Author: Matthew Lombard
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iKNOW: U. of Kansas research team using AI to enhance VR system that helps students improve social skills
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Read more: iKNOW: U. of Kansas research team using AI to enhance VR system that helps students improve social skills[In what is likely to be an increasingly common development, researchers are enhancing the presence-evoking capabilities of a virtual reality application designed to provide realistic simulations of real-world interactions to improve students’ social skills. Follow the links in this story from the University of Kansas for more details. –Matthew] [Image: Student avatars converse and make their way through a school hallway in VOISS (Virtual reality Opportunity to Integrate Social Skills), an AI and virtual reality empowered system designed to help students with autism spectrum disorder improve their social skills. Credit: VOISS] KU research team develops virtual reality, AI-boosted system to…
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Call: Disney and the Multi-Media-Verse: Disney’s Engagement with Multimedia, Space and Culture (online conference)
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Read more: Call: Disney and the Multi-Media-Verse: Disney’s Engagement with Multimedia, Space and Culture (online conference)Call for Abstracts: Disney and the Multi-Media-Verse: Disney’s Engagement with Multimedia, Space and CultureThe Disney, Culture and Society Research Network’s Third Annual ConferenceJune 23-27, 2025ONLINECfP translations: https://drive.google.com/drive/folders/100W8HiC3amHfEtT6qyPt4WOWEOFXw0pc Deadline for submissions: February 16, 2025 (extended) Submit your abstract here: https://forms.gle/yzXWcB9cTBCQmgbz5 The Walt Disney Company uses multiple online and offline spaces to sell and showcase their products to audiences and consumers. From cable networks, streaming and games, to licensed merchandise and theme parks, music, film and art – Disney fans can engage with the global multimedia conglomerate in a range of ways. But what do these spaces and options mean for audiences…
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Company creates AI chatbot that encourages suicide, marketing and defending it as a presence-evoking social actor
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Read more: Company creates AI chatbot that encourages suicide, marketing and defending it as a presence-evoking social actor[Among the many disturbing elements in this important story from MIT Technology Review is the idea that a company that created an AI chatbot that repeatedly has urged users to commit suicide, not only markets its product as if it were a sentient social being (“an AI companion with memory and a soul”), thus encouraging medium-as-social-actor presence perceptions and responses, but defends the AI product as if it were in fact a sentient actor (“we don’t want to put any censorship on our AI’s language and thoughts”). See the original version of the story for two sets of screenshots of…
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Call: “Art, Aesthetics, and the Sense of Touch” issue of ESPES. The Slovak Journal of Aesthetics
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Read more: Call: “Art, Aesthetics, and the Sense of Touch” issue of ESPES. The Slovak Journal of AestheticsCall for Papers: Art, Aesthetics, and the Sense of TouchESPES. The Slovak Journal of Aestheticshttps://iaaesthetics.org/wp-content/uploads/2024/05/ESPES_CFP_Touch_final.pdfhttps://listserv.liv.ac.uk/cgi-bin/wa?A2=ind2502&L=PHILOS-L&P=R8610 Guest editor: Carolyn Korsmeyer (University at Buffalo) Deadline for submissions: March 15, 2025 (extended) According to long philosophical tradition, the bodily senses of smell, taste, and touch are not suited to deliver aesthetic experiences. Among other disqualifying features, the requisite “distance” that permits the appropriate kind of pleasure is absent, especially in the case of touch, which requires physical contact to operate. The pleasures of touch, moreover, seem to be too sensuous to be aesthetic. That is to say, they stimulate a kind of pleasure…
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VR pilot program shows promise for preventing substance misuse and violence among university students
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Read more: VR pilot program shows promise for preventing substance misuse and violence among university students[Based on research at the College of Public Health at George Mason University, presence-evoking virtual reality holds promise as a medium for preventing substance misuse and violence among college students. Follow the link to the researchers’ article in Health Informatics Journal for more information. –Matthew] [Image: Source: GMU College of Public Health on LinkedIn] Virtual reality pilot program shows promise for preventing substance misuse and violence among university students New research from Kenneth Griffin, a professor in the Department of Global and Community Health, shows that the virtual reality (VR) program helps students handle complex social situations. This success has…
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Job: Tenure-track Assistant Professor in Game Studies at Brock University
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Read more: Job: Tenure-track Assistant Professor in Game Studies at Brock UniversityCall for Applications: Tenure-track Assistant Professor in Game StudiesDepartment of Digital HumanitiesBrock UniversitySt. Catharines, Ontario, CanadaJob requisition ID: JR-1019981https://brocku.wd3.myworkdayjobs.com/en-US/brocku_careers/details/Assistant-Professor–Tenure-track-Game-Studies_JR-1019981 Deadline for submissions: March 7, 2025 Brock University is one of Canada’s leading comprehensive universities, a Top Employer in Hamilton-Niagara, ranked #3 as Canada’s Best Employers and ranked top 10 as one of Canada’s Best Employers for Diversity compiled by Forbes and Statista. We are an inclusive, welcoming community that offers a wide range of unique career opportunities for those with passion, energy and expertise. We are looking for team members who want to help us continue to deliver an exceptional…
