Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Chapters for “‘Git Gud’ and Other Stories: The Influence of Open Culture on Game Experiences”
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Read more: Call: Chapters for “‘Git Gud’ and Other Stories: The Influence of Open Culture on Game Experiences”Call for Book Chapters “‘Git Gud’ and Other Stories: The Influence of Open Culture on Game Experiences”Editors: Kevin Veale and Adam Jerretthttp://commlist.org/archive/all/2024-all/msg00838.html Submission deadline for abstracts: June 30, 2024 This is the first call for book chapters for a proposed edited collection on the cultural impact of games. Initial submission is via 500 word abstracts, due 30 June 2024 to gitgud.multiplay@gmail.com. SCOPE Cultures and discourses surrounding games can have an outsized impact on how people experience them. In Rules of Play: Game Design Fundamentals, Katie Salen and Eric Zimmerman discuss different forms of culture as ways of understanding how games…
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Call: 6th Zip-Scene Conference on Immersive Storytelling
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Read more: Call: 6th Zip-Scene Conference on Immersive StorytellingCall for Papers 6th Zip-Scene Conference on Immersive StorytellingTopic: Unveiling the Crisis of Stories: Can Interactive Digital Storytelling Lead to Deep Listening?October 17-19, 2024DOX: Centre For Contemporary ArtPrague, Czech Republichttps://conf.zip-scene.com/ Submission deadline: July 1, 2024 In 2024 Byung-Chul Han’s latest book was published in which he stated that we live in the era of a narrative crisis (Han 2024). According to him, the stories became “inflated”, “they have lost their original power” and the story consumers might be lonely beings as they do not experience the stories within a community. One of the main reasons for this is that we…
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Call: SCRITA 2024: Trust, Acceptance and Social Cues in Human-Robot Interaction – at IEEE RO-MAN 2024
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Read more: Call: SCRITA 2024: Trust, Acceptance and Social Cues in Human-Robot Interaction – at IEEE RO-MAN 2024Call for Papers SCRITA 2024: Trust, Acceptance and Social Cues in Human-Robot InteractionOrganized in conjunction with IEEE RO-MAN 2024: 33rd IEEE International Conference on Robot and Human Interactive CommunicationPasadena Convention Center in Pasadena, California, USAAugust 26, 2024Workshop: http://scrita.herts.ac.ukRO-MAN 2024: http://ro-man2024.org/ Submission deadline: July 14, 2024 (extended)Submission link: https://easychair.org/conferences/?conf=scrita2024 This workshop will be a half day event on 26 August and it is organised in conjunction with the IEEE RO-MAN 2024 conference, held in Pasadena, California, USA. This workshop focuses on the continuous investigation of unresolved and new open challenges of the factors affecting people’s acceptance and trust in robots in…
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Call: Understanding Esports Audiences – Interdisciplinary Esports Seminar
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Read more: Call: Understanding Esports Audiences – Interdisciplinary Esports SeminarCall for Papers Understanding Esports AudiencesInterdisciplinary Esports SeminarPart of the CoEsports-network event Esport Nexus JyväskyläJyväskylä, FinlandNovember 7-8, 2024https://www.jyu.fi/en/events/understanding-esports-audiences Submission deadline for abstracts: August 11, 2024 Esports are both mediated and performed by their nature. As such, they are always performed to someone: Imagined and real audiences are indistinguishable parts of esports and as long as there has been competitive gaming, there has been different forms of spectating play, both online and offline. Understanding esports and esports cultures requires understanding esports audiences. For service providers and teams in the esports ecosystem, understanding audiences is likewise crucial, as viewership numbers, ticket sales…
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Call: “Death and the Digital Realm” Workshop/Conference
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Read more: Call: “Death and the Digital Realm” Workshop/ConferenceCall for Abstracts “Death and the Digital Realm” Workshop/ConferenceCo-sponsored by the International Association for the Philosophy of Death and Dying (IAPDD), Leiden University, and the Australian Research Council project “Digital Death and Immortality”October 11-12, 2024Leiden University, Netherlandshttps://www.philosophyofdeath.org/leiden-oct-2024-death-and-the-digital-realm/ Submission deadline: July 22, 2024 A legacy of today’s digitally driven world is the increasing number of ‘digital remains’ a person leaves behind after they die, such as audio and image files, social media accounts and emails. How to deal with these digital remains has become an increasingly significant and costly problem for individuals, families, organisations, tech companies, and governments.…
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Call: Symposium on Humanistic AI (free online June 19, 2024)
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Read more: Call: Symposium on Humanistic AI (free online June 19, 2024)Call for Participation Symposium on Humanistic AIJune 19, 2024In-person: University of Gothenburg (Humanisten, Renströmsgatan 6, Gothenburg, Sweden)Online: On Zoomhttps://dh.gu.se/humanisticai The Gothenburg Research Infrastructure in Digital Humanities (GRIDH), University of Gothenburg, and The Swedish School of Library and Information Science (SSLIS), University of Borås, are delighted to invite you all to attend the symposium on ‘Humanistic AI’ to be held as a hybrid event at the Faculty of Humanities, University of Gothenburg, Sweden, June 19. The symposium is co-sponsored by the national research infrastructures Huminfra, Swe-Clarin, and InfraVis. The purpose of this symposium is to conduct a first inventory of the…
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Call: Action in Perception 2024: Presence, Art, Making, Life
