ISPR Presence News

Author Archives: Gabriella Gungon Lopez

Call: Change, development and achievement in the L2 classroom: Thinking back and looking ahead – Konin Language Studies special issue

[Submitted to ISPR Presence News by the Konin Language Studies journal]

Call for Papers

Change, development and achievement in the L2 classroom: Thinking back and looking ahead
Special Issue of Konin Language Studies
http://www.ksj.pwsz.konin.edu.pl/?page_id=1085&lang=en

Read more on Call: Change, development and achievement in the L2 classroom: Thinking back and looking ahead – Konin Language Studies special issue…

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Job: PhD Position on “Design Fictions In VR” project at KU Leuven, Belgium

PhD Position: Design Fictions In Virtual Reality
KU Leuven, Belgium
(ref. BAP-2018-64)

Deadline: 1 April, 2018

The Artificial Realities and Interactive Ambients (ARIA – http://aria.cs.kuleuven.be) team is a new initiative within the Human-Computer Interaction research group at the Department of Computer Science of KU Leuven. Our goal is to start a new Virtual Reality research team in the heart of Europe. We are looking for a new PhD student.

Apply at: https://icts.kuleuven.be/apps/jobsite/#/vacatures/54534924?hl=en&lang=en

PROJECT

In the past decades, HCI researchers have been frequently inspired by portrayals of fictional technologies in media or literature to drive their design processes. Video-conferencing and multi-touch technologies first appeared in science-fiction media such as 2001: A Space Odyssey and Star Trek, before becoming mainstream products. HCI has also been instrumental in finding real usability issues connected to technologies portrayed in science-fiction, such as the “Gorilla-Arm” effect of the gestural interaction paradigm shown in Minority Report. This project will explore the evaluation of the technologies of tomorrow, today, through the enactment of design fictions (speculative assessments of hypothetical products or scenarios) in Virtual Reality. The candidate will contribute in exploring this direction through the development of interactive VR systems, and the validation of evaluation methodologies and research through design practices in the context of Virtual Reality.

PROFILE

Candidates should have a background in Computer Science or related fields, with a strong interest in Virtual Reality, Human-Computer Interaction, and/or design research. You will have demonstrable experience of programming 3D interactive systems and hardware prototyping. Knowledge of the main 3D Engines (e.g. Unity and Unreal) and hardware frameworks (e.g. Arduino) is preferable. Experience with 3D modelling will be an advantage but is not required. You will also have an excellent knowledge of both written and spoken English. Read more on Job: PhD Position on “Design Fictions In VR” project at KU Leuven, Belgium…

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Call: ACM Symposium on Spatial User Interaction (SUI) 2018

Call for Papers:
ACM Symposium on Spatial User Interaction (SUI 2018)
Berlin, 13-14 October 2018
https://sui.acm.org

Paper deadline: 30 June 2018

We invite you to participate in the ACM Symposium on Spatial User Interaction 2018 (SUI). SUI will be held on 13-14 October 2018, co-located with the ACM User Interface Software and Technology Symposium (UIST) in Berlin, Germany. We seek original, unpublished papers documenting original research contributions, practice and experience, or novel applications, from all areas of spatial user interaction. User interface evaluations are strongly encouraged for every publication in this venue. Specific topics of interest include:

  • Spatial interaction techniques
  • Spatial user interface metaphors
  • Spatial input devices and technology
  • Interaction on spatial, stereoscopic, and 3D displays
  • Evaluation methods for spatial user interaction
  • Collaborative interaction in 3D space
  • Design and user experience (UX) for spatial user interaction
  • Applications of human spatial perception to interaction
  • Adaptive and perceptual-inspired spatial user interaction
  • Applications of spatial UIs, such as games, entertainment, CAD, education
  • Gesture-based spatial interaction
  • Tangible spatial user interaction
  • Multi-touch technologies for spatial user interaction
  • Desktop interfaces for spatial interaction
  • Multisensory and other novel forms of spatial user interaction

The symposium invites full and short paper submissions. Papers are of variable length, with length based on the required detail for the contribution. Read more on Call: ACM Symposium on Spatial User Interaction (SUI) 2018…

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Job: MSc internship in collaborative virtual environments design at IBISC Lab, Paris area

MSc internship position in collaborative virtual environments design at the IBISC Lab, Paris area, France

Review of applications will begin immediately, until the position is filled.

Please feel free to forward the offer to interested candidates.

Our HCI/VR research group (IRA2) at the IBISC Lab, Univ Evry, University Paris Saclay is looking for an intern to work on designing collaborative interaction techniques during surgical group training in virtual environments.

Students may apply to this internship position:

  • As part of their MSc thesis, subject to evaluation of their current university and MSc program; or,
  • After successfully completing an HCI/VR related MSc and currently looking for a PhD position.

WORK DESCRIPTION

  1. Conducting a literature review of the research field,
  2. Describing a first surgical training scenario. This task will be carried out in collaboration with our clinical partners,
  3. Designing collaborative interaction techniques to support the described scenario. The developed prototype will serve as a proof of concept for our clinical partners,
  4. Performing at least one preliminary experimental study to evaluate the prototype. This will consist, for example, in evaluating the designed collaborative interaction techniques and/or the different technologies adopted,
  5. Publishing the results in a national or an international conference.

QUALIFICATIONS

Good experience in HCI, UI design and programming (Unity 3D/C#), knowledge in 3D interactions, collaborative systems and user-centered design, high interest in research, teamwork and multidisciplinary work. Read more on Job: MSc internship in collaborative virtual environments design at IBISC Lab, Paris area…

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Call: Fourth IEEE VR International Workshop on 3D Collaborative Virtual Environments at IEEE Virtual Reality 2018

Call for Papers

Fourth IEEE VR International Workshop on 3D Collaborative Virtual Environments
at IEEE Virtual Reality 2018
Reutlingen, Germany
Sunday March 18 or Monday March 19, 2018
https://sites.google.com/site/3dcveieeevr2018/

Submission deadline: January 22, 2018 (Abstract submission deadline: January 15, 2018)

Emerging technologies for multi-user 3D interaction in immersive virtual environments promise novel opportunities collocated and remote collaboration, but their development also implies new challenges. Collaborative 3D virtual environments must foster mutual awareness among participants and should support their coordinated cooperative action. This requires further research on suitable hardware setups, software architectures, and interaction techniques. Not least, the usability evaluation of collaborative systems is inherently more complex and can thus benefit from the development of novel appropriate methods.

We invite submissions that address theoretical, technical, and practical topics that are related to collaboration in 3D virtual environments, including but not limited to:

  • Immersive collaborative virtual reality
  • Multi-user 3D interaction techniques
  • Social behaviour in collaborative virtual reality
  • Interaction metaphors for collaborative virtual environments
  • Mutual awareness among users / workspace awareness
  • Asymmetric collaboration (e.g., 2D / 3D or immersive / non immersive)
  • Software architectures and frameworks for 3D CVE development and deployment

Read more on Call: Fourth IEEE VR International Workshop on 3D Collaborative Virtual Environments at IEEE Virtual Reality 2018…

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Call: Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction (book chapters)

Call for Chapters: Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction

Editor
Mariusz Kruk (University of Zielona Góra, Poland)

https://www.igi-global.com/publish/call-for-papers/call-details/3054

Proposals Submission Deadline: January 30, 2018
Full Chapters Due: April 30, 2018
Submission Date: August 30, 2018

INTRODUCTION

Over the last few years there has been a quite specific interest in using virtual technologies in education, including foreign/second language education. This is because virtual technologies, such as virtual worlds, are particularly relevant to language teaching/learning in view of the fact that, among other things, they present language learners with situations similar to these found in the real world; they can lower the affective filter by engaging students in situations where their fears are bypassed; they offer opportunities to communicate in a target language by means of text/voice about their features, problem solving, language, etc. Thus, language learners can develop metacognitive and metalinguistic skills and they can practice the language by interacting with virtual users or objects, a very important issue for language learners who have no or little contact with native or target language speakers. It should be noted, however, that numerous published research projects mostly focused on opinions on the pros and cons of virtual technologies (e.g. virtual worlds) or their affordances for teaching and learning foreign/second languages. Therefore, there is a great need for solid empirical research in this area – a fact that lends a certain air of adventure to this undertaking.

OBJECTIVE

This book will explore how virtual technologies have the potential to engage language learners both within and outside the classroom (or a combination of the two) and to encourage language learning and teaching in the target language there and/or by means of them. This book will be written for professionals who want to improve their understanding of virtual technologies in foreign/second language teaching and learning.

TARGET AUDIENCE

The target audience of this book will be composed of professionals, researchers and practitioners interested in the field of virtual technologies and their applications to foreign/second language teaching and learning. Read more on Call: Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction (book chapters)…

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Call: ACM Symposium on Spatial User Interaction (SUI) 2017

ACM SUI 2017
ACM Symposium on Spatial User Interaction
October 16-17, 2017
Brighton, UK
http://www.sui2017.org/authors/
Twitter: @ACM_SUI
FB: SpatialUserInteraction

Full and Short papers deadline: June 30th 2017

We have some exciting news for SUI 2017. The best full and short papers will be granted the possibility to present again at ACM Interactive Surfaces and Spaces 2017 (ISS), which will be held immediately after SUI (also in Brighton).

This year, Alex Schwartz, CEO of Owlchemy Labs, of Job Simulator fame, will give a keynote titled “Intuitive Spatial Interactions in VR”. More info at: http://www.sui2017.org/keynote/

We invite you to participate in the ACM Symposium on Spatial User Interaction 2017 (SUI) in Brighton, UK. We seek unpublished papers documenting original research contributions, practice and experience, or novel applications, from all areas of spatial user interaction. User interface evaluations are strongly encouraged for every publication in this venue. Specific topics of interest include:

  • Spatial interaction techniques
  • Spatial user interface metaphors
  • Spatial input devices and technology
  • Interaction on spatial, stereoscopic, and 3D displays
  • Evaluation methods for spatial user interaction
  • Collaborative interaction in 3D space
  • Design and user experience (UX) for spatial user interaction
  • Applications of human spatial perception to interaction
  • Adaptive and perceptual-inspired spatial user interaction
  • Applications of spatial UIs, such as games, entertainment, CAD, education
  • Gesture-based spatial interaction
  • Tangible spatial user interaction
  • Multi-touch technologies for spatial user interaction
  • Desktop interfaces for spatial interaction
  • Multisensory and other novel forms of spatial user interaction

Read more on Call: ACM Symposium on Spatial User Interaction (SUI) 2017…

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Job: CSIRO Postdoctoral Fellow in Augmented Reality for Decision Support

Postdoctoral Fellow – Digiscape, Augmented and Virtual Reality
CSIRO: Commonwealth Scientific and Industrial Research Organisation
Canberra, ACT, Australia

http://www.researchcareer.com.au/jobs/5810-csiro/53558

Deadline: January 9, 2017 or until filled

  • Do you want to make a difference?
  • Build Augmented Reality systems to support decision making in agriculture
  • Join CSIRO’s Data61 and make an impact

As a Postdoctoral Fellow you will carry out innovative, impactful research that will lead to novel and important scientific outcomes, including carrying software engineering and programming for rapid pro-typing of Augmented Reality (AR) systems.

Specifically you will:

  • Survey literature, attend workshops and collaborate with staff in Aquaculture and the broader Agriculture domains to understand and map opportunities for AR technologies.
  • Craft technology demonstrations that enable people to experience new application concepts using real/live data.
  • Contribute to commercialisation efforts.
  • Maintain an awareness of industry roadmaps.
  • Produce high quality scientific and/or engineering papers suitable for publication in quality journals.
  • Prepare and present appropriate conference papers.
  • Contribute to the development of innovative concepts and ideas for further research.
  • Work collaboratively with colleagues and staff across CSIRO.

Location: Canberra, ACT, Australia
Salary: $78k to $88k plus up to 15.4% super
Professional Development Budget: Yes
Term: 3 years
Reference: 29563

To be considered you will need:

  • A PhD in Computer Science, Engineering or a directly related field.
  • High levels of oral and written communication and ability to represent the team at national and international conferences
  • Experience conducting research in interactive 3D graphics and/or computer vision in Virtual Reality, Augmented Reality and/or Web3D.
  • Experience building interactive software in one of the following programming languages -Javascript, C++, C#, Python, Matlab.
  • Familiarity with computer graphics engines such as Unity or Unreal and/or familiarity with Graphics Libraries such as OpenGL, Vulkan, or DirectX.
  • The ability to work effectively as part of a multi—disciplinary, regionally dispersed research team and carry out tasks autonomously.
  • A record of science innovation and creativity and a willingness to contribute novel ideas and approaches to support scientific investigations.
  • To be able to travel to conferences, fieldwork, meetings and other events.

Read more on Job: CSIRO Postdoctoral Fellow in Augmented Reality for Decision Support…

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Job: Research Software Engineer / Experimental Scientist in Interactive Computer Graphics (AR/VR) at CSIRO

Research Software Engineer / Experimental Scientist
Commonwealth Scientific and Industrial Research Organisation (CSIRO)
Data61 Innovation Group
Canberra, Australia

  • Join CSIRO’s Data61 team – the largest innovation group in Australia!
  • Software engineering and programming for rapid prototyping of Interactive Computer Graphics Applications
  • Work in world class Advanced Augmented Reality (AR) and Virtual Reality (VR) facilities

Applications Close: 19th December 2016

Data61 is the largest data innovation group in Australia. Bringing together CSIRO’s Productivity team and National ICT Australia (NICTA), we are unrivalled in our intellectual capital and our network with the global technology marketplace. The combined group will bring together approximately 600 research staff working in digital technologies to create benefit for Australia. Data61 will continue to develop Australia’s future leaders with its strong 300+ PhD student program in collaboration with our best universities across Australia.

Data61 is looking for a Research Software Engineer / Experimental Scientist with a passion for developing novel Interactive Computer Graphics Applications. The successful applicant will contribute to projects in a diverse range of application areas, making use of the Advanced Augmented Reality (AR) and Virtual Reality (VR) facilities in the Data61 Immersive Environments Lab in Canberra, and collaborating widely within and outside of CSIRO. Recent team projects have included systems that combine AR, VR, and/or Web3D technologies for the remote guidance of maintenance workers, interactive annotation of 3D scans, and novel urban visualisation for stakeholder engagement. Going forward, we aim to expand our platforms for web based delivery of, and interaction with, 3D data. Read more on Job: Research Software Engineer / Experimental Scientist in Interactive Computer Graphics (AR/VR) at CSIRO…

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