.ID, Ciências ULisboa & Zoom October 6, 2022, 10:30-16:30 (Lisbon time) https://cfcul.ciencias.ulisboa.pt/reunioes/empathy-colloquium-in-art-science-philosophy/ In recent years empathy has become very popular, both as a term used in our daily lives (often conflated with pity and compassion), and as a process investigated by the arts, humanities and sciences. Such continued interest marks the ongoing need by human beings to understand the complexity of how they experience the world and, in turn, of how they may conceive the Other’s experience of the world. In this…
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