Category: Calls


  • Call: “Digital Games through Muddled Pasts and Modded History” issue of Digital Culture & Society

    Call for Papers Digital Games through Muddled Pasts and Modded HistorySpecial issue of Digital Culture & Societyhttp://digicults.org/callforpapers/cfp-digital-games-through-muddled-pasts-and-modded-history/ Edited by: Eduardo Luersen (Zukunftskolleg, Department of Literature, Art and Media Studies, University of Konstanz) and James Wilson (Zukunftskolleg, Department of History and Sociology, University of Konstanz) Submission deadline for expressions of interest/initial abstracts and short bios: August 25, 2024 “My men do not fear death, they welcome it and the rewards it brings” In recent decades, digital games have become an increasingly ubiquitous medium for popular engagement with history. For many players, these digital representations provide a deeper level of engagement with…

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  • Call: Symposia proposals for AI and the Simulation of Behaviour (AISB) Convention 2025

    Call for Symposia Proposals Artificial Intelligence and the Simulation of Behaviour (AISB) Convention 2025January 14-16, 2025University of the West of England UWE, Bristol, UKhttps://aisb.org.uk/aisb-convention-2025/ Submission deadlines: August 2, 2024 (priority); August 30, 2024 (regular) The society for the study of Artificial Intelligence and the Simulation of Behaviour (the AISB) annual convention will be held at UWE Bristol, UK on 14-16 January 2025. The convention will follow the same overall structure as previous conventions, namely a set of co-located, parallel symposia, as well as invited and plenary lectures and sessions. We are currently seeking proposals for these symposia. Typical symposia last…

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  • Call: Digital Battlefields issue of Journal of Communication Technology

    [Note: See especially the second-to-last bullet-pointed topic. –Matthew] Call for Papers Digital Battlefields: Communication Technology, Conflict, and the Struggle for Global Attention Journal of Communication Technologyhttps://www.joctec.net/special-issue-calls Submission deadline: September 1, 2024 The Journal of Communication Technology (ISSN 2694-3883), the official journal of the Communication Technology division of the Association for Education in Journalism and Mass Communication, is pleased to announce a Special Call for Papers for an issue on Digital Battlefields.  Note: If you submitted a manuscript to the previous special issue call on “The Digital Armed Conflict: The Battle for Ukraine Online,” please submit it again to be considered…

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  • Call: “Sense of Reality: Reality Monitoring in Perception and Cognition” free hybrid Workshop

    Call for Abstracts “Sense of Reality: Reality Monitoring in Perception and Cognition” WorkshopSeptember 26-27, 2024Institut Jean-Nicod, Paris (and online)https://sites.google.com/view/sense-reality-workshop-2024 Submission deadline: August 1, 2024 Dear colleagues, On behalf of the organizers, Lucas Battich (Ecole Normale Supérieure), Francesca Righetti (RUB), and myself (Sofiia Rappe, RUB), I would like to announce a call for papers for the upcoming hybrid workshop “Sense of Reality: Reality Monitoring in Perception and Cognition.” There is more to perception than mere sensory contents: we typically have the feeling that what we perceive is real and not, for example, merely imagined. We have a sense of reality.…

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  • Call: “Body Augmentation: Possibilities of Identities and Technology in/of Video Games” Conference

    Call For Abstracts Body Augmentation: Possibilities of Identities and Technology in/of Video Games ConferenceOrganized by MultiPlay – The Network for Multidisciplinary Research on Digital Play and GamesFree and onlineOctober 28, 2024https://multiplaynetwork.org/call-for-papers/ Submission deadline: August 30, 2024 As is tradition for MultiPlay, we have a special horror related conference for the end of October. This time we are focusing on the monstrous (and liberational!) possibilities of body augmentation through video games. We welcome abstracts from utopian and dystopian perspectives, on the real life hardware capabilities or upon representations of augmentation within games. We are currently seeking abstracts related to body augmentation,…

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  • Call: The 8th Image Schema Day Workshop

    Call for Papers and AbstractsThe 8th Image Schema Day Workshop (ISD8)At the 23rd conference of the Italian Association of Artificial Intelligence (AI*IA)November 25-28, 2024Bozen-Bolzano, Italyhttps://isd8.imageschema.net/ Submission deadline: September 1, 2024 The ISD workshop series has had 7 amazing previous editions and as chairs of The Image Schema Network are very happy to announce that the 8th edition has been accepted to the workshop program of the 23rd conference of the Italian Association of Artificial Intelligence (AI*IA). As in previous years, ISD8 is a networking event that invites researchers on image schemas, conceptual primitives and spatiotemporal reasoning from various scientific disciplines…

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  • Call: Immersive Experience Network Summit 24

