Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: ICRA 2024 Workshop: “Human-Robot Companionship for Healthcare and Wellness: Which Form of Companionship for What Type of Care?”
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Read more: Call: ICRA 2024 Workshop: “Human-Robot Companionship for Healthcare and Wellness: Which Form of Companionship for What Type of Care?”[NOTE: Follow the links for many more presence-related workshops. –Matthew] Call for Abstracts “Human-Robot Companionship for Healthcare and Wellness: Which Form of Companionship for What Type of Care?” A Workshop at ICRA 2024, the 2024 IEEE International Conference on Robotics and Automation PACIFICO Yokohama, Japan Workshop: May 17, 2024 https://2024.ieee-icra.org/program/#Workshops-Tutorials ICRA 2024: May 13-17, 2024 https://2024.ieee-icra.org/ Submission deadline: March 20, 2024 This workshop will address major challenges concerning different forms of human-robot companionship (HRC) in key healthcare and wellness applications, focusing also on the social implications at large, from ethical concerns to impact on social models. The workshop will provide…
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Call: “Mind Attribution in HRI: Determinants and Consequences” special session at RO-MAN 2024
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Read more: Call: “Mind Attribution in HRI: Determinants and Consequences” special session at RO-MAN 2024Call for Papers: Mind Attribution in HRI: Determinants and Consequences Special session at RO-MAN 2024, 33rd IEEE International Conference on Robot and Human Interactive Communication Pasadena, California, USA August 26-30, 2024 https://www.ro-man2024.org/ Submission deadline: March 20, 2024 MOTIVATION AND GOALS Mind attribution refers to “the cognitive capacity to reflect upon one’s own and other persons’ mental states such as beliefs, desires, feelings and intentions”. A growing group of Human-Robot Interaction (HRI) research recently focuses on investigating whether people form mental models towards robots, and how robots are able to mentalize. However, there is currently no consensus about what types of…
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Call: Sign the Diamond Initiative for Publishing Open Access
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Read more: Call: Sign the Diamond Initiative for Publishing Open AccessSign the Diamond Initiative for Publishing Open Access Are you upset/frustrated about the current academic publishing system, where papers are put behind a paywall and/or where authors need to pay the journal to make their paper open access (i.e., “Gold” OA)? Do you want to make a difference and help us change this system? The collective action in science committee at freeourknowledge.org is launching a petition to encourage researchers to publish at least one scholarly paper with a non profit / diamond open access agreement within a five-year period. Diamond Open Access refers to a publishing model in which authors…
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Call: “Programmed to Love: Players and Virtual Lovers” issue of International Journal of Games and Social Impact
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Read more: Call: “Programmed to Love: Players and Virtual Lovers” issue of International Journal of Games and Social ImpactCall for Papers “Programmed to Love: Players and Virtual Lovers” Special issue of International Journal of Games and Social Impact https://revistas.ulusofona.pt/index.php/ijgsi/announcement/view/195 Guest Editor: Renata Ntelia (School of Computer Science, University of Lincoln) Submission deadline: June 1, 2024 Games often offer their players strong emotional experiences. Love is a profound human experience that affects all aspects of our lives. Indeed, many games include love as part of their narrative and/or gameplay. Nevertheless, is this truly love? Unlike other media, in which the audience reads about or watches a love story unfold, in games players take on an active role in the…
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Call: ISMAR 2024 – IEEE International Symposium on Mixed and Augmented Reality
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Read more: Call: ISMAR 2024 – IEEE International Symposium on Mixed and Augmented RealityCall for Papers ISMAR 2024: IEEE International Symposium on Mixed and Augmented Reality October 21 to 25, 2024 Greater Seattle Area, USA [and online] https://ieeeismar.org/cfp/ Abstract submission deadline: March 7, 2024 Paper submission deadline: March 14, 2024 OVERVIEW As initiated in 2021, ISMAR 2024 will have two different calls for papers. ISMAR is responding to the recent explosion of commercial and research activities related to AR, MR and VR by continuing the expansion of its scope over the past several years. ISMAR 2024 will cover the full range of technologies, from interfaces in the real world to fully immersive experiences.…
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Call: HCSE 2024 – 10th International Conference on Human-Centered Software Engineering
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Read more: Call: HCSE 2024 – 10th International Conference on Human-Centered Software EngineeringCall for Papers HCSE 2024 10th International Working Conference on Human-Centered Software Engineering July 8-10, 2024 Reykjavik, Iceland http://www.hcse-conference.org Submission deadlines: Technical full papers, late breaking results: Monday, February 26th, 2024 Demos, posters and Discussion Forum short papers: Friday, April 5th, 2024 HCSE is a bi-annual, single-track, working conference organized by the IFIP Working Group 13.2 on Methodology for User-Centred System Design. We aim at bringing together researchers and practitioners interested in strengthening the scientific foundations of user interface design, examining the relationship between software engineering and human-computer interaction and on how to strengthen human-centered design as an essential part…
