Month: July 2011
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Call: “Beyond the Game,” a documentary about VR and online worlds
Published:
Read more: Call: “Beyond the Game,” a documentary about VR and online worldsBEYOND THE GAME, from director Jos de Putter is finally here, after its long festival tour of the Margaret Mead Film Festival, the International Documentary Festival in Amsterdam, the Vancouver Film Festival, and beyond. BEYOND THE GAME is widely considered the best film about virtual reality and online worlds. Our disc also features an extremely rare interview with the founders of Blizzard Games, makers of Warcraft, Starcraft, and so many more absolutely crucial and influential movements in online culture.…
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HyperReality helmet uses Kinect to create an out-of-body experience
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Read more: HyperReality helmet uses Kinect to create an out-of-body experience[From Fast Company‘s Co.Design site, where the article includes more images and two videos] HyperReality Helmet Uses Kinect To Create An Out-Of-Body Experience Maxence Parache’s experimental augmented-reality system lets you detach your point of view from your body. July 28, 2011 We take our first-person visual perspective for granted every second of the day — we have to, because our eyeballs are attached to our heads. But what if you could detach your personal “camera angle” at any moment and float away from your own body while still inhabiting it, like an on-demand out-of-body experience? Designer Maxence Paranche has created…
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Call: Encountering the Real Virtuality: Digital Games in Media, Culture and Society – Special issue of Westminster Papers in Communication and Culture
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Read more: Call: Encountering the Real Virtuality: Digital Games in Media, Culture and Society – Special issue of Westminster Papers in Communication and CultureCALL FOR PAPERS Westminster Papers in Communication and Culture (WPCC) Vol9 No2, 2012 Special issue – Encountering the Real Virtuality: Digital Games in Media, Culture and Society Digital games have emerged as a significant sector of the media and cultural economy. It is very important for industry practitioners, regulators and media academics to understand the social and cultural impacts of gaming and the interactive and immersive experience involved for gamers. Digital games today are not simply used for entertainment. The global ‘serious games’ movement, for example, aims to maximize the potential of ‘play’ and is expanding the possibility of digital…
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Museum of Modern Art exhibit “Talk to Me: Design and the Communication between People and Objects”
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Read more: Museum of Modern Art exhibit “Talk to Me: Design and the Communication between People and Objects”[From MoMA (pdf)] MoMA EXHIBITION INVESTIGATES THE COMMUNICATION BETWEEN PEOPLE AND OBJECTS THROUGH DESIGN Installation Provides Visitors with Greater Access to Information by Incorporating the Use of Technology, Including QR Codes and Twitter Hashtags for Each Object Talk to Me: Design and the Communication between People and Objects July 24–November 7, 2011 Special Exhibitions Gallery, third floor NEW YORK, July 19, 2011—The Museum of Modern Art presents Talk to Me: Design and the Communication between People and Objects from July 24 to November 7, 2011. With nearly 200 projects ranging from the microscopic to the cosmic and all designed in…
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Call: Foundations of Digital Games 2012
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Read more: Call: Foundations of Digital Games 2012Foundations of Digital Games 2012 May 29-June 1, 2012 Raleigh, North Carolina http://fdg2012.org Call for Papers, Demos, and Posters Important Dates Full Paper & Panel Submission: 19 December 2011 Paper, Panel & Doctoral Consortium Author Notification: 1 March 2012 Doctoral Consortium Submission: 9 January 2012 Posters and Demo Submission: 12 March 2012 Poster and Demo Notification: 30 March 2012 Camera Ready Full Papers: 9 April 2012 Camera Ready Posters and Demos: 20 April 2012 FDG 2012, the International Conference on the Foundations of Digital Games, is a focal point for academic efforts in all areas of research and education involving…
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Driving a robot from the International Space Station
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Read more: Driving a robot from the International Space Station[From redOrbit] [Image1: The Justin mobile robotic system, developed at the German Aerospace Center, DLR, with its compliant controlled lightweight arms and its two four-fingered hands, is an ideal experimental platform [for the use of teleoperation in space exploration]. The mobile platform allows the long-range autonomous operation of the system. The independent wheels respond to the requirements of Justin’s upper body during manipulation tasks. Sensors and cameras allow the 3D reconstruction of the robot’s environment, enabling Justin to perform his work autonomously. Credits: DLR] Driving A Robot From The Space Station Posted on: Thursday, 30 June 2011 Meet Justin, an…
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Call: Doctoral Colloquium on Games and Play at DIGRA 2011
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Read more: Call: Doctoral Colloquium on Games and Play at DIGRA 2011Doctoral Colloquium on Games and Play DIGRA 2011 At the Digital Games Research Association (DIGRA) 2011 conference 15-17 September, we seek to connect game and play research to the creative industries and society by fostering an integrated practice of research, design, engineering and entrepreneurship. The Doctoral Consortium at the DIGRA 2011 Conference will bring together +- 15 PhD students researching Games and Play for an afternoon of presentations and interactions with the organizers. We specifically encourage students who’s research focus is on: Game Design, Playful Interaction, the Role of play in contemporary culture and Playful Identities…
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Facebook and the ugly present, wonderful future of video communications
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Read more: Facebook and the ugly present, wonderful future of video communications[From Bob Enderle’s Unfiltered Opinion IT Business Edge blog] [Image: A scene from the film Demolition Man] Facebook and the Ugly Present, Wonderful Future of Video Communications Posted by Rob Enderle Jul 7, 2011 One-on-one videoconferencing has likely had the longest time coming to market of any tech product since it became viable as a technology. First showcased in the 1960s, I participated in the first large trials at Apple that started in the late 1980s. While desktop cameras proliferated on notebooks and as USB peripherals, for much of the last two decades, people have rarely performed video calls. WebEx…
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Call: Singularity Summit 2011
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Read more: Call: Singularity Summit 2011THE FUTURE OF TECHNOLOGY SINGULARITY SUMMIT 2011 AUGUST 20-21 RMIT UNIVERSITY MELBOURNE What will tomorrow look like? Few could predict just how fast and dramatic the social, economic and political impacts of computer technology could be in our lifetimes. If present trends are to continue, computers will have more advanced and powerful ‘brains’ than humans within 25 years. This August, leading scientists, inventors and philosophers will gather at RMIT to discuss the upcoming ‘intelligence explosion’ that many now refer to as ‘The Singularity’- a technological breakthrough that promises to eclipse previous computing developments with the creation of super-human machines. The…
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The Advanced Visualisation and Interaction Environment (AVIE) and children’s developing brains
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Read more: The Advanced Visualisation and Interaction Environment (AVIE) and children’s developing brains[From The Australian] [Image: The interactive experience at UNSW’s iCinema Centre. Source: The Australian] Lost in cyberspace Ruth Ostrow From: The Australian July 23, 2011 You only have to be the parent of a child over the age of seven to know what I’m talking about: the vacant eyes so preoccupied by what’s on screen that they can’t focus on your face for more than a few seconds before being drawn back into the cyberworld. As you talk, your little darling types or toggles. “Are you listening to me?” you ask, only to be told in a precocious tone: “Yeahhhh.…
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Call: ATA 2012: American Telemedicine Association Meeting & Exposition
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Read more: Call: ATA 2012: American Telemedicine Association Meeting & ExpositionATA 2012: American Telemedicine Association 2012 Meeting & Exposition Call for Presentation Now Open Participate in the biggest telehealth event of the year! April 29 – May 1, 2012 / San Jose, CA www.ATA2012.com Abstracts accepted thru September 15, 2011 Recognized throughout the world as the primary forum for the telemedicine industry, the ATA 2012 program meets the changing needs of professionals who utilize telehealth technologies. Whether you are a novice or expert, the ATA 2012 offers a revitalized approach to presenting and learning about telemedicine. Submit an abstract before September 15, 2011 to participate in the biggest telehealth event of…
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Sonic Cradle, an experiment in embodied remix interfaces
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Read more: Sonic Cradle, an experiment in embodied remix interfaces[From PSFK] Sonic Cradle Lets You Mix Soundscapes With Your Breathing By Stephen Fortune on July 13, 2011 One can rest easy about the fate of the remix, as artists are constantly seeking new ways to push remix culture into new territory. Oftentimes, they do so by reimagining the interface by which one can cut and mash up (like such novel projects as the VJacket and Karina Van Heck’s internal organ mixing desk), and the latest experiment in embodied remix interfaces is even more ambitious than previous forays. Jay Vidyarthi and Darwin Frost have designed the Sonic Cradle that enables…
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