Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: “(Re)Imagining AI Interventions – Intervening (into) AI Imaginaries” for Imaginations Journal
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Read more: Call: “(Re)Imagining AI Interventions – Intervening (into) AI Imaginaries” for Imaginations JournalCall for Proposals: (Re)Imagining AI Interventions /// Intervening (into) AI ImaginariesSpecial issue of Imaginations: Journal of Cross-Cultural Image Studieshttps://imaginationsjournal.ca/index.php/imaginations/cfps Deadline for submission of abstracts: January 15, 2025 (papers due June 1, 2025) In an age of endless disruption, how do we live with the rapid advances and early analyses of artificial intelligence software, moral panic, and the voracious consumption of already oppressive datasets and social relations? We have already seen some deep scholarly engagement with issues of ethical database scraping and intellectual property violations (Crawford 2021; Delfanti & Phan 2024; Luka & Millette 2018), environmental impacts (Hogan & Lepage-Richer 2024;…
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Call: Methodological Approaches to Digital Spaces (MADS), a free hybrid symposium
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Read more: Call: Methodological Approaches to Digital Spaces (MADS), a free hybrid symposiumCall for Papers Methodological Approaches to Digital Spaces (MADS)A FREE Research SymposiumApril 9, 2025The University of Manchester, UK and onlinehttps://mads2025.com/ Deadline for submission of abstracts: January 3, 2025 Today’s digital world is increasingly complex. Amidst contexts which include emergent privacy concerns, new methodologies for collecting data, and innovative forms and mediums of digital art, we see an opportunity to gather those who examine such online spaces and learn from our interrelated research. We have accordingly organised MADS (Methodological Approaches to Digital Spaces), a FREE interdisciplinary symposium launched under the guidance and funding of NWCDTP to promote methodological and ontological advancements…
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Call: “Dark and Unethical Visual Politics” issue of Journal of Visual Political Communication
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Read more: Call: “Dark and Unethical Visual Politics” issue of Journal of Visual Political CommunicationCall for Papers Journal of Visual Political Communication“Dark and Unethical Visual Politics” (Early 2026)http://commlist.org/archive/all/2024-all/msg01723.html Deadline for submissions: April 30, 2025 Visual Politics has gained significant prominence in recent years due to a series of controversial and unethical uses. Framing political actors, depicting contentious or satirical images, whether to build a positive interpretation or to mock authority, has always constituted a strategic and persuasive repertoire for political communication. Historically, the image was often seen as the last threshold for distinguishing facts from fakes. However the digital environment has reconfigured this status, drawing increased attention to malicious uses of images and their…
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Call: Real and Imagined Spaces in Film Conference
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Read more: Call: Real and Imagined Spaces in Film ConferenceCall for Papers Real and Imagined Spaces in FilmUniversity of Zaragoza, SpainMay 29-30, 2025https://eventos.unizar.es/126084/detail/real-and-imagined-spaces-in-film.html Plenary Speaker: Áine O’Healy (Loyola Marymount University) Deadline for submission of abstracts: February 3, 2025 When Mark Shiel argued almost twenty-five years ago that film is more a spatial than a textual experience (2001, 6), he was highlighting the importance of space in films and arguing for its visibility against the traditional predominance of narrative and character in film theory and analysis. He was also asking to take cinematic constructions of real places seriously, as he later developed in his study of specific cinematic cities, particularly…
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Call: Workshop on AI and AR/VR for Exergaming (AIVR4Exergame) at IEEE AIxVR 2025
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Read more: Call: Workshop on AI and AR/VR for Exergaming (AIVR4Exergame) at IEEE AIxVR 2025Call for Papers Workshop on AI and AR/VR for Exergaming (AIVR4Exergame)Co-Located with IEEE AIxVR 2025Lisbon, PortugalWorkshop Date: TBDAIVR4Exergame: https://tars-home.github.io/aivr4exergaming2025/IEEE AIxVR 2025: https://aixvr.tecnico.ulisboa.pt/ Deadline for submissions: December 1, 2024 AI-enabled AR/VR-based exergames have the potential to enable a broader spectrum of users to participate in rehabilitative and fitness activities in immersive social environments that provide continual feedback to improve performance and incentivize continued usage. However, consumer grade AR/VR systems do not yet have the full capabilities needed to realize exergaming at scale. These challenges include, but are not limited to AI feedback algorithms that can run on untethered systems, long-term usage…
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Call: Chapters for “Modern Media Literacy: Generative AI, Social Media, and the News”
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Read more: Call: Chapters for “Modern Media Literacy: Generative AI, Social Media, and the News”Call for Chapters Modern Media Literacy: Generative AI, Social Media, and the NewsTo be published by IGI Globalhttps://www.igi-global.com/publish/call-for-papers/call-details/8263 Editors:Thomas Hallaq, Kansas State University, United StatesChristopher Groshek, Kansas State University, United States Deadline for submission of proposals: December 8, 2024Full Chapters Due: March 23, 2025 INTRODUCTION Overview of Media Literacy in the Digital Age Significance of Media Literacy for Critical Thinking and Responsible Digital Citizenship Role of AI, Social Media, and Mobile Media in Shaping Modern News Consumption Skills, Competencies, and Ethical Considerations in Media Literacy Skills, competencies, and ethical considerations in media literacy for the 21st century, particularly in the…
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Call: Canadian Game Studies Association (CGSA) 2025 Conference
