Month: December 2023
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Call: Multispecies Urbanism: Future of Inclusive Smart City Design – Panel at EASST-4S Conference
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Read more: Call: Multispecies Urbanism: Future of Inclusive Smart City Design – Panel at EASST-4S ConferenceCall for Papers Multispecies Urbanism: Future of Inclusive Smart City Design An Open Panel at EASST-4S 2024, the 11th quadrennial joint meeting of the European Association for the Study of Science and Technology (EASST) and the Society for Social Studies of Science (4S) Amsterdam, Netherlands July 16-19, 2024 Panel: https://nomadit.co.uk/conference/easst-4s2024/p/14439 Conference: https://www.easst4s2024.net/ Submission deadline: February 12, 2024. Dear colleagues, We want to share the CfP for a Traditional Open Panel at the 4S/EASST conference 2024 Amsterdam: Making and Doing Transformations. We are inviting submissions to the open panel 355. Multispecies Urbanism: Future of Inclusive Smart City Design, which will take…
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Virtual reality transports designers into the past for sustainable solutions to heat
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Read more: Virtual reality transports designers into the past for sustainable solutions to heat[An interesting interdisciplinary project at Virginia Tech is using presence evoked by virtual reality to help students design more sustainable buildings while learning about the architecture, history and culture of the Middle East. See the original story from the university for a 1:44 minute video. –Matthew] [Image: Mohamed Ali, a graduate student in the College of Architecture, Arts, and Design at Virginia Tech, uses a VR headset in the Interior Design VR Lab. Credit: Luke Hayes] Virtual reality transports designers into the past for sustainable solutions to heat By Lindsey Byars December 14, 2023 The United States experienced record high…
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Call: WEARABLES COLLECTIVE Symposium: Weaving Innovation into Stages of Life
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Read more: Call: WEARABLES COLLECTIVE Symposium: Weaving Innovation into Stages of LifeCall for Papers (and Exhibition Proposals) WEARABLES COLLECTIVE Symposium: Weaving Innovation into Stages of Life March 25-26, 2024 University of California-Davis https://wearablescollective.ucdavis.edu/ Deadline for submission of full and short papers: January 1, 2024 Deadline for exhibition proposals: January 15, 2024 WEARABLES COLLECTIVE is a two-day symposium focused on e-textiles, smart clothing and other forms of wearable technology applications for health and wellbeing, organized by University of California-Davis in collaboration with the Royal College of Art, London. The symposium aims for deep exploration and cross disciplinary discussion in wearables of all forms, smart material explorations and tangible human computer/robot interfaces for…
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Chinese mourners use AI to digitally resurrect the dead
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Read more: Chinese mourners use AI to digitally resurrect the dead[Stories about a grieving parent or partner working to create a digital simulation of a loved one who has died are not new. But according to this story from AFP via France 24, creating presence after death is become particularly common, and a “booming” industry, in China. And the phenomenon isn’t limited to separation due to death or to specific technologies: The simulated humans “range from those who have died to living parents unable to spend time with their children and – controversially – a heartbroken woman’s ex-boyfriend. Clients can even hold video calls with a staff member whose face…
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Call: HHAI 2024: Third International Conference on Hybrid Human-Artificial Intelligence
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Read more: Call: HHAI 2024: Third International Conference on Hybrid Human-Artificial IntelligenceCall for Papers & Call for Workshop and Tutorial Proposals HHAI2024 – The third International Conference on Hybrid Human-Artificial Intelligence June 10-14, 2024 Malmö, Sweden Submissions deadlines: Paper abstracts: January 26, 2024 Workshop and tutorial proposals: January 31, 2024 In this message, we shortened each call to their essentials – the full text of each call is available on the website: https://hhai-conference.org/2024/ Hybrid Human-Artificial Intelligence (HHAI) is an international conference series that focuses on the study of Artificial Intelligence systems that cooperate synergistically, proactively and purposefully with humans, amplifying instead of replacing human intelligence. HHAI aims for AI systems that…
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Study: VR users need an emotional connection to virtual worlds, not better graphics
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Read more: Study: VR users need an emotional connection to virtual worlds, not better graphics[A new study by researchers at the University of Bath and published in the 2023 CHI Conference proceedings explored the separate and combined contributions to presence of visual realism, field of view, emotions (fear and happiness) and apparent agency in virtual reality games. Details and the interesting findings are in the press release from the University below; see the original version for a 1:13 minute video (also available on Vimeo), and follow the link to the study for more details and supplementary materials. –Matthew] VR users need an emotional connection to virtual worlds, not better graphics – study finds Being…
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Call: IEEE VR 2024 Workshop on Multi-modal Affective and Social Behavior Analysis and Synthesis in Extended Reality (MASSXR)
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Read more: Call: IEEE VR 2024 Workshop on Multi-modal Affective and Social Behavior Analysis and Synthesis in Extended Reality (MASSXR)Call for Papers Workshop on Multi-modal Affective and Social Behavior Analysis and Synthesis in Extended Reality (MASSXR) At IEEE VR 2024: The 31st IEEE Conference on Virtual Reality and 3D User Interfaces March 16-21, 2023 Orlando, Florida USA IEEE MASSXR Workshop: https://sites.google.com/view/massxrworkshop2024 IEEE VR 2024: https://ieeevr.org/2024/ Submission deadline: January 10, 2024 Dear colleagues, The IEEE-MASSXR Workshop will take place during the 31st IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024) conference, which will be held on March 16-17, 2023, in Orlando, Florida USA. IEEE-MASSXR is a half-day in-person workshop. The workshop invites researchers to submit original,…
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VR telepresence takes more anti-remote excuses away
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Read more: VR telepresence takes more anti-remote excuses away[This essay from CleanTechnica recaps the impact of COVID-19 lockdowns on the use of remote work and the “idiotic battle over remote vs. in-person work.” The author points out some of the many benefits of remote work and suggests (tele)presence-enhancing solutions to address some of the negative effects. See the original version for a second image and the Lex Fridman-Mark Zuckerberg interview (also available on YouTube). –Matthew] VR Telepresence Takes More Anti-Remote Excuses Away By Jennifer Sensiba November 29, 2023 Over the last couple of years, I’ve been chronicling the idiotic battle over remote vs in-person work. The pandemic and…
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Job: Tenure-Track Assistant Professor in Digital Media at Georgia Institute of Technology
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Read more: Job: Tenure-Track Assistant Professor in Digital Media at Georgia Institute of TechnologyCall for Applications Tenure-Track Assistant Professor Faculty Position in Digital Media School of Literature, Media, and Communication Georgia Institute of Technology Atlanta, Georgia, USA https://tinyurl.com/GTDM2023 Applications will be considered beginning January 2, 2024 and will continue until the positions are filled. The School of Literature, Media, and Communication (LMC) at the Georgia Institute of Technology invites applications for a tenure-track faculty position in Digital Media with a focus on humanities-based Human Computer Interaction (HCI). Applicants will be considered at the assistant professor level. We seek an interdisciplinary practitioner whose research explores humanities-based HCI. Preference will be given to candidates whose…
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First-person report: Apple’s new Spatial Video recorded on iPhone, experienced in Vision Pro VR
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Read more: First-person report: Apple’s new Spatial Video recorded on iPhone, experienced in Vision Pro VR[With its latest software update, Apple has enabled anyone with an iPhone 15 Pro to record in a new three-dimensional video format it calls Spatial Video and play the video in 3D on Apple’s soon-to-be-released Vision Pro mixed reality headset (or in 2D anywhere). While the author of this story from CNET doesn’t use the term, he provides a first-person report on the new format in which he describes a vivid presence experience. And while the equipment is still prohibitively expensive for most people, the advancements mean more people will be able to easily create vivid, presence-evoking recordings of their…
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Call: Digital Twinning issue of New Media and Society
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Read more: Call: Digital Twinning issue of New Media and SocietyCall for Papers “Digital Twinning” New Media & Society Special Issue https://necs.org/news/calls-for-papers/digital-twinning Editors: Christoph Borbach, Wendy Chun, and Tristan Thielmann Deadline for submission of abstracts: December 31, 2023 Datafication in the analogue era followed a different logic than do today’s media processes, with all their entanglements and interdependencies with and within the ‘real’ world. Human bodies, system processes, and their data traces and virtual models are deeply intertwined in current postdigital—or rather, more-than-human (Lupton 2019)—media cultures. It is surely not a new idea that data and the technologies of its collection, storage, circulation, and evaluation are shaping how societies and…
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‘Animate Anyone’ heralds the approach of full-motion deepfakes
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Read more: ‘Animate Anyone’ heralds the approach of full-motion deepfakes[This TechCrunch story provides a vivid example of the rapid evolution of presence-evoking technologies: the use of AI to create full-motion deepfake (or ‘dancefake’) video from a single image. See the original story for a 2:26 minute demonstration video (also available on YouTube). –Matthew] [Image: Source: Know Your Meme] ‘Animate Anyone’ heralds the approach of full-motion deepfakes By Devin Coldewey December 4, 2023 As if still-image deepfakes aren’t bad enough, we may soon have to contend with generated videos of anyone who dares to put a photo of themselves online: with Animate Anyone, bad actors can puppeteer people better than…
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