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Robotic puppy Jennie, shown at CES 2025, seen as boon for mental health
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Read more: Robotic puppy Jennie, shown at CES 2025, seen as boon for mental health[Tombat’s robotic Labrador puppy Jennie is designed to serve as a therapeutic companion (that evokes medium-as-social-actor presence) for people with dementia and patients with other conditions. The first story below from Tom’s Guide provides details and impressions from an author with expertise as a nurse; more details are in excerpts from coverage by UPI and the press release from EIN Presswire via KRON4. –Matthew] Jennie, the robot puppy, is the one piece of tech I wish I had stolen from CES 2025 Puppy love, for those who may need it most By Mia OwensJanuary 10, 2025 When I arrived at…
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Call: Interdisciplinary Conference on Creating Spaces for Digital Futures
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Read more: Call: Interdisciplinary Conference on Creating Spaces for Digital FuturesCall for Papers: Interdisciplinary Conference on Creating Spaces for Digital FuturesCenter for Advanced Internet Studies (CAIS)October 9-10, 2025Bochum, Germanyhttps://www.cais-research.de/creating-spaces-for-digital-futures Deadline for submission of abstracts: February 15, 2025 In an era where digital transformation is reshaping every facet of our lives, the concept of digital spaces opens new frontiers for research. While spaces are understood differently across various disciplines and encompass both material and abstract dimensions, the term is commonly used to describe the interdependencies between individual practices and environments. Thus, individuals are shaped by economic, legal, social, cultural and spatial structures that simultaneously emerge from action (Lefebvre 1991; Löw 2001).…
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Syracuse Professor Jaime Banks on the rise of AI companionship
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Read more: Syracuse Professor Jaime Banks on the rise of AI companionship[Our colleague and friend Professor Jaime Banks, and her research on social perceptions of and responses to disembodied and embodied AI, is profiled in this story from Syracuse University; see the original version of the story for four more (large, vivid) images. –Matthew] The Rise of AI Companionship Exploring love, loss and ethics in the age of artificial intelligence. By Jay CoxJanuary 28, 2025 When Jaime Banks met Valkyrie, NASA’s humanoid robot, at a robotics conference in 2017, its creators were demonstrating the robot’s capabilities. As they showed how Valkyrie uses sensors to navigate its environment, Banks saw her face…
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Call: “Photographic Portrait: Convergences, Divergences, Reflections and Thoughts” issue of Vista
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Read more: Call: “Photographic Portrait: Convergences, Divergences, Reflections and Thoughts” issue of VistaCall for Papers: Photographic Portrait: Convergences, Divergences, Reflections and Thoughts (No. 16)For the journal Vistahttps://revistavista.pt/index.php/vista/announcement/view/89 Thematic Editors: Helena Pires (University of Minho, Portugal), Eduardo Camilo (University of Beira Interior, Portugal) and Florin Grigoraş (National University of Art „George Enescu”, Romania) Deadline for submissions: May 2, 2025 The call for papers “Photographic Portrait: Convergences, Divergences, Reflections and Thoughts” aims to bring together works that explore the multifaceted theme of photographic portraiture. We invite proposals from a wide range of domains, including, but not limited to, history of photography, philosophy of art and photography, visual culture and photographic studies, analysis of visual…
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Meet Frederick Douglass, the hologram, at this Boston museum
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Read more: Meet Frederick Douglass, the hologram, at this Boston museum[An AI-based interactive hologram of abolitionist Frederick Douglass has debuted at the Museum of African American History in Boston, as reported in these stories from Axios and MassNonprofit News. The Axios story notes that the hologram is part of a larger trend in which museums are using AI holograms to draw and engage visitors. The MassNonprofit News story provides this description of the experience: “By asking questions through voice activation or a computer keyboard, visitors are placed at the heart of the experience, engaging directly with the legacy of Frederick Douglass. This interactive exhibit creates a dynamic and personal dialogue,…
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“Five Years Later” experience published as part of Immersive Prosocial Audiovisual Narratives research project
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Read more: “Five Years Later” experience published as part of Immersive Prosocial Audiovisual Narratives research projectNow available: Five Years Later, an immersive media production about migrationAn outcome of the Immersive Prosocial Audiovisual Narratives (NAPI) research projectAt the Universitat Politècnica de València, SpainFive Years Later: https://casoaquarius.webs.upv.es/en/NAPI project: https://napiproject.webs.upv.es/en/ We are pleased to share the publication of an immersive media production about migration on the Meta Store. Five Years Later (2024) is an immersive documentary that offers a six degrees of freedom (6DoF) experience. It is also a hybrid media production that combines computer generated imagery with real images filmed in 360º video and volumetric video. It addresses the social issues of migration through the case of…
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