Month: December 2024
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Call: SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE) Workshop at ACM IUI 2025
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Read more: Call: SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE) Workshop at ACM IUI 2025Call for Papers SOCIALIZE Workshop @ ACM IUI 2025Fifth Workshop on SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE)Co-located with the 30th ACM International Conference on Intelligent User Interfaces (IUI) 2025Cagliari, Italy SOCIALIZE WORKSHOP:March 24, 2025http://socialize2025.di.unito.it/ ACM IUI 2025:March 24-27, 2025https://iui.acm.org/2025/ IMPORTANT DATES Submission deadline: January 15, 2025Authors notification: January 20, 2025Camera-ready: March 1, 2025Workshop date: March 24, 2025 OVERVIEW The SOCIALIZE workshop aims to bring together all interested in developing interactive techniques, including social robots, that can help promote social and cultural inclusion of a broad range of users, with a focus on vulnerable groups (e.g.,…
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Why virtual reality (and presence) could be the future of online casinos
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Read more: Why virtual reality (and presence) could be the future of online casinos[Without using the term itself, the story below from The Bronx Daily describes how online gambling casinos are evolving to enable more effective presence illusions. –Matthew] Why Virtual Reality Could Be The Future Of Online Casinos By Jonas Bronck (“the pseudonym under which we publish and manage the content and operations of The Bronx Daily”)December 11, 2024 Technology keeps getting better to the advantage of online casinos. Think about it. Ten years ago, payment methods revolved around card payments and wire transfers. But now, the top casinos accept mobile money and e-wallet payments that are faster and more convenient to…
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Call: Mediatization Conference 6, 2025: Exploring Mediatization in Times of interplay between Human and Artificial Intelligence
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Read more: Call: Mediatization Conference 6, 2025: Exploring Mediatization in Times of interplay between Human and Artificial IntelligenceCall for Papers Mediatization Conference 6, 2025Exploring Mediatization in Times of interplay between Human and Artificial IntelligenceMarch 7-8, 2025Hybrid: Lublin, Poland and Onlinehttps://www.umcs.pl/en/ms-cfp.htm Organizers:Maria Curie-Skłodowska University in LublinPolish Communication Association, Mediatization Section Deadline for submission of abstracts: January 15, 2025 We cordially invite you to the next, sixth edition of the international scientific conference: Mediatization Conference 6, 2025. This time we want to discuss the relationship and dependencies between mediatization processes and applications of artificial intelligence in various areas of human life. In particular, we are interested in the interactions between human and algorithmic factors, which in different ways drive…
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How Perth VR tech gave one movie producer ‘the most engrossing cinematic experience in years’
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Read more: How Perth VR tech gave one movie producer ‘the most engrossing cinematic experience in years’[This story from the Western Australia online newspaper WAtoday provides vivid descriptions that illustrate the potential of shared virtual reality experiences to evoke compelling presence illusions; see the original version of the story for two more images. More information and a video trailer are available on the website for The Great Kimberley Wilderness VR experience. –Matthew] [Image: The Great Kimberley Wilderness director and co-producer Briege Whitehead. Credit: Mark Naglazas] Virtual reality bites: How Perth tech gave one movie producer ‘the most engrossing cinematic experience in years’ By Mark NaglazasDecember 2, 2024 I must admit that it was with some trepidation…
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Call: Arts and Games – Spring seminar at Tampere University
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Read more: Call: Arts and Games – Spring seminar at Tampere UniversityCall for Papers: Arts and Games21st annual spring seminar organized by the Tampere University Game Research LabMarch 26-27, 2025Tampere University, Finlandhttps://springseminar.org Deadline for submission of abstracts: December 20, 2024 The fields of arts and games are continuously and progressively intersecting, creating hybrids and cultural frames, mutually influencing each other. This is not new; arts have been using games as subject and material for millennia from depictions of athletes in ancient Greek sculpture to Yoko Ono’s All White Chess Set (1966) and from Caravaggio’s Cardsharps (1594) to Harold Hejazi’s game performance series Adventures of Harriharri. Weiqi, or as it is named…
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Lufthansa previews what’s next for (presence in) in-flight entertainment
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Read more: Lufthansa previews what’s next for (presence in) in-flight entertainment[Lufthansa predicts a bright future for the use of virtual and mixed reality-generated presence experiences on its flights, as reported in this story from Travel Weekly. One of the potential benefits noted, overcoming the feeling of small space in the aircraft, seems particularly valuable. Other airlines aren’t as bullish- a lot would seem to depend on how quickly the technology becomes “smaller, more capable and much more common.” Lufthansa has a history of experimenting with presence; for example, see this ISPR Presence News post from August 2018. –Matthew] Lufthansa previews what’s next for in-flight entertainment By Robert SilkNovember 12, 2024…