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Read more: Call: Canadian Game Studies Association (CGSA) 2025 ConferenceCall for Papers Canadian Game Studies Association (CGSA) 2025 ConferenceTheme: “Breaks”June 7-10, 2025Montreal, Quebec and onlinehttps://gamestudies.ca/cgsa-acej-2025-breaks-arrets/ Deadline for submissions: December 13, 2024 The 2025 CGSA/ACÉJ annual conference will be a hybrid event co-hosted by the Technoculture, Art and Games Lab (TAG) at Concordia University in Montreal, Quebec from June 7–10. This year’s chosen theme is “Breaks.” We invite submissions from all disciplines and researchers working on or around games, including digital and non-digital games. Graduate student submissions and submissions from scholars outside of Canada are welcome and encouraged! Please indicate in your abstract if you are a grad student and/or…
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Call: BEHAVE AI Workshop at ACM IUI 2025
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Read more: Call: BEHAVE AI Workshop at ACM IUI 2025Call for Papers BEHAVE AI WorkshopCo-located with the 2025 International Conference on Intelligent User Interfaces (ACM IUI 2025)Cagliari, Italy BEHAVE Workshop:Date TBDhttps://www.hcai.eu/behave-ai/ ACM IUI 2025:March 24-27, 2025https://iui.acm.org/2025/ Deadline for submission of papers: January 9, 2025 This workshop aims to address the unique challenges posed by proactive systems, fostering interdisciplinary collaboration among researchers and practitioners. Topics include: Identifying unique challenges in designing proactive AI systems. Sharing best practices in the design and evaluation of proactive systems. Developing tailored evaluation metrics and methods for human-AI interaction. Case studies on the implementation and assessment of proactive AI in various domains.…
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Call: Chapter proposals for Routledge Companion to Media and Memory
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Read more: Call: Chapter proposals for Routledge Companion to Media and MemoryCall for Papers Routledge Companion to Media and Memoryhttp://commlist.org/archive/all/2024-all/msg01638.html Deadline for submission of abstracts: December 15, 2024 We are seeking chapter proposals for the Routledge Companion to Media and Memory, edited by Joanne Garde-Hansen and Red Chidgey. With over 50+ global contributions, this volume will create an essential resource for engaging with established, emergent and future directions in media and memory research. Covering diverse media, cultural and communication forms, practices and discourse, the /Companion/ will include chapters on cinema, television, music, gaming, social media, journalism, as well as museums, heritage, fan-made texts, digital innovation and advanced global media production.…
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Call: “Virtual Sex: Pornography, Immersion, and Erotic Environments” issue of AN-ICON. Studies in Environmental Images
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Read more: Call: “Virtual Sex: Pornography, Immersion, and Erotic Environments” issue of AN-ICON. Studies in Environmental ImagesCall for Papers Virtual Sex: Pornography, Immersion, and Erotic EnvironmentsIssue of the online open access journal “AN-ICON. Studies in Environmental Images”https://riviste.unimi.it/index.php/anicon/libraryFiles/downloadPublic/198 Edited by Ihsan Asman, Giovanna Maina, and Roberto P. Malaspina Deadline for submission of full articles: March 15, 2025 In a letter published in 1969 on Architectural Design, Donald Kenzotaki from the Bio-Cybernetic Institute of Tokaida, Japan, details the marvels of his research team’s latest invention. This ground-breaking device, known as “Cybersex,” is engineered to record the multimodal expressions of a sexual encounter, store them on a hard disk, and reproduce the experience for distribution to anyone seeking a…
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Call: Chapters for “Artificial Intelligence in Creative Industries: Psychological and Social Implications for Creators and the Public”
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Read more: Call: Chapters for “Artificial Intelligence in Creative Industries: Psychological and Social Implications for Creators and the Public”Call for Chapters “Artificial Intelligence in Creative Industries: Psychological and Social Implications for Creators and the Public”To be published by Routledge Taylor & Francis Grouphttps://liveinnovation.org/call-for-chapters-artificial-intelligence-in-creative-industries/ Editors: Francisco Tigre Moura and Caterina Moruzzi Deadline for submission of abstracts: January 15, 2024 (Call will close when the maximum number of accepted proposals is reached) “Artificial Intelligence & Creativity: Psychological and Social Implications for Creators and The Public” aims to provide a comprehensive exploration of the transformative impact of AI on creativity from the perspectives of both creators and the public. This edited volume will focus on the complex interactions between humans and…
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Call: “The virtual and its avatars” for the journal Philosophical Implications
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Read more: Call: “The virtual and its avatars” for the journal Philosophical Implications[NOTE: This is a Google-translated English version of a Call for Papers written in French. Submissions in English are invited but see the details below. –Matthew] Call for Contributions “The virtual and its avatars”For the journal Philosophical Implicationshttps://www.implications-philosophiques.org/appel-a-contributions-dossier-le-virtuel-et-ses-avatars/ Deadline for submission of abstracts: January 15, 2025 File coordinated by Charles Bodon, doctoral student in contemporary philosophy at the University of Paris 1 Panthéon-Sorbonne, attached to the Institute of Legal and Philosophical Sciences of La Sorbonne (ISJPS), Center for Contemporary Philosophy (PhiCo), Experience and Knowledge pole (EXeCO), UMR 8103, Paris 1-CNRS. INTRODUCTION Today, the virtual is put in the spotlight by…
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Recent Posts
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