Author: Matthew Lombard
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Robodies: Next-gen robots advancing in-home elderly care with telepresence
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Read more: Robodies: Next-gen robots advancing in-home elderly care with telepresence[A German company is advancing the potential uses of telepresence robots for remote at-home care of elderly (and other) people by combining a variety of evolving presence-evoking technologies. Some of the details about the latest version of the company’s Robodies are provided in this story from Interesting Engineering, where the original version includes two videos (also available on YouTube here and here). More details are available on the Devanthro website. I imagine many of us would like to know more about what the company’s “nearly ten years of research and intensive testing in real-world environments” reveals about how people perceive…
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Call: 10th STS Italia Conference: “Technoscience for Good: Designing, Caring and Reconfiguring”
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Read more: Call: 10th STS Italia Conference: “Technoscience for Good: Designing, Caring and Reconfiguring”Call for Abstracts: 10th STS Italia Conference“Technoscience for Good: Designing, Caring and Reconfiguring”Organized by The Italian Society for Science and Technology StudiesJune 11-13, 2025Milan, Italyhttps://stsitalia.org/call-for-abstracts/ Deadline for submissions: February 3, 2025 We are pleased to announce the Call for Abstracts for the upcoming 10th STS Italia Conference “Technoscience for Good: Designing, Caring and Reconfiguring”, which will be held on 11-13 June 2025 at the Politecnico di Milano, Milan (Italy). You can find more information about the conference theme and the list of panels here: https://stsitalia.org/call-for-abstracts/#theme We invite you to submit an abstract to one of the 77 panels that have…
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Holodeck watch: Real-time volumetric video takes a giant leap
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Read more: Holodeck watch: Real-time volumetric video takes a giant leap[According to this story by the Editorial Director of New Atlas, we’re one step closer to a real-world version of Star Trek’s ‘ultimate’ presence-evoking technology, the Holodeck. See the original version of the story for four embedded short videos, and the technical explanation and demonstration video from SIGGRAPH Asia 2024 (also available on YouTube). The new research paper is in ACM Transactions on Graphics. –Matthew] Holodeck watch: Real-time volumetric video takes a giant leap By Loz BlainDecember 16, 2024 Imagine a next-gen VR experience that lets you speak realistic scenes, intelligent characters and complex situations into being, then interact with…
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Call: 12th International Digital Storytelling Conference 2025
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Read more: Call: 12th International Digital Storytelling Conference 2025Call for Proposals 12th International Digital Storytelling Conference 2025Lives, Voices, and Knowledge in a World on FireOctober 31 and November 1, 2025 – VirtualNovember 6-8, 2025 – Belém, Amazon, Brazilhttps://dst2025.org/call-for-proposals/ Deadlines for submission of abstracts: Global North: February 15, 2025 Global South: March 15, 2025 We invite proposals for participation in the 12th International Digital Storytelling Conference, which will feature two distinct components: A virtual gathering, from October 31 to November 1, 2025 and an in-person event in Belém, Brazil, from November 6-8, 2025. Hosted by Museu da Pessoa and StoryCenter, this will mark the first time the conference is…
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Earthquake and tsunami simulation educates and prepares New Zealanders
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Read more: Earthquake and tsunami simulation educates and prepares New Zealanders[A 10-minute simulation of a large earthquake and subsequent tsunami on the coast of New Zealand is being used to educate and prepare residents there to evacuate to safety should the rare events occur. This story from the Bay of Plenty Times describes the project; visit the original version for four more images, two audio features, and a 1:05 minute video (also available on YouTube). –Matthew] [Image: A still image showing a tsunami swamping downtown Mount Maunganui. Credit: SkillsVR.com] Tsunami simulation shows 9m wave swamping Mount Maunganui in virtual reality By Kaitlyn Morrell, Multimedia journalist ·Bay of Plenty TimesDecember 14,…
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Call: 12th International Conference on Communities & Technologies (C&T 2025)
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Read more: Call: 12th International Conference on Communities & Technologies (C&T 2025)Call for Papers The 12th International Conference on Communities & Technologies (C&T 2025)July 21-23, 2025University of Siegen, Germanyhttps://2025.comtech.community/ Deadline for submission of papers: March 14, 2025 The 12th International Conference on Communities & Technologies (C&T 2025), to be held at the University of Siegen, Germany from July 21-23, 2025, cordially invites you to submit research papers, case studies, workshop proposals, posters, demos, panels/symposia, community events and doctoral research plans for potential presentation or facilitation at the conference! The biennial International Conference on Communities & Technologies (C&T) is the premier international forum for stimulating debate and disseminating research on the complex…
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How ‘Gorilla Tag’ became a $100 million VR success on Quest (by enhancing presence)