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Call: Future Screen issue of DIGITCULT@Scientific Journal on Digital Cultures
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Read more: Call: Future Screen issue of DIGITCULT@Scientific Journal on Digital CulturesCall for Papers Future ScreenA Special Issue of DIGITCULT@Scientific Journal on Digital Cultureshttp://commlist.org/archive/all/2024-all/msg01817.html Deadline for submission of abstracts: December 31, 2024 (full papers due March 31, 2025) No payment from the authors will be required Issue edited by: Gianni Corino (Plymouth University), Andrew Prior (Plymouth University), Tatiana Mazali (Politecnico di Torino). Digitcult journal calls for research papers on the novel concept of Future Screen, a cross disciplinary topic that has the potential to reshape immersive media, film, narrative and game design, music and performing arts and more broadly the sector of Creative industries, Culture and Entertainment. We would contributors to…
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“Inflection point in media evolution”: James Cameron, Meta team to produce VR entertainment
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Read more: “Inflection point in media evolution”: James Cameron, Meta team to produce VR entertainment[Variety reports on a new partnership between Avatar and Titanic filmmaker James Cameron’s company and Meta to produce entertainment for virtual and mixed reality. Cameron writes that the partnership will help navigate “a true, historic inflection point” in the evolution of media; the Meta blog post mentioned in the story puts it this way: “For more than a century, filmmakers have pushed the boundaries of storytelling. MR headsets represent the next step in the evolution of media, enhancing the viewing experience for millions, and utilizing native 3D in the service of traditional and immersive 360-degree environments, along with interactive elements…
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Call: “Encounters with the real” issue of Journal of Value Inquiry
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Read more: Call: “Encounters with the real” issue of Journal of Value Inquiry[Important note: I usually avoid posting Calls for Papers that involve the requirement that authors pay a fee for submission and/or publication but do so when the topic is particularly relevant to the presence community. In these cases, as with the Call below, I add an explicit note near the top of the post noting the fee requirement. For more information about the specific fees, see this page on the publisher’s website, and for general information about publication fees, see AJE Scholar’s “Understanding Submission and Publication Fees” and Wikipedia’s entry on Article Processing Charges. –Matthew] Call for Papers: “Encounters with…
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Realistic presence: New VR game puts you in the middle of English Premier League plays
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Read more: Realistic presence: New VR game puts you in the middle of English Premier League plays[This story from Wired describes a new virtual reality game that enhances several aspects of presence, including putting players inside detailed recreations of specific plays from actual English Premier League soccer games, an approach to game design that will likely be applied to a wide variety of other sports. See the original version of the story for two more images, a video, and an audio version of the story. –Matthew] [Image: A screenshot of the game (L), and featured player Kobbie Mainoo of Manchester United (R). Credit: Photo-Illustration: Wired Staff; Rezzil/Getty] A New VR Game Puts You in the Middle…
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Call: Meaningful XR 2025
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Read more: Call: Meaningful XR 2025Call for Papers Meaningful XR 2025University of California (UC) Davis and OnlineMay 22–23, 2025https://www.meaningfulxr.org/ Deadline for submissions: February 28, 2025 Dear Colleagues, We are excited to invite you to Meaningful XR 2025, a conference dedicated to exploring the transformative potential of virtual reality (VR), augmented reality (AR), and mixed reality (MR)—collectively “XR”. Meaningful XR 2025 is an engaging gathering of researchers, educators, industry professionals, and students passionate about XR technologies and their meaningful applications. Join us on May 22–23, 2025, at the UC Davis International Center or participate virtually through our hybrid option. KEYNOTE SPEAKERS: Katherine Isbister, Professor of Computational…
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The rise of AI-enabled virtual pets: Why millions are raising digital companions
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Read more: The rise of AI-enabled virtual pets: Why millions are raising digital companions[Digital pets continue to evolve, with “new AI-enabled virtual pets that can talk, learn, and form genuine connections with their human caretakers.” This story from Forbes focuses on the popular Pengu character, including how it’s designed to promote not just medium-as-social-actor presence but deeper relationships between humans. See the original version of the story for a different image and a 31-minute podcast (also available on YouTube) featuring the author’s interview with the CEO and co-founder of the company that created Pengu. The Pengu app is available in the Google Play and Apple App Stores. –Matthew] The Rise Of AI-Enabled Virtual…
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