Call: EuroVis 2026 Workshop on Visualization, Play, Games, and Activities

Call for Papers:

Visualization Play, Games, and Activities
A Workshop at EuroVis 2026
June 8, 2026
Nottingham, UK
https://visgames.netlify.app/

Deadline for submission of extended abstracts: March 20, 2026

The second EuroVis Workshop on Visualization, Play, Games, and Activities is co-located with the EuroVis 2026 conference taking place on the 8th of June in Nottingham, UK.

Our mission is to advance data visualization games and playful activities as dynamic tools for communication, co-creation, and collaborative problem-solving in interdisciplinary environments and contexts.

We consider a data visualization game as an interactive activity or game-based tool that incorporates elements of data visualization to engage people in a playful way.

This workshop will showcase innovative uses of data visualization games beyond education, emphasizing their potential to enrich dialogue, build shared understanding, and inspire creative solutions in real-world contexts.

The full-day workshop will feature an opening and fast-forward session, two hands-on World Café-style sessions for exploring submitted visualization games, a new VisGames Challenge session, and a reflection session for discussing experiences and concluding the workshop.

More information about our workshop can also be found on our website:
https://visgames.netlify.app/

WORKSHOP GOALS:

  • Demonstrate visualization games and engage with the audience by playing the games at the conference, in a World Café setting.
  • Introduce an interactive and engaging workshop format to facilitate a hands-on exchange between participants, tackling emerging problems from new perspectives and finding common interests to establish new cooperations.
  • Publish an extended abstract (2–6 pages including a title, pictures, abstract about the game, rulesets, and playthrough on our workshop website. We intend to publish games on Nightingale, run by the Data Visualization Society.
  • Curate a repository for collecting and sharing visualization games for diverse audiences (e.g., children/adult learning, data journalists/data scientists/computer scientists/designers) in different scenarios (e.g., onsite, online, hybrid).
  • Create a discussion platform to create new game or activity ideas, exchange experiences, best practices, and challenges while developing visualization games.

SCOPE OF TOPICS:

The following topics fall within the scope of the workshop, but we encourage broader contributions.

  • Games supporting storytelling, idea generation, decision-making, stakeholder engagement, visualization design evaluation
  • Visualization activities
  • Serious games
  • Digital games (e.g., mobile, web, video games)
  • Analog games (e.g., board games, card games)
  • Educational games
  • Gamification approaches

SUBMISSION GUIDELINES AND REVIEWING PROCESS:

The workshop’s extended abstract will be peer-reviewed by at least two PC members and one workshop organizer.

The length for the extended abstract to the VisGames workshop is 2-6 pages including all images, acknowledgements, and references. We accept both double-blind (anonymized) and single-blind (not anonymized) submissions.

At least one author for each submission must register and attend the conference in person.

Submissions must be made using the Computer Graphics Forum style, using the conference LaTeX template for workshops. In the template you will find a proposed structure for the extended abstract.

Submissions must be made using the Computer Graphics Forum style, using the conference LaTeX template for workshops (EGauthorGuidelines-eurovis26-visgames.tex [see https://srmv2.eg.org/COMFy/Conference/EG_2026/Instruction]).

IMPORTANT DATES

All deadlines are at 11:59 pm (23:59) AoE Anywhere on Earth

  • March 20, 2026: Extended Abstract
  • April 30, 2026: Author Notification
  • May 8, 2026: Camera Ready

Best regards,

Workshop Organizers:
Christina Stoiber – University of Applied Sciences St. Pölten, Austria
Velitchko Filipov – TU Wien, Austria
Lorenzo Amabili- Buzzi’s RTD
Mandy Keck, University of Applied Sciences Upper Austria
Renata G. Raidou – TU Wien, Austria
Hsiang-Yun Wu – University of Applied Sciences St. Pölten, Austria
Magdalena Boucher – University of Applied Sciences St. Pölten, Austria
Simone Kriglstein – Masaryk University and AIT Austrian Institute of Technology
Victor-Adriel De-Jesus-Oliveira – University of Applied Sciences St. Pölten, Austria


Comments


Leave a Reply

Your email address will not be published. Required fields are marked *

ISPR Presence News

Search ISPR Presence News:



Archives