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Read more: Call: Action in Perception 2024: Presence, Art, Making, LifeCall for Participation Action in Perception 2024: Presence, Art, Making, LifeSeptember 5-6, 2024University of Helsinki, Finlandhttps://www.helsinki.fi/en/conferences/action-perception-2024 Registration deadline: August 20, 2024 WELCOME TO ACTION IN PERCEPTION 2024! On the occasion of the 20th anniversary of Alva Noë’s Action in Perception, a seminal work in enactivist theory, this conference brings together leading international scholars to explore enactivist themes, reassess the theory’s current position, and stimulate future research. “Perception is not something that happens in us; it is something we do.” This is the leading idea of Noë’s distinctive version of the enactive approach laid out in Action in Perception.…
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Call: Imagining Technologies / Technologizing Imagination(s) issue of I Castelli di Yale [The Castles of Yale]
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Read more: Call: Imagining Technologies / Technologizing Imagination(s) issue of I Castelli di Yale [The Castles of Yale]Call for Abstracts Imagining Technologies / Technologizing Imagination(s)Theme section, Vol. XII, No. 2, 2024I Castelli di Yale [The Castles of Yale]https://cyonline.unife.it/pages/callforpapers Edited by Annabelle Dufourcq, Agostino Cera and Andrea Zoppis Submission deadline: June 25, 2024 The proliferation of technology in our daily lives has a huge impact on our sensibilities and capacity to imagine the world we live in. Technology increasingly affects institutions, communication and behavior in the anonymous imaginary field that haunts us and our reality. As a result, according to many scholars, technology should be considered our current oikos, sphere or ‘(neo)environment’. Looking at the latest technological developments,…
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Call: Journal of Interactive Narrative (JIN)
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Read more: Call: Journal of Interactive Narrative (JIN)New Journal and Call for Papers Announcing the first issue of the ARDIN Journal of Interactive NarrativeAmsterdam/Atlanta Association for Research in Digital Interactive Narratives, https://ardin.onlineMay 24, 2024https://ardin.online/2024/05/24/journal-announcement/ Introducing the Journal of Interactive Narrative – The First of Its Kind We are thrilled to announce the launch of the Journal of Interactive Narrative (JIN) – the world’s first academic journal dedicated entirely to the growing field of interactive narratives. As storytelling evolves in our digital age, JIN will provide a vital platform for researchers, creators, and scholars to share groundbreaking work at the intersection of narratology, game design, artificial intelligence, media studies,…
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Call: Second International Symposium on Trustworthy Autonomous Systems (TAS ’24)
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Read more: Call: Second International Symposium on Trustworthy Autonomous Systems (TAS ’24)Call for Papers Second International Symposium on Trustworthy Autonomous Systems (TAS ’24)September 16-18, 2024Austin, Texashttps://symposium.tas.ac.uk/2024/ Submission deadline: June 17, 2024 (extended) We invite submissions on research focused on trustworthy autonomous systems (TAS), responsible and ethical artificial intelligence, and human-machine interaction. Autonomous systems involve software applications and machines that can take actions with little or no human supervision. We are particularly interested in socio-technical systems involving both humans and machines working together, and automated decision-making processes and the ways in which they are employed by and impacting people. Trustworthy autonomous systems (TAS) generate positive outcomes and mitigate potentially harmful outcomes for…
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Call: Atmospheres of Places, Objects and Events Conference
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Read more: Call: Atmospheres of Places, Objects and Events ConferenceCall for Abstracts Atmospheres of Places, Objects and EventsUniversity of Genoa, ItalyNovember 20-21, 2024 PRIN-PNRR Project “Atmospheres (ATMOS): What They Are and How They are Grasped”PI: Prof. Elvira Di Bona, University of Turin Submission deadline: June 30, 2024 In recent years, the general interest in ecological processes has reconfigured the concept of “atmosphere” – one of the most original of the nature and landscape aesthetics of the 1990s. Questioning environmental perception, the cognition of situated, relational, expressive properties of objects, bodily movement through space and sensorimotor, technological aspects of ambiences, this conference on the meaning of atmospheres seeks to determine…
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Call: Finding Our Place in the Digital World: Essays in Technology, Phenomenology, and the Environment (book chapters)
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Read more: Call: Finding Our Place in the Digital World: Essays in Technology, Phenomenology, and the Environment (book chapters)[Note: Follow the link to the Enriched Realities website for more presence-related material. –Matthew] Call for Book Chapters Finding Our Place in the Digital World: Essays in Technology, Phenomenology, and the Environmenthttps://enrichedrealities.com/2024/05/09/call-for-chapters/ Edited by Ian Werkheiser (University of Texas Rio Grande Valley) and Michael Butler (University of North Dakota) Deadline for proposals: September 1, 2024 We invite proposals for chapters in an edited volume to be published by Springer entitled “Finding Our Place in the Digital World: Essays in Technology, Phenomenology, and the Environment.” The volume seeks to establish the philosophy of the digital world as a unified subdiscipline at…
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Recent Posts
- Call: “From Journalism’s Roots to the AI Frontier: Media and Politics in the New Era” Workshop and ITJ
- Step into her shoes: VR highlights sexual harassment on trains
- Call: “Global Myth and Magic around AI: Enchanted Determinism and Folk Theories in Public Discourses on AI” for International Journal of Press/Politics
- Clubbing in virtual reality: New trend immerses young people in a virtual world of drugs and music, often alone
- Call: 26th International Conference on Principles and Practice of Multi-Agent Systems (PRIMA 2025)