Month: April 2016
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Call: ACM ISS 2016 – Interactive Surfaces and Spaces
Published:
Read more: Call: ACM ISS 2016 – Interactive Surfaces and SpacesACM ISS 2016 Interactive Surfaces and Spaces November 6-9, 2016 Niagara Falls, Canada http://iss2016.acm.org/ WELCOME! We welcome you to the 2016 ACM International Conference on Interactive Surfaces and Spaces, taking place from November 6 to 9 in Niagara Falls, Canada. As the 11th event in an annual series starting in 2006, ACM ISS (formerly known as ACM ITS) is the premier venue for research addressing the design, development and use of new and emerging tabletop, digital surface, interactive spaces and multi-surface technologies. Over the years ISS has been a venue for research and applications of interactive surfaces as well as…
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A DIY Scarlett Johansson robot raises presence issues
Published:
Read more: A DIY Scarlett Johansson robot raises presence issues[The story of a Hong Kong man who has created a DIY robot that looks like a famous actress has received a lot of press – the piece below from Wired examines some of the many implications. For more, see the Mirror’s 1:17 minute report and creator Ricky Ma’s 1:33 minute ‘making of’ video on YouTube. –Matthew] The Scarlett Johansson Bot Is the Robotic Future of Objectifying Women April Glaser April 4, 2016 As robotics and 3-D printing technologies become more accessible to home tinkerers, men are (of course) building robots of beautiful women. Anyone who’s turned on a TV…
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Call: Distance Education themed issue
Published:
Read more: Call: Distance Education themed issueCall for Proposals: Distance Education http://explore.tandfonline.com/cfp/ed/distance-education-call-for-proposals Deadline: 15 April 2016 The journal Distance Education is calling for EOIs from individuals and teams for the development of a guest-edited themed issue to go to press in May 2017. The journal publishes research and scholarly content in the field of open, flexible, distance and elearning. It is owned by the Open and Distance Learning Association of Australia, Inc., and published by the Taylor and Francis Group. It was first published in 1980, and as such it is the oldest of all journals currently being published in the field. INSTRUCTIONS FOR SUBMISSIONS Guest…
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VR technology reveals underwater hydrothermal vents in new ways
Published:
Read more: VR technology reveals underwater hydrothermal vents in new ways[Dr. Tom Kwasnitschka has sent along information about a fascinating and important application of presence. The coverage below is from the Schmidt Ocean Institute website (which features more information including a press release) and Tom writes that “we sent live VR video from a black smoker field on the bottom of the ocean last week using a 4k VR camera, and uploaded a 4k version later. Another aspect was telepresence live calls, to museums, plus the entire cruise was broadcast live to youtube.” –Matthew] Virtual Vents: The Changing Face of Hydrothermalism Revealed Exploring and visualizing remote underwater environments in new…
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Call: Audio Mostly 2016 – Multisensory Interaction Design
Published:
Read more: Call: Audio Mostly 2016 – Multisensory Interaction DesignCall for Papers Audio Mostly 2016 “Multisensory Interaction Design” October 4-6 2016 Norrköping, Sweden Deadline for paper submission May 6, 2016 The Audio Mostly organising committee would like to welcome researchers, interaction designers, engineers, composers or anyone interested in sound as a medium of interaction, to the Audio Mostly 10-year anniversary conference (2006 – 2016). Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its annual gatherings bring together thinkers and doers from academia and industry that share an interest in sonic interaction and…
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Alone together: My weird morning in a virtual reality chatroom
Published:
Read more: Alone together: My weird morning in a virtual reality chatroom[This is an interesting and thoughtful first-person report on the experience of using social presence in VR today, and speculation about how it may evolve. It’s from The Guardian, where the story includes two more images. –Matthew] [Image: The human avatars are clearly meant to be unthreatening, but when you’re surrounded by them, their strange dead eyes staring at you, it can be … strange. Photograph: AltSpace] Alone together: My weird morning in a virtual reality chatroom Mark Zuckerberg says virtual social worlds could be the future. But what’s it actually like in one? Keith Stuart visits AltSpace and finds…
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