Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: 2nd IEEE International Conference on Internet-of-Things Design and Implementation (IoTDI 2017)
Published:
Read more: Call: 2nd IEEE International Conference on Internet-of-Things Design and Implementation (IoTDI 2017)Call for Papers The 2nd IEEE International Conference on Internet-of-Things Design and Implementation (IoTDI 2017) Held in conjunction with CPSWeek 2017 (https://cpsweek2017.ece.cmu.edu/) April 18-21 Pittsburgh, PA, USA http://conferences.computer.org/IoTDI/ Full paper submission deadline: October 13th SCOPE A confluence of technological advances marks the advent of a new era. World data volume is growing at an unprecedented pace, much of it from embedded devices. Smart cities are expected to grow, fed by millions of data points from multitudes of human and physical sources. Cyber-attacks grow more nefarious, bringing down physical systems. Social networks are becoming ubiquitous, offering information on physical things.…
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Call: The Synthetic Method in Social Robotics (SMSR 2016) at ICSR 2016
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Read more: Call: The Synthetic Method in Social Robotics (SMSR 2016) at ICSR 2016Call for Abstracts (1000 words) Workshop on The Synthetic Method in Social Robotics (SMSR 2016) @ The Eight International Conference on Social Robotics (ICSR 2016) Kansas City, USA November, 1-3, 2016 Website: http://icsr2016.engr.ku.edu/ Contact: ldamiano@unime.it Important Dates: Abstract Due – September 25, 2016 Notification of Acceptance – October 05, 2016 We are interested in submissions of original HRI and Social Robotics research, or research from related fields relevant to the topic of “Artificial Sociality”. The submissions, in the form of an abstract (min 800, max 1000 words), should be related to the investigation of one or more specific aspects of…
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Call: IEEE Virtual Reality 2017
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Read more: Call: IEEE Virtual Reality 2017Call for Papers IEEE Virtual Reality 2017: The 24th IEEE Virtual Reality Conference March 18-22, 2017, Los Angeles, California http://ieeevr.org/2017 Paper abstracts due: September 12, 2016 IEEE VR 2017 seeks original, high-quality papers in all areas related to virtual reality (VR), including augmented reality (AR), mixed reality (MR), and 3D user interfaces. Each paper should be classifiable as mainly covering research, applications, or systems, using the following guidelines for each: RESEARCH PAPERS should describe results that contribute to advances in state-of-the-art software, hardware, algorithms, interaction, or human factors. APPLICATION PAPERS should explain how the authors built upon existing ideas and…
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Call: 2nd International Workshop on Advancements in Social Signal Processing for Multimodal Interaction (ASSP4MI at ICMI2016)
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Read more: Call: 2nd International Workshop on Advancements in Social Signal Processing for Multimodal Interaction (ASSP4MI at ICMI2016)Call for Papers: The 2nd International Workshop on Advancements in Social Signal Processing for Multimodal Interaction (ASSP4MI@ICMI2016) 16 Nov 2016, Tokyo, Japan held in conjunction with the 18th ACM International Conference on Multimodal Interaction (ICMI 2016) http://hmi.ewi.utwente.nl/~truongkp/icmi2016-assp4mi http://icmi.acm.org/2016/ Extended Deadline: 2 September 2016 OVERVIEW In the last decade, an increasing need for affective and socially intelligent technology has been seen, partly caused by upcoming interactive technology that is enhancing our daily lives in our homes and at work. This has led to a significant increase of research in Social Signal Processing (SSP) in which the aims are to model, analyse,…
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Call: Symposia for Society for Study of AI and Simulation of Behaviour (AISB) 2017 Convention
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Read more: Call: Symposia for Society for Study of AI and Simulation of Behaviour (AISB) 2017 ConventionCALL FOR SYMPOSIA (OR OTHER) PROPOSALS Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB) 2017 Convention (AISB ’17) ~19-21 April 2017, University of Bath, UK http://aisb2017.cs.bath.ac.uk DEADLINE: 15 September 2016 Contact: aisb2017@easychair.org Dear Colleagues, The world’s oldest AI society, The Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB), sponsors the world’s longest-running annual AI convention, consisting of a collocation of themed symposia, workshops, and events in areas of artificial intelligence and cognitive science. The AISB convention aims to provide a unique opportunity to promote emerging work on a timely theme spanning the…
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Call: 1st Annual USC Virtual Reality Health Week
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Read more: Call: 1st Annual USC Virtual Reality Health Week1st Annual USC Virtual Reality Health Week Sponsored by The University of Southern California and the USC Institute for Creative Technologies September 2016 Los Angeles, California http://vrhealth.ict.usc.edu/ OVERVIEW The University of Southern California and the USC Institute for Creative Technologies are proud to announce the 1st Annual USC Virtual Reality Health Week! USC VR Health Week will host a collection of conferences on topics relevant to the use of VR and advanced technologies for a range of application areas including: Pain Management, Disabilities and Mental Health, Psychological Wounds of War, Medicine, Advanced Body Sensing, and the science of Intelligent Virtual…
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Call: Autonomous Agents and Multiagent Systems (AAMAS) 2017 Conference
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Read more: Call: Autonomous Agents and Multiagent Systems (AAMAS) 2017 ConferenceCall for Papers: AAMAS 2017 Sixteenth International Conference on Autonomous Agents and Multiagent Systems May 8-12, 2017 São Paulo, Brazil http://www.aamas2017.org/ IMPORTANT DATES Abstract Submission: 11th of November 2016 (23:59 UTC-12) Full Paper Submission: 15th of November, 2016 (23:59 UTC-12) Rebuttal Phase: 9th – 10th of January, 2017 (23:59 UTC-12) Author Notification: 24th of January, 2017 ABOUT AAMAS AAMAS is the leading scientific conference for research in autonomous agents and multiagent systems. The AAMAS conference series was initiated in 2002 by merging three highly respected meetings: the International Conference on Multi-Agent Systems (ICMAS); the International Workshop on Agent Theories, Architectures,…
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Call: Animation of Natural Virtual Characters – Special issue of IEEE Computer Graphics and Applications
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Read more: Call: Animation of Natural Virtual Characters – Special issue of IEEE Computer Graphics and ApplicationsCALL FOR ARTICLES IEEE Computer Graphics and Applications (CG&A; www.computer.org/cga) Special Issue on Animation of Natural Virtual Characters Final submissions due: 1 November 2016 Publication date: July/August 2017 Virtual characters are used in a range of applications—from interfaces to games to tutors—where they must effectively employ human nonverbal communication. Often these characters must hold conversations with either human users or other characters and must appropriately utilize arm gestures, head movements, posture changes, and facial expressions. Building systems that can support these interactions involves both the automatic specification and generation of appropriate character motion as well as coordination across communication modes…
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Call: Social Internet of Things 2016
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Read more: Call: Social Internet of Things 2016Call for Papers Social Internet of Things 2016 29 November 2016 Launceston, Tasmania http://designparticipation.net/2016/08/07/siot-workshop.html Deadline for proposal submissions: 26 August 2016 The Internet of Things promise is to endow all sorts of objects with sensing, computing and communication capabilities that augment their functionalities. The opportunities opened are exciting, in domains as diverse as entertainment, health, transports, the workplace. A great effort is being put in addressing the technical problems connected with deploying and handling this infrastructure, while the human side of the IoT is receiving relatively less attention. Users are often relegated at the periphery of an otherwise autonomous network…
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Call: Travelogue and Festivaletteratura
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Read more: Call: Travelogue and FestivaletteraturaTRAVELOGUE Curated by Matteo Bittanti September 7- 11 2016 Cantine di Vincenzo I Gonzaga Piazzetta Santa Barbara, 46100 Mantua MN Open every day from 8.15 AM until 19.15 p.m. Admission: 3 euros An official event of Festivaletteratura 2016 Official website: http://travelogue.space Festivaletteratura: http://www.festivaletteratura.it/ TRAVELOGUE is a survey of audiovisual artworks made with or inspired by video games. Using machinima and interactive installations, fifteen artists examine the virtual automobile as medium, message, technological commodity, status symbol, interface, and prosthetics. Created through a process of appropriation and remix, these works lie at the intersection of fiction and documentation, performance and simulation, video…
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Call: IxAP 2016 – International Symposium on Interactive Technology and Ageing Populations
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Read more: Call: IxAP 2016 – International Symposium on Interactive Technology and Ageing PopulationsFINAL CALL FOR PARTICIPATION IxAP 2016 International Symposium on Interactive Technology and Ageing Populations Kochi, Japan October 20 – 22, 2016 http://itap2016.xrenlab.com/ Submission Deadlines: August 20, 2016: Full papers September 1, 2016: Posters ***For those attending UIST (the ACM Symposium on User Interface Software and Technology)***: This conference will be held after the UIST conference in Tokyo. So if you attend UIST, you are encouraged to submit to IxAP and visit the beautiful nature of Kochi! IxAP 2016 focuses on coordinating efforts and raise awareness on interactive technology for ageing populations. We will invite 100 world class researchers to attend…
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Call: 1st International Conference on Game, Game Art and Gamification (ICGGAG 2016)
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Read more: Call: 1st International Conference on Game, Game Art and Gamification (ICGGAG 2016)CALL FOR PAPER 1st International Conference on Game, Game Art and Gamification (ICGGAG 2016) 19 – 21 December 2016 fX Sudirman Campus Binus University International Jakarta, Indonesia Sponsored by IEEE Indonesian Section http://gamelab.university-id.net/conference/icggag/ Full Paper Submission: Wed 31 Aug 2016 OVERVIEW The International Conference on Game, Game Art and Gamification (ICGGAG 2016) brings together scientists, researchers, programmers, designers, computer users, and students to exchange and share their experiences, new ideas, and research results about all aspects of game, game art and gamification. This International Conference will be casual and intimate Conference. The objective is to provide a friendly and informal…
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