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Read more: How ‘Gorilla Tag’ became a $100 million VR success on Quest (by enhancing presence)[This guest article from Road to VR explains how design choices have made Gorilla Tag a successful virtual reality game and even a “cultural phenomenon,” with many of the choices related to enhancing the presence experience of players. See the original version of the story for five more images and two videos. –Matthew] How ‘Gorilla Tag’ Became a $100 Million VR Success on Quest Guest article by JP Minetos[JP Minetos works on the Investment Team at Hartmann Capital, a frontier venture fund investing in Games, VR/XR, Generative AI, and immersive technology, with companies including Flat2VR, Sinn Studio, Tripp, and ShapesXR.…
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Call: SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE) Workshop at ACM IUI 2025
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Read more: Call: SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE) Workshop at ACM IUI 2025Call for Papers SOCIALIZE Workshop @ ACM IUI 2025Fifth Workshop on SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE)Co-located with the 30th ACM International Conference on Intelligent User Interfaces (IUI) 2025Cagliari, Italy SOCIALIZE WORKSHOP:March 24, 2025http://socialize2025.di.unito.it/ ACM IUI 2025:March 24-27, 2025https://iui.acm.org/2025/ IMPORTANT DATES Submission deadline: January 15, 2025Authors notification: January 20, 2025Camera-ready: March 1, 2025Workshop date: March 24, 2025 OVERVIEW The SOCIALIZE workshop aims to bring together all interested in developing interactive techniques, including social robots, that can help promote social and cultural inclusion of a broad range of users, with a focus on vulnerable groups (e.g.,…
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Why virtual reality (and presence) could be the future of online casinos
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Read more: Why virtual reality (and presence) could be the future of online casinos[Without using the term itself, the story below from The Bronx Daily describes how online gambling casinos are evolving to enable more effective presence illusions. –Matthew] Why Virtual Reality Could Be The Future Of Online Casinos By Jonas Bronck (“the pseudonym under which we publish and manage the content and operations of The Bronx Daily”)December 11, 2024 Technology keeps getting better to the advantage of online casinos. Think about it. Ten years ago, payment methods revolved around card payments and wire transfers. But now, the top casinos accept mobile money and e-wallet payments that are faster and more convenient to…
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Call: Mediatization Conference 6, 2025: Exploring Mediatization in Times of interplay between Human and Artificial Intelligence
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Read more: Call: Mediatization Conference 6, 2025: Exploring Mediatization in Times of interplay between Human and Artificial IntelligenceCall for Papers Mediatization Conference 6, 2025Exploring Mediatization in Times of interplay between Human and Artificial IntelligenceMarch 7-8, 2025Hybrid: Lublin, Poland and Onlinehttps://www.umcs.pl/en/ms-cfp.htm Organizers:Maria Curie-Skłodowska University in LublinPolish Communication Association, Mediatization Section Deadline for submission of abstracts: January 15, 2025 We cordially invite you to the next, sixth edition of the international scientific conference: Mediatization Conference 6, 2025. This time we want to discuss the relationship and dependencies between mediatization processes and applications of artificial intelligence in various areas of human life. In particular, we are interested in the interactions between human and algorithmic factors, which in different ways drive…
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How Perth VR tech gave one movie producer ‘the most engrossing cinematic experience in years’
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Read more: How Perth VR tech gave one movie producer ‘the most engrossing cinematic experience in years’[This story from the Western Australia online newspaper WAtoday provides vivid descriptions that illustrate the potential of shared virtual reality experiences to evoke compelling presence illusions; see the original version of the story for two more images. More information and a video trailer are available on the website for The Great Kimberley Wilderness VR experience. –Matthew] [Image: The Great Kimberley Wilderness director and co-producer Briege Whitehead. Credit: Mark Naglazas] Virtual reality bites: How Perth tech gave one movie producer ‘the most engrossing cinematic experience in years’ By Mark NaglazasDecember 2, 2024 I must admit that it was with some trepidation…
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Call: Arts and Games – Spring seminar at Tampere University
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Read more: Call: Arts and Games – Spring seminar at Tampere UniversityCall for Papers: Arts and Games21st annual spring seminar organized by the Tampere University Game Research LabMarch 26-27, 2025Tampere University, Finlandhttps://springseminar.org Deadline for submission of abstracts: December 20, 2024 The fields of arts and games are continuously and progressively intersecting, creating hybrids and cultural frames, mutually influencing each other. This is not new; arts have been using games as subject and material for millennia from depictions of athletes in ancient Greek sculpture to Yoko Ono’s All White Chess Set (1966) and from Caravaggio’s Cardsharps (1594) to Harold Hejazi’s game performance series Adventures of Harriharri. Weiqi, or as it is named…
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