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Call: Serious Play 2024
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Read more: Call: Serious Play 2024Call for Speakers Serious Play 2024 August 12-14, 2024 University of Toronto, Mississauga Toronto, Canada https://seriousplayconf.com/ Submission deadline: April 15, 2024 Our call for speakers is open for Serious Play 2024, which will be held at the University of Toronto, Mississauga on August 12 – 14. Our game awards are also open, which include student categories. A brief description: For the past 18 years, the Serious Play Conference has established itself as a premier platform for discussing the impactful use of games and play in education, training, skill development, and knowledge dissemination. This unique conference brings together a community of…
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Call: Academic Esports Seminar at the University of Agder in Norway
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Read more: Call: Academic Esports Seminar at the University of Agder in NorwayCall for Abstracts Academic Esports Seminar May 21-24, 2024 University of Agder in Norway https://www.academicesports.net Abstract submission deadline: March 6, 2024 Dear fellow Game Researchers, We at the University of Agder in Norway are planning to do a conference on the topic of Academic Esports, please find below the call for abstracts and if you have any questions, please let me know! Kind regards, Tobi ACADEMIC ESPORTS SEMINAR In an era where digital landscapes are continually reshaping the way we learn, teach, and engage, the advent of academic esports stands at the forefront of educational innovation. Distinct from the realms…
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Call: 2nd Workshop on Eudaimonia in Digital Games, at FDG 2024
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Read more: Call: 2nd Workshop on Eudaimonia in Digital Games, at FDG 2024Call for Papers 2nd Workshop on Eudaimonia in Digital Games At the 2024 Foundations of Digital Games (FDG) Conference Worcester, Massachusetts, USA Workshop: May 21, 2024 https://sites.google.com/view/eudaimonia-in-games/ FDG 2024: May 21-24, 2024 https://fdg2024.org/ IMPORTANT DATES Submission deadline: March 7, 2024 AoE Notification: March 27, 2024 Camera ready: March 31, 2024 Workshop date: May 21, 2024 OVERVIEW Researchers and practitioners interested in the eudaimonic emotional experience that can arise from video game design and play are invited to submit to the 2nd Workshop on Eudaimonia in Digital Games at FDG2024. All fields and viewpoints are welcome and encouraged! Please share with…
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Call: AI Art Gallery at IEEE/CVF Conference on Computer Vision and Pattern Recognition 2024
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Read more: Call: AI Art Gallery at IEEE/CVF Conference on Computer Vision and Pattern Recognition 2024Call for Art Submissions CVPR AI Art Gallery 2024 The IEEE/CVF Conference on Computer Vision and Pattern Recognition 2024 https://cvpr.thecvf.com/Conferences/2024/CallForAIArt Deadline for art submissions: March 10, 2024 Computer vision techniques have long been used to make art, with tools such as GANs, Stable Diffusion and NeRF gaining popularity in recent years to create novel aesthetics, imagine new ways of seeing the world and investigate the potential of human-machine collaboration in the arts. Apart from that, artists have been looking critically into the workings and applications of object and facial recognition, producing works that highlight the limitations of the current state…
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Call: Participation in study on XR implementation in STEM education
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Read more: Call: Participation in study on XR implementation in STEM education[From a January 22, 2024 post in the Educause Extended Reality (XR) Community] Research Study Seeking Participants – XR implementation in STEM education My name is Bhargav Upadhyay. I am a Ph.D. student at Clemson University, South Carolina, USA, and my research focuses on using extended reality (XR) technologies for education and training. Our team at Clemson University is working on a National Science Foundation (NSF) project to explore using extended reality (XR – VR, AR , MR) technologies to support STEM technician education. I am contacting educators from technical colleges and universities to request an interview regarding their approach…
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Call: The era of AI and the merging of human and machine: New perspectives on humanistic and socio-pedagogical knowledge (conference)
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Read more: Call: The era of AI and the merging of human and machine: New perspectives on humanistic and socio-pedagogical knowledge (conference)Call for Abstracts The era of artificial intelligence and the merging of human and machine: New perspectives on humanistic and socio-pedagogical knowledge September 19-21, 2024 Alghero, Italy https://philevents.org/event/show/116685 Submission deadline: May 31, 2024 The speed of socio-cultural transformations resulting from the advent of the internet, social media and artificial intelligence together with the presence of growing economic interests around data traffic poses serious questions regarding the sustainability of these changes, which have and will have increasingly an impact on the development of cognitive, critical and participation skills in the public sphere of future generations. Alongside optimistic considerations on these technologies,…
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Recent Posts
- New Publication: Free report: “Children and Generative Artificial Intelligence (GenAI) in Australia: The Big Challenges”
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- Call: “Sonic Practices in Virtual Worlds – Game Audio, Spatial Sound, and Experimental Music in Games” for Computer Music Journal