    Call for Participation and Contributors Immersive Experience Network Summit 24October 21, 2024Londonhttps://immersiveexperience.network/huddle-events/live-immersive-experience-summit-24/https://immersiveexperience.network/immersive-summit-24-contributors/ IMMERSIVE EXPERIENCE SUMMIT 24 A gathering of creators of live immersive, interactive and playable experiences to meet, exchange knowledge and foster new collaborations and connections. THE SUMMIT Join us at the Immersive Experience Network Summit 24, an event designed as a catalyst for growth within the live immersive sector by providing a space for our collaborative community to share knowledge and create new connections. Following on from the success of our Immersive Design Symposium, we’re growing and doubling the size of the venue to allow more creators to…

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  • Call: Persuasive 2025: 20th International Conference on Persuasive Technology

    Call For Papers Persuasive 2025: The 20th International Conference on Persuasive TechnologyMay 5-7, 2025Limassol, Cyprushttps://2025.persuasivetech.org/call-for-papers/ Submission deadlines: Papers: January 3, 2024 Workshop and tutorial proposals: December 1, 2024 Workshop papers, posters, demos, artefacts, and doctoral consortium: March 1, 2025 In a world in which technology is increasingly present in people’s lives, and changing human behavior and attitudes is often the key to solving many societal and personal problems, studying how technology might be used to influence humans (in their behavior, attitudes and information processing), is paramount. Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design, development and…

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  • Call: Sixth Knowledge-aware and Conversational Recommender Systems Workshop (KaRS 2024)

    Call for Papers Sixth Knowledge-aware and Conversational Recommender Systems Workshop (KaRS 2024)In conjunction with the ACM International Conference on Recommender Systems (RecSys 2024)October 14-18, 2024Bari, Italyhttps://kars-workshop.github.io/2024/ Submission deadline: August 30, 2024 We are pleased to invite you to contribute to the Sixth Knowledge-aware and Conversational Recommender Systems Workshop held in conjunction with the ACM International Conference on Recommender Systems (RecSys 2024), Bari, Italy, from October the 14th to October the 18th, 2024. SCOPE Recommender systems have achieved ubiquity across various domains, ranging from e-commerce to media content suggestions, playing pivotal roles in facilitating user online experiences. However, despite their prevalence,…

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  • Call: Moving Image Review & Art Journal (MIRAJ)

    Call for Papers MIRAJ: Moving Image Review & Art Journalhttps://www.intellectbooks.com/miraj-the-moving-image-review-art-journal#call-for-papers Submission deadline for December 2024 issue: September 1, 2024 Moving Image Review and Art Journal is currently accepting contributions for inclusion in Issue 13.2 (launching December 2024). The Editorial team is currently interested in receiving scholarly articles and opinion pieces (5000–8000 words), feature articles and interviews (3000–4000 words) from art historians and critics, film and media scholars, curators and, not least, practitioners. To be considered for inclusion, completed scholarly articles and proposals for opinion pieces, feature articles and interviews should be submitted by 1 September 2024. Send all articles and…

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  • Call: 1st International Workshop on Models for Simulation (M4S)

    Call for Papers 1st International Workshop on Models for Simulation (M4S)In conjunction with the 17th IFIP WG 8.1 Working Conference on the Practice of Enterprise Modeling (PoEM 2024)December 3, 2024Stockholm, SwedenM4S Workshop: https://m4s.uibk.ac.atPoEM 2024: https://poem2024.dsv.su.se/ Submission deadline: September 29, 2024 Simulation capitalizes on structural, behavioral, and physical models. They embody the fundamental concepts of a system, whereas simulation actualizes those principles in a dynamic setting. The modeling community is facing new issues in terms of authenticity, trustworthiness, and sensitivity of models due to the increasing popularity of digital twins which in turn capitalize on models as one of their fundamental…

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  • Call: Online Lisbon AI Seminar July 16, 2024: “AI face filters, perception and mirror gazing”

    Call for Participation “AI face filters, perception and mirror gazing”Presenter: Gloria Andrada (IFILNOVA)Centre for Philosophy of Sciences of the University of Lisbonhttps://cfcul.ciencias.ulisboa.pt/reunioes/lisbon-ai-seminar-11-ai-face-filters-perception-and-mirror-gazing/?tipoReuniao=workshop# LISBON AI SEMINAR #1116 Jul 2024, 10:30 (Lisbon time)Ciências ULisboa, Room  8.2.14 & Zoom “AI face filters, perception and mirror gazing”Gloria Andrada (IFILNOVA) ABSTRACT:AI face filters are automated photo editing tools that use artificial intelligence and computer vision to detect facial features and change them. Widespread use of these filters has raised concern due to their potentially damaging psychological effects, especially in relation to body image and self-perception. In this talk, I examine different effects (both positive and…

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