Month: February 2012


  • Call: FDG 2012 Workshop: Play Experience – Reconciling PX Methods

    Foundations of Digital Games (FDG) 2012 WORKSHOP Play Experience Workshop – Reconciling PX Methods http://hcigames.businessandit.uoit.ca/gurfdg2012/ CALL FOR PARTICIPATION May 29, 2012 Raleigh, North Carolina Important Dates: March 5, 2012: submissions deadline May 12, 2012: Acceptance notification May 29 2012: Workshop The workshop is scheduled as a 1-day workshop held at Raleigh, North Carolina co-located with FDG May 29, 2012. This workshop will bring together researchers interested in GUR (Games User Research), including game evaluation, player experience, game-user research, game telemetry, think aloud, observed behavior, heuristics, metrics, and psycho-physiological measurements. The main goals of the workshop and the expected outcomes are…

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  • Apple patent reveals plans for 3D on steroids

    [From PC Magazine] Apple Patent Reveals Plans for 3D on Steroids By Damon Poeter February 10, 2012 Apple has filed a patent application for a 3D eye-tracking graphical user interface (GUI) for personal electronic devices like the iPhone and iPad. The application, published Friday by the U.S. Patent & Trademark Office, describes technology that could be incorporated in the company’s iOS mobile operating system for use with gaming, photography, video, biometrics, and surveillance applications, according to the Patently Apple blog, which spotted the filing. Apple’s proposed technology essentially uses various techniques to combine aspects of current 3D simulation for handheld…

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  • Call: Journal of Virtual Worlds Research issue on “Managerial and Commercial Applications”

    The Journal of Virtual Worlds Research (http://jvwresearch.org/) is happy to announce the call for this “Managerial and Commercial Applications” issue edited by Shu Schiller, Wright State University, USA Brian Mennecke, Iowa State University, USA Fiona Fui-Hoon Nah, University of Nebraska-Lincoln, USA You can access this call directly through our website. The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines and…

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  • Report on military applications of neuroscience examines technologies and ethics

    [From Wired’s Danger Room blog; a 5:16 minute video from the Royal Society is available here] Neuroscientists to Top Brass: Mess With Minds… Carefully By Katie Scott, Wired.co.uk February 7, 2012 A working group led by the Royal Society has warned the scientific community and the Government to tread carefully when entering the ethical minefield that is the use of neuroscience. A report published today by the Royal Society tackles the divisive issue of the potential uses of neuroscience research by the military or security forces — whether to improve the performance of our troops, to “diminish” the performance of…

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  • Call: Arts,Design and Virtual Worlds – CYBERWORLDS 2012 special session

    Calls for Papers: ARTS,DESIGN & VIRTUAL WORLDS http://www.gris.tu-darmstadt.de/cw2012 http://artsvirtualworlds.artsmachine.com/ CYBERWORLDS 2012 INTERNATIONAL CONFERENCE SPECIAL SESSION 25-27 SEPTEMBER 2012, DARMSTADT, GERMANY Fraunhofer Institute for Computer Graphics Research http://www.gris.tu-darmstadt.de/cw2012 Submission information from http://artsvirtualworlds.artsmachine.com/ SUBMISSION DEADLINE: February 29, 2012 INTRODUCTION Virtual Worlds are information spaces and communities that immensely augment the way we interact, participate and receive information throughout the world. Virtual Worlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities, and massively multiplayer online role-playing games. OBJECTIVE The goal of the Arts,Design and Virtual Worlds is to…

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  • As his “Pina” debuts, director Wim Wenders on the promise of 3D

    [From The Philadelphia Inquirer] On Movies: ‘Pina’ melds dance with 3-D – and her death February 05, 2012 | By Steven Rea, Inquirer Columnist Wim Wenders was two weeks away from the start date for his new film when his star – Philippina “Pina” Bausch, the German choreographer – died. She had cancer, and had been diagnosed only five days earlier. “We had been talking about making this together for almost 20 years,” says Wenders, who had finally figured out how to go about doing his documentary – in 3-D – when Bausch died. “We were so happy that after…

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  • Call: CGAMES 2012 – The 17th International Computer Games Conference

    First Announcement and Call for Papers CGAMES 2012 Louisville The 17th INTERNATIONAL COMPUTER GAMES CONFERENCE AI, Animation, Interactive Multimedia, Virtual Worlds and Serious Games 30 th July – 1 st August 2012 Galt House Hotel, Louisville, Kentucky, USA Venue: Galt House Hotel, Louisville, Kentucky, USA. Venue Web Site: http://www.galthouse.com CGAMES 2012 conference is in a Technical Co-Sponsorship with IEEE Society and the IEEE Computer Society Technical Committee that has endorsed the conference. The conference proceedings will be included in CSDL and IEEE Xplore digital libraries. Welcome to CGAMES 2012 International Computer Games Conference, now in its 12th year, acknowledged as…

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  • The uncanny valley: What robot theory tells us about Mitt Romney

    [From The Atlantic; note: ISPR is non-partisan] [Image from Down With Tyranny] The Uncanny Valley: What Robot Theory Tells Us About Mitt Romney The GOP front-runner looks just enough like the perfect picture of an American president to make us uncomfortable. By Brian Fung Jan 31 2012 Mitt Romney is the storybook presidential candidate. He’s successful, good-looking and a family man, to boot. Yet one of this political season’s enduring puzzles has been the former governor’s consistent inability to bond with voters. It’s been suggested that Romney’s robotic persona may be to blame — and perhaps the analogy isn’t far…

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  • Call: Design, Mediation, and the Posthuman (edited anthology)

    Call for Papers: Design, Mediation, and the Posthuman We invite submissions for an edited anthology exploring the disciplinary intersections of technological mediation, design, and the posthuman. Deadline: Abstracts of 500 words should be submitted by March 30, 2012. Notifications will be made by early May with final drafts of submissions due by September 30, 2012. Please include a short biographical statement with abstracts. Editors: Dr. Amy Propen, Rhetoric and Composition, York College of Pennsylvania (apropen@ycp.edu; http://amypropen.com/) Dr. Colbey Reid, Literary Studies, York College of Pennsylvania (creid@ycp.edu) Dr. Dennis Weiss, Philosophy, York College of Pennsylvania (dweiss@ycp.edu…

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  • Kinect-powered amusement park will blow your mind

    [From TekGoblin] Kinect-Powered Amusement Park Will Blow Your Mind Analysis by Nic Halverson Mon Feb 6, 2012 Has playing video games on your couch lost its luster? Ever wish you could fully immerse yourself in an interactive world of virtual reality? If so, you might want to keep an eye on ticket prices to South Korea. “Live Park 4D Art Factory” is a new amusement park/virtual museum that recently opened in Ilsan, Gyeonggi-do, South Korea. The 10,000-square-foot space includes 65 attractions, several interactive displays and art installation.…

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  • Call: Virtual Worlds Best Practices in Education (VWBPE)

    Call for proposals Virtual Worlds Best Practices in Education (VWBPE) The Virtual Worlds Best Practices in Education (www.vwbpe.org) is a grass-roots community conference. We have already received some excellent submissions but we would like more!  The submission deadline is February 15, 2012. To encourage the production of user created games and the growth of a community of educators, researchers, and students who use and create games and simulations, VWBPE has a Games and Simulation stream.…

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  • Corning video presents new vision of the future of glass and other tech

    [From TekGoblin; more information is available from Corning] Corning’s Second Day of Glass By: Andy Mercer | February 5, 2012 Nearly a year ago, Corning (maker of Gorilla Glass), released a video encapsulating it’s vision of the future. It’s since gotten 17 million views on youtube, and started numerous discussions and responses. In the video, Corning predicted large scale desktop touchscreen displays, bigger video screens, and dynamic billboards. And while much of the video is still in the future, the OLED TV’s shown by LG at this year’s CES do seem to bring the video to life. Despite the fact…

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