Month: November 2023
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Call: Agency and Intentions in AI (AIAI) 2024 conference
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Read more: Call: Agency and Intentions in AI (AIAI) 2024 conferenceCall for Papers Agency and Intentions in AI (AIAI) University of Göttingen Göttingen, Germany May 15-17, 2024 https://ail-workshop.github.io/aiai-conference/index.html Submission of abstracts deadline: February 11, 2024 ABOUT “Agency and Intentions in Artificial Intelligence” (AIAI) builds on the success of our workshop series “Agency and Intentions in Language” (AIL), which brings together scholars in theoretical linguistics, philosophy, and psychology who are interested in questions related to agency, intentions, reasoning about actions, and causation. AIAI aims at extending this interdisciplinary theoretical discussion of fundamental principles underlying human-human interaction to human-machine interaction, broadly construed. The talk of “artificial intelligence” is everywhere.…
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The musicians with disabilities embracing virtual reality
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Read more: The musicians with disabilities embracing virtual reality[Researchers in Northern Ireland are using virtual reality to allow musicians with disabilities to compose and play music in virtual reality. See the original version of the BBC News story below for three different images and a 2:09 minute video report. For more information, visit the website of Drake Music NI, and listen to “Episode 17: Music, Accessibility and Artistic Research” of the Queen’s University Belfast (QUB) Voices podcast from May 2021 featuring researcher Damian Mills. –Matthew] The musicians with disabilities embracing virtual reality By Niall McCracken, BBC News NI November 1, 2023 “I used to play instruments all the…
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Call: Meta: The 20th Annual Tampere University Game Research Lab Spring Seminar
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Read more: Call: Meta: The 20th Annual Tampere University Game Research Lab Spring SeminarCall for Papers Meta: The 20th Annual Tampere University Game Research Lab Spring Seminar Tampere, Finland May 7-8, 2024 https://springseminar.org/2024-call-for-papers Submission deadline for extended abstracts: February 2, 2024 To limit one’s sense of games to abstract sets of rules is to ignore the central importance of how they are played by specific people in specific contexts. André Philidor’s 1749 claim that ‘pawns are the soul of chess’ and the strategy this implied changed how the game of chess was played. In the late 1980’s Jan Boklöv and others transformed the game of ski jumping by introducing the V-style. In both…
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The director of ‘We Met in Virtual Reality’ launches a VR-only studio
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Read more: The director of ‘We Met in Virtual Reality’ launches a VR-only studio[Joe Hunting, the creator of the documentary We Met in Virtual Reality, which was filmed in and is about people who use and form relationships in VRChat, is launching a production studio called Painted Clouds to tell more stories set in (and eventually experienced in) presence-evoking virtual reality. This story from Engadget includes the details and two videos, one a 2:31 minute message from Joe Hunting via his VR avatar and the other a trailer for his documentary (the videos are also available from YouTube here and here). For an extended interview with Hunting, listen to a 28:33 minute edition…
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Call: Critical AR/VR Research (CAVRN) post-conference of International Communication Association (ICA) 2024
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Read more: Call: Critical AR/VR Research (CAVRN) post-conference of International Communication Association (ICA) 2024Call for Abstracts Critical AR/VR Research (CAVRN) Post-Conference for the 2024 International Communications Association Conference Sydney, Australia June 25, 2024 CAVRN at ICA: https://cavrn.org/ica24-conf-cfp/ ICA 2024: https://www.icahdq.org/mpage/ica24 Deadline for submission of abstracts: January 24, 2024 We are excited to announce the Call for Papers for an upcoming post-conference of the 2024 International Communications Association (ICA) Conference at the University of Sydney, on the 25th June 2024. The post-conference is hosted by the Critical Augmented and Virtual Reality Research Network (CAVRN), a scholarly network established in 2022 dedicated to connect academic researchers in the rapidly growing field of Virtual Reality (VR)…
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Illusion of the modern self: How AI-generated images can craft a precarious synthetic reality
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Read more: Illusion of the modern self: How AI-generated images can craft a precarious synthetic reality[This is a thoughtful and thought-provoking essay about the potential impacts of a variety of quickly evolving presence-evoking technologies on us as individuals and on society. It’s from Psychology Today’s The Digital Self blog. –Matthew] [Image: Credit: John Collins/Pixabay] The Illusion of the Modern Self Here’s how AI-generated images can craft a precarious synthetic reality. By John Nosta, an innovation theorist and founder of NostaLab Reviewed by Davia Sills October 20, 2023 In the wake of the technological revolution, where digitalization and large language models seem to permeate every aspect of our existence, a curious shift is taking shape—a new…
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Call: 4th Politics of the Machines (POM) Conference: Lifelikeness and beyond
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Read more: Call: 4th Politics of the Machines (POM) Conference: Lifelikeness and beyondCall for Abstracts The 4th Politics of the Machines (POM) Conference POM Aachen 2024 Lifelikeness & beyond RWTH Aachen University KäteHamburger Kolleg: Cultures of Research (c:o/re) April 22-26, 2024 https://www.pomconference.org/pom-aachen-2024/ Deadline for submission of abstract: December 4, 2023 SUMMARY: With the overarching theme “Lifelikeness & Beyond” the Politics of the Machines conference organized by Käte Hamburger Kolleg: Cultures of Research at Aachen University seeks to bring together researchers and practitioners from a wide range of fields across the sciences, technology and the arts to develop imaginaries for possibilities that are still to be realized and new ideas of what the…
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This is as close as you can get to petting a cat on Meta Quest 3
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Read more: This is as close as you can get to petting a cat on Meta Quest 3[A clever developer has created what looks like an effective presence illusion in which a mixed reality user feels like they’re petting a (virtual) cat. The details are in the short story from Mixed below, including the potential implications for more realistic and compelling virtual pets; the short video described and embedded in the original story is available on X/Twitter, and a second one is available there as well. In a related story, a recent article in Nature’s Scientific Reports titled “Phantom touch illusion, an unexpected phenomenological effect of tactile gating in the absence of tactile stimulation” includes this summary:…
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Job: Tenure-track position in Intermedia Production at Concordia University, Montreal
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Read more: Job: Tenure-track position in Intermedia Production at Concordia University, MontrealCall for Applications Assistant Professor (Tenure-Track) in Intermedia Production Department of Communication Studies Concordia University Montreal, Canada Position code: 21_T_COMS_O https://www.concordia.ca/artsci/about/jobs/tenure-track-appointments/2023/tt-assistant-professor-intermedia-production.html Application deadline: November 30, 2023 POSITION DESCRIPTION The Department of Communication Studies in the Faculty of Arts and Science at Concordia University invites applications for a tenure-track position in Intermedia Production at the rank of Assistant Professor. We are seeking candidates with expertise in one or more of the following areas: expanded cinema, critical audio narratives, non-linear/interactive forms, and/or related practices. As a humanities-oriented department with a founding tradition of concern for social justice, we value diversity among our…
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Digital immersive experiences are here to stay – if they can tell compelling stories
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Read more: Digital immersive experiences are here to stay – if they can tell compelling stories[In the essay below, Daniel Orti, the Middle East Director of ACCIONA Cultura (“a cultural production firm that specializes in the creation and delivery of museums, events, and new media experiences”), describes the potential of presence-evoking immersive experiences to not only entertain but motivate and transform users in positive ways. He notes that in addition to the increasingly sophisticated technology that creates these experiences, to be fully successful they require a compelling narrative. See the original version of the essay in Construction Week for five more pictures. –Matthew] Digital immersive experiences are here to stay — if they can tell…
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Call: Facets of Reality – Contemporary Debates (Conference)
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Read more: Call: Facets of Reality – Contemporary Debates (Conference)Call for Papers Facets of Reality – Contemporary Debates Associated with the 45th International Wittgenstein Symposium 2024 (but submissions need not be related to Wittgenstein’s work) Kirchberg am Wechsel, Austria August 11-17, 2024 https://www.alws.at/symposium/45th-international-wittgenstein-symposium-2024/ Submission deadline: March 1, 2024 What’s real? What is the totality of reality like? And what does it mean to be real? Though discussions of these questions have been ubiquitous throughout the history of philosophy, over the past two decades, questions about reality have been discussed with new enthusiasm. This conference brings together different contemporary philosophical debates about reality, addressing foundational issues just as well as…
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Researchers developing implantable “bionic breast” technology to restore sense of embodiment after mastectomy
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Read more: Researchers developing implantable “bionic breast” technology to restore sense of embodiment after mastectomy[In an important project led by the University of Chicago and funded by the National Institutes of Health (NIH), an interdisciplinary team of researchers is attempting to restore a sense of normalcy to the lives of breast cancer patients who have a mastectomy. As this news release says, the “bionic breast” project follows the refinements being made to other prosthetics technologies to create a (presence) illusion of natural sensation and normal function: “The goal for such devices is to create prosthetic limbs that are fully ‘embodied,’ meaning they feel like a natural part of the body and produce